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Pirateguybrush said:Looks like it's launching in a borderless window, which prevents 3d from activating. I can't find a way to force it to fullscreen yet, I've asked them for help on the forums, and their Steam forums. Hopefully that's an easy fix.
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DarkStarSword said:Unity can be a tough engine since it's shader compiler doesn't add headers to the shader assembly, but if they're just using the standard shaders in Unity we may be able to fix them following the same pattern as previous fixes (I've written a shader database to help identify these - I just* need to throw a UI on it, make the web API public and build it for Windows) and we can see the original source code to some of them in the free version of Unity (e.g. for lights/shadows look under Editor\Standard Packages\Projectors.unityPackage).
I seem to have been working on fixes for a bunch of Unity games lately and I'll be downloading this today - I'm definitely willing to help out with a fix :)
* From experience, "throwing a UI" on something can take longer than writing the something did in the first place, so it may be a while before this is out, though the work in progress is up on my github 3d-fixes repository.
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