REQUEST: Make LightBoost easy to enable, without needing 3D Vision
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A driver-related post was posted in the wrong thread: [url=https://forums.geforce.com/default/topic/545172/the-geforce-lounge/motion-blur-comparison-60hz-vs-120hz-vs-lightboost-photos-/post/3822721/#3822721]60Hz versus 120Hz versus LightBoost[/url]. [quote="mdrejhon"]To nVidia: [b]Are there any plans in GeForce drivers to make LightBoost easy to enable, [u]without[/u] a 3D Vision Kit?[/b] In the last few months, LightBoost unexpectedly became more popular for 2D than for 3D: [list] [.]Google "[url=http://www.google.ca/#q=lightboost]lightboost[/url]". 100% search results all about blur elimination; nothing about 3D Vision. [/.][.]See [url=http://www.amazon.com/VG248QE-24-Inch-Screen-LED-lit-Monitor/product-reviews/B00B2HH7G0/ref=sr_1_1_ha_cm_cr_acr_txt?ie=UTF8&showViewpoints=1]Amazon.com Customer Reviews[/url] for VG248QE monitor, ASUS' most popular monitor. Frequent mentions of LightBoost! SALES created. [/.][.]See [url=http://www.blurbusters.com/overclocked-quad-titan-sli-on-three-120hz-monitors/]Vega's Titan SLI setup[/url], which he got ONLY because of LightBoost 2D. Other forum members ("l88tbastard" and dozens others) purchased triple-LightBoost Titan setups because of this. Big spenders. SALES created. [/.][.]Many customer reviews of VG248QE monitor (Amazon, NewEgg) mention LightBoost. Rave reviews. [/.][.]See [url=http://www.blurbusters.com/zero-motion-blur/media]Media coverage[/url], including TFTCentral, Ars Technica, pcmonitors, NewEgg/ASUS YouTube interview, competition gamers and others! [/.][.]See [url=http://www.blurbusters.com/zero-motion-blur/testimonials]Rave forum testimonials[/url], from people amazed by LightBoost 2D, who are not interested in 3D Vision. [/.][.]TFTCentral has a popular article, [url=http://www.tftcentral.co.uk/articles/motion_blur.htm]Motion Blur Reduction Backlights Including LightBoost[/url]. [/.][.]Geforce 6XX/7XX/Titan sales solely caused by LightBoost 2D blur elimination, now out-profits sales of 3D Vision. [/.][.]It outperforms plasma. LightBoost has less motion blur than plasma!!! CRT-clarity motion in an LCD display.[/.] [/list] nVidia, we petition the following plea: *** Please add an easy LightBoost enable to your nVidia drivers (without requiring 3D Vision) *** This eliminates any need for hack methods. This will increase profits for nVidia, because more people hate motion blur. It does not hurt 3D Vision sales. This is simply additional LightBoost sales (more profit for nVidia) as a result of 2D LightBoost. Attention: nVidia employees -- Please forward a [url=https://forums.geforce.com/default/topic/545833/geforce-drivers/request-make-lightboost-easy-to-enable-without-needing-3d-vision/]link[/url] to this very post, to your manager inside nVidia. Attention: nVidia Management -- Please evaluate this. Sincerely, Mark Rejhon BlurBusters.com Blog -- Eliminating Motion Blur on LCD Displays[/quote]We need to make LightBoost an easy toggle like VSYNC or AA. [img]http://www.blurbusters.com/wp-content/uploads/2013/05/CROPPED_60Hz-300x99.jpg[/img] Standard 60 Hz LCD [img]http://www.blurbusters.com/wp-content/uploads/2013/05/CROPPED_100Hz-300x99.jpg[/img] [b]50% less motion blur[/b] -- Standard 120 Hz [img]http://www.blurbusters.com/wp-content/uploads/2013/05/CROPPED_LightBoost50-300x100.jpg[/img] [b]~90% less motion blur[/b] -- LightBoost 120 Hz -- CRT QUALITY (Real photographs, taken using pursuit camera photography -- [url=http://www.blurbusters.com/faq/60vs120vslb]60Hz vs 120Hz vs LightBoost[/url]) Again, this is why LightBoost needs to be an easy toggle like VSYNC or AA.
A driver-related post was posted in the wrong thread: 60Hz versus 120Hz versus LightBoost.

mdrejhon said:To nVidia:

Are there any plans in GeForce drivers to make LightBoost easy to enable, without a 3D Vision Kit?

In the last few months, LightBoost unexpectedly became more popular for 2D than for 3D:
  • Google "lightboost". 100% search results all about blur elimination; nothing about 3D Vision.
  • See Amazon.com Customer Reviews for VG248QE monitor, ASUS' most popular monitor. Frequent mentions of LightBoost! SALES created.
  • See Vega's Titan SLI setup, which he got ONLY because of LightBoost 2D. Other forum members ("l88tbastard" and dozens others) purchased triple-LightBoost Titan setups because of this. Big spenders. SALES created.
  • Many customer reviews of VG248QE monitor (Amazon, NewEgg) mention LightBoost. Rave reviews.
  • See Media coverage, including TFTCentral, Ars Technica, pcmonitors, NewEgg/ASUS YouTube interview, competition gamers and others!
  • See Rave forum testimonials, from people amazed by LightBoost 2D, who are not interested in 3D Vision.
  • TFTCentral has a popular article, Motion Blur Reduction Backlights Including LightBoost.
  • Geforce 6XX/7XX/Titan sales solely caused by LightBoost 2D blur elimination, now out-profits sales of 3D Vision.
  • It outperforms plasma. LightBoost has less motion blur than plasma!!! CRT-clarity motion in an LCD display.

nVidia, we petition the following plea:
*** Please add an easy LightBoost enable to your nVidia drivers (without requiring 3D Vision) ***

This eliminates any need for hack methods. This will increase profits for nVidia, because more people hate motion blur. It does not hurt 3D Vision sales. This is simply additional LightBoost sales (more profit for nVidia) as a result of 2D LightBoost.

Attention: nVidia employees -- Please forward a link to this very post, to your manager inside nVidia.
Attention: nVidia Management -- Please evaluate this.

Sincerely,
Mark Rejhon
BlurBusters.com Blog -- Eliminating Motion Blur on LCD Displays
We need to make LightBoost an easy toggle like VSYNC or AA.

Image Standard 60 Hz LCD

Image 50% less motion blur -- Standard 120 Hz

Image ~90% less motion blur -- LightBoost 120 Hz -- CRT QUALITY

(Real photographs, taken using pursuit camera photography -- 60Hz vs 120Hz vs LightBoost)
Again, this is why LightBoost needs to be an easy toggle like VSYNC or AA.

#1
Posted 06/01/2013 03:23 PM   
From Godmachine:[quote="Godmachine"]I fully agree with Mark here. Lightboost is a monitor selling feature and for many of us PC gamers being able to have the motion clarity is everything for gaming. Its a feature I've personally spent money for , HARD earned money Nvidia. I want this feature easily enabled in drivers without 3D Vision being required , I do NOT want to have to use some kind of trick to enable it since I'm PAYING for this feature alone. It should be a feature I can enable as easily as V-Sync or AA and/or AF in driver settings. PC gamers are spending a fortune to attain the highest quality picture possible and now that Lightboost is in the game , it just took a giant leap forward. Listen to your audience Nvidia , we are not asking the impossible. [/quote]
From Godmachine:
Godmachine said:I fully agree with Mark here. Lightboost is a monitor selling feature and for many of us PC gamers being able to have the motion clarity is everything for gaming. Its a feature I've personally spent money for , HARD earned money Nvidia.

I want this feature easily enabled in drivers without 3D Vision being required , I do NOT want to have to use some kind of trick to enable it since I'm PAYING for this feature alone. It should be a feature I can enable as easily as V-Sync or AA and/or AF in driver settings.

PC gamers are spending a fortune to attain the highest quality picture possible and now that Lightboost is in the game , it just took a giant leap forward.

Listen to your audience Nvidia , we are not asking the impossible.

#2
Posted 06/01/2013 03:25 PM   
From Falkentyne:[quote="Falkentyne"]Most people who use lightboost do NOT care at all about the 3d vision/3d glasses aspect. Strobe lighting is basically CRT motion blur free technology adapted to an LCD, which brings near-CRT quality motion blur free gaming to LCD's. The technology works with any video card, AMD or Geforce, and frankly, it should be a TOGGLE on ANY monitor for ANY system, built in and not bound to driverrs (so you can use it on Linux, heck, even MS DOS emulators). But I agree, Nvidia should definitely make it a simple non 3d vision toggle for Geforce cards :)[/quote]
From Falkentyne:
Falkentyne said:Most people who use lightboost do NOT care at all about the 3d vision/3d glasses aspect. Strobe lighting is basically CRT motion blur free technology adapted to an LCD, which brings near-CRT quality motion blur free gaming to LCD's.

The technology works with any video card, AMD or Geforce, and frankly, it should be a TOGGLE on ANY monitor for ANY system, built in and not bound to driverrs (so you can use it on Linux, heck, even MS DOS emulators). But I agree, Nvidia should definitely make it a simple non 3d vision toggle for Geforce cards :)

#3
Posted 06/01/2013 03:25 PM   
From BossDweebe:[quote="BossDweebe"]Huzzah wazzah - If I were able to reduce blur to something close to CRT I'd buy Nvidia again next time instead of value for money AMD. :D The extra clarity would make Nvidia worth the extra dosh.[/quote]
From BossDweebe:
BossDweebe said:Huzzah wazzah - If I were able to reduce blur to something close to CRT I'd buy Nvidia
again next time instead of value for money AMD. :D
The extra clarity would make Nvidia worth the extra dosh.

#4
Posted 06/01/2013 03:26 PM   
[b]The TRIPLE-MONITOR LIGHTBOOST CLUB[/b] [i]People who bought thousands of dollars of nVidia products, SOLELY because of LightBoost 2D[/i] Nicknames: - Vega (HardForum) -- >$5000 for LightBoost (3 monitors + 4 titans) -- [url=http://www.blurbusters.com/overclocked-quad-titan-sli-on-three-120hz-monitors/]link[/url] - l88tbastard (HardForum) -- >$2000 for LightBoost (3 monitor + 1 titan) -- [url=http://hardforum.com/showthread.php?p=1039854367&postcount=1370]link[/url] - jwl24 (HardForum) -- >$1000 for LightBoost (3 monitors + high end card) - Tol (HardForum) -- >$1000 for LightBoost (3 monitors + high end card) (And dozens others)
The TRIPLE-MONITOR LIGHTBOOST CLUB
People who bought thousands of dollars of nVidia products, SOLELY because of LightBoost 2D

Nicknames:
- Vega (HardForum) -- >$5000 for LightBoost (3 monitors + 4 titans) -- link
- l88tbastard (HardForum) -- >$2000 for LightBoost (3 monitor + 1 titan) -- link
- jwl24 (HardForum) -- >$1000 for LightBoost (3 monitors + high end card)
- Tol (HardForum) -- >$1000 for LightBoost (3 monitors + high end card)
(And dozens others)

#5
Posted 06/01/2013 03:52 PM   
From: [url=http://www.hardwarecanucks.com/forum/display-units/60043-asus-benq-samsung-120-hz-lightboost-tweak-zero-motion-blur-lcd-looks-like-crt-3.html#post704221]HardwareCanucks.com Forum Moderator[/url]:[quote=lowfat]I'm a definite convert now. Downgrading in resolution hasn't been a problem. In areas where I can maintain 120Hz, Lightboost makes a huge difference. It truly is like gaming on a CRT again. I really can't wait till we start seeing IPS panels that take advantage of frame matched backlight strobing.[/quote]
From: HardwareCanucks.com Forum Moderator:
lowfat said:I'm a definite convert now. Downgrading in resolution hasn't been a problem. In areas where I can maintain 120Hz, Lightboost makes a huge difference. It truly is like gaming on a CRT again. I really can't wait till we start seeing IPS panels that take advantage of frame matched backlight strobing.

#6
Posted 06/01/2013 11:13 PM   
This is a good idea. I can't stand the flicker, myself, but for those that can, it's a great way to reduce blurring.
This is a good idea. I can't stand the flicker, myself, but for those that can, it's a great way to reduce blurring.

M4N75TD | Phenom II 960T | G.Skill 1600mhz DDR3 | TP650
EVGA GTX660 SC 1059 | ViewSonic VX2268WM | some junky extra displays
Xonar DG | ATH A700X

#7
Posted 06/02/2013 02:55 AM   
I fully agree with Mark here. Lightboost is a monitor selling feature and for many of us PC gamers being able to have the motion clarity is everything for gaming. Its a feature I've personally spent money for , HARD earned money Nvidia. I've invested around $1200 for a lightboost setup as well. I want this feature easily enabled in drivers without 3D Vision being required , I do NOT want to have to use some kind of trick to enable it since I'm PAYING for this feature alone. It should be a feature I can enable as easily as V-Sync or AA and/or AF in driver settings. PC gamers are spending a fortune to attain the highest quality picture possible and now that Lightboost is in the game , it just took a giant leap forward. Listen to your audience Nvidia , we are not asking the impossible.
I fully agree with Mark here. Lightboost is a monitor selling feature and for many of us PC gamers being able to have the motion clarity is everything for gaming. Its a feature I've personally spent money for , HARD earned money Nvidia. I've invested around $1200 for a lightboost setup as well.

I want this feature easily enabled in drivers without 3D Vision being required , I do NOT want to have to use some kind of trick to enable it since I'm PAYING for this feature alone. It should be a feature I can enable as easily as V-Sync or AA and/or AF in driver settings.

PC gamers are spending a fortune to attain the highest quality picture possible and now that Lightboost is in the game , it just took a giant leap forward.

Listen to your audience Nvidia , we are not asking the impossible.

#8
Posted 06/02/2013 08:20 AM   
[quote="Godmachine"]Lightboost is a monitor selling feature[/quote]And a Geforce selling feature. Expensive high end cards in SLI. I switched from ATI to nVidia because of LightBoost.
Godmachine said:Lightboost is a monitor selling feature
And a Geforce selling feature.
Expensive high end cards in SLI.
I switched from ATI to nVidia because of LightBoost.

#9
Posted 06/02/2013 05:39 PM   
/reposted below
/reposted below

#10
Posted 06/02/2013 07:58 PM   
Yes, this is a really worthwhile investment. I know quite a few people who would make the jump to Nvidia so that they could use lightboost, if only it was less messy to get working. Making it easily accesable is the key to the persuasion of the masses. Using lightboost in 2D really is the best thing since sliced bread. I do play games in 3D now but this was not caused by an initial desire/intrigue to play games in 3D but by the discovery of lightboost for removing motion blur. I can't/won't play any game without lightboost anylonger....it really makes that big difference in both the experience of games and the users performance. I would like to show you some results changes from using lightboost in 2D....it gives me such a competetive advantage. (this is taken from a previous thread discussion, though seemingly unrelated to this topic but it was, that i was having with someone over at the rfactor2 forum). [quote="DrR1pper"][quote="Nand Gate"]So many experts proclaiming they can tell the difference between ms.......in fact almost every person here claims they can always tell the difference. Strange. I would love to see the empirical results. Just like wine tasters I expect - FOS in most cases. I wonder why there is no linear connection between who has what hardware (or FPS), and their position in a race. Why there IS such a thing as a great gamer (who can beat you on "slower" hardware). There is probably not a person here who can click a mouse within 150ms of a cue. Learning how to play a game, is so much more important than gaining 1fps. But, argue away. I recommend working on your own reaction times, and how far ahead you are driving, rather than screaming in capitals about driver manufacturers.[/quote] Please look at my bf3stats history graph of kdr page: [url]http://bf3stats.com/stats_pc/DrR1pperUk/history#kdr[/url] [URL=http://s597.photobucket.com/user/DrR1pper/media/ScreenShot2013-05-27at133143_zps2e483600.png.html][IMG]http://i597.photobucket.com/albums/tt54/DrR1pper/ScreenShot2013-05-27at133143_zps2e483600.png[/IMG][/URL] I would like to bring your attention to the sudden increase in my average (i.e. running) KDR that started towards the end of february, the exact time i bought a ASUS 2ms 120hz monitor with light boost (upgraded from a Hannspree 5.5ms 60hz monitor). Please ignore the wild peaks and troughs at the beginning of this graph, this was a period of first learning to play that game well and then the updates that came along to stop the weapons having as much power and accuracy (making it tougher to kill as many people in a single clip hence i died more). After the first 9 months of game updates the game finally smoothened out with fairly consistent weapons handling and predictability once again. This is represented by the consistently stable kdr throughout the long middle period of the graph. Now, back towards where i bought the ASUS 2ms 120hz display. My running average KDR had gone from a very stable 1.85 to a sudden and rapid increase to 1.98 (last recorded gameplay exactly a month ago). Now this may not sound a big jump on its own but you must realize that this is my [b]RUNNING AVERAGE[/B] and so it becomes very difficult to make any changes to your running average kdr the more kills and deaths you rack up over time. Up till before my new monitor, my total kills had been 38,000 against 19,000 deaths. You can imagine to break free of this would requires a ton of effort, either by 1) focusing on trying not to die as much or by 2) carry on doing exactly as i played before (e.g. technique wise) but somehow managing to get many more kills per death. Well, i can empirically show that the latter has been made true by upgrading my monitor and lowering my input lag considerably. We know that my running average [U]stabalised[/U] at around 1.85 which meant my non running average kdr per game was also in fact around 1.85. However, during those 3 months using the 2ms 120hz display I racked up an extra 7,376 kills to 2,745 deaths. The non-running average kdr per game during those 3 months was 2.69. Not only does this empiracally show the difference lower input lag makes but i consciously felt it whilst playing...my actions were quicker and as i have said in the past on other threads having this much lower input lag felt like time slows down. I know how pseudo-ee that sounds but i just have so much more time to think and react compared to before. If i go around a corner, i now get the jump on the guy almost 9 times out of 10. There's even enough time for me to see how it hasn't quite registered to him yet that i'm an enemy and i have a quick chuckle to myself before placing a round in this head. I honestly feel bad sometimes as i think it's such a huge advantage over others that it's almost like a form of cheating. Your can translate these performance increases directly to any game/simulator. Now, if you honestly don't care about this performance benefits, then that is ofc fine.[/quote]
Yes, this is a really worthwhile investment. I know quite a few people who would make the jump to Nvidia so that they could use lightboost, if only it was less messy to get working. Making it easily accesable is the key to the persuasion of the masses.

Using lightboost in 2D really is the best thing since sliced bread.

I do play games in 3D now but this was not caused by an initial desire/intrigue to play games in 3D but by the discovery of lightboost for removing motion blur. I can't/won't play any game without lightboost anylonger....it really makes that big difference in both the experience of games and the users performance.


I would like to show you some results changes from using lightboost in 2D....it gives me such a competetive advantage. (this is taken from a previous thread discussion, though seemingly unrelated to this topic but it was, that i was having with someone over at the rfactor2 forum).

DrR1pper said:
Nand Gate said:So many experts proclaiming they can tell the difference between ms.......in fact almost every person here claims they can always tell the difference. Strange. I would love to see the empirical results. Just like wine tasters I expect - FOS in most cases. I wonder why there is no linear connection between who has what hardware (or FPS), and their position in a race. Why there IS such a thing as a great gamer (who can beat you on "slower" hardware). There is probably not a person here who can click a mouse within 150ms of a cue.

Learning how to play a game, is so much more important than gaining 1fps. But, argue away.

I recommend working on your own reaction times, and how far ahead you are driving, rather than screaming in capitals about driver manufacturers.



Please look at my bf3stats history graph of kdr page: http://bf3stats.com/stats_pc/DrR1pperUk/history#kdr

Image

I would like to bring your attention to the sudden increase in my average (i.e. running) KDR that started towards the end of february, the exact time i bought a ASUS 2ms 120hz monitor with light boost (upgraded from a Hannspree 5.5ms 60hz monitor). Please ignore the wild peaks and troughs at the beginning of this graph, this was a period of first learning to play that game well and then the updates that came along to stop the weapons having as much power and accuracy (making it tougher to kill as many people in a single clip hence i died more). After the first 9 months of game updates the game finally smoothened out with fairly consistent weapons handling and predictability once again. This is represented by the consistently stable kdr throughout the long middle period of the graph.

Now, back towards where i bought the ASUS 2ms 120hz display. My running average KDR had gone from a very stable 1.85 to a sudden and rapid increase to 1.98 (last recorded gameplay exactly a month ago). Now this may not sound a big jump on its own but you must realize that this is my RUNNING AVERAGE and so it becomes very difficult to make any changes to your running average kdr the more kills and deaths you rack up over time. Up till before my new monitor, my total kills had been 38,000 against 19,000 deaths. You can imagine to break free of this would requires a ton of effort, either by 1) focusing on trying not to die as much or by 2) carry on doing exactly as i played before (e.g. technique wise) but somehow managing to get many more kills per death.

Well, i can empirically show that the latter has been made true by upgrading my monitor and lowering my input lag considerably.

We know that my running average stabalised at around 1.85 which meant my non running average kdr per game was also in fact around 1.85. However, during those 3 months using the 2ms 120hz display I racked up an extra 7,376 kills to 2,745 deaths. The non-running average kdr per game during those 3 months was 2.69. Not only does this empiracally show the difference lower input lag makes but i consciously felt it whilst playing...my actions were quicker and as i have said in the past on other threads having this much lower input lag felt like time slows down. I know how pseudo-ee that sounds but i just have so much more time to think and react compared to before. If i go around a corner, i now get the jump on the guy almost 9 times out of 10. There's even enough time for me to see how it hasn't quite registered to him yet that i'm an enemy and i have a quick chuckle to myself before placing a round in this head. I honestly feel bad sometimes as i think it's such a huge advantage over others that it's almost like a form of cheating.

Your can translate these performance increases directly to any game/simulator.

Now, if you honestly don't care about this performance benefits, then that is ofc fine.

#11
Posted 06/02/2013 08:10 PM   
The quoted post was dedicated to empirically show that input lag makes a difference to your performance. However, what i [b]failed[/b] to mention explicitly was that the majority of my rather large performance increase came from the 2D lightboost than any gains from the increased monitor refresh rate and/or lowered pixel response time.
The quoted post was dedicated to empirically show that input lag makes a difference to your performance. However, what i failed to mention explicitly was that the majority of my rather large performance increase came from the 2D lightboost than any gains from the increased monitor refresh rate and/or lowered pixel response time.

#12
Posted 06/02/2013 08:39 PM   
[quote="DR.R!pper"]the majority of my rather large performance increase came from the 2D lightboost than any gains from the increased monitor refresh rate and/or lowered pixel response time.[/quote]Great to hear! P.S. LightBoost actually artificially increases response time of an LCD, via backlight-based means. TFTCentral tested LightBoost and said it outperformed all scanning backlights they have ever tested. This is because the LCD pixel transitions are kept in total darkness (backlight turned off between refreshes), and only fully-refreshed LCD frames are flashed. It speed the human-perceived response of an LCD by more than 10x, as the photographs show -- because the sample-and-hold effect is eliminated. You can see a [url=http://www.youtube.com/watch?v=hD5gjAs1A2s]high speed video of nVidia LightBoost here[/url], to understand how LightBoost strobes the backlight (like a 120Hz CRT).
DR.R!pper said:the majority of my rather large performance increase came from the 2D lightboost than any gains from the increased monitor refresh rate and/or lowered pixel response time.
Great to hear!

P.S. LightBoost actually artificially increases response time of an LCD, via backlight-based means. TFTCentral tested LightBoost and said it outperformed all scanning backlights they have ever tested. This is because the LCD pixel transitions are kept in total darkness (backlight turned off between refreshes), and only fully-refreshed LCD frames are flashed. It speed the human-perceived response of an LCD by more than 10x, as the photographs show -- because the sample-and-hold effect is eliminated. You can see a , to understand how LightBoost strobes the backlight (like a 120Hz CRT).

#13
Posted 06/03/2013 07:01 PM   
More forum buzz about LightBoost, found elsewhere on the Internet: [quote][i][url=http://hardforum.com/showthread.php?p=1039428132&postcount=63]original post (Transsive)[/url][/i] Then yesterday I, for some reason, disabled the 3d and noticed there was no ghosting to be spotted at all in titan quest. [color=yellow][b]It's like playing on my old CRT[/b][/color].[/quote][quote][i][url=http://hardforum.com/showthread.php?p=1039433120&postcount=98]original post (Inu)[/url][/i] I can [color=yellow][b]confirm this works[/b][/color] on BENQ XL2420TX EDIT: And OMG i can play scout so much better now in TF2[/quote][quote][i][url=http://www.esreality.com/post/2344664/benq-xl2411t/#pid2359572]original post (TerrorHead)[/url][/i] Thanks for this, it really works! Just tried it on my VG278H. [color=yellow][b]Its like a CRT now[/b][/color]![/quote][quote][i][url=http://hardforum.com/showthread.php?p=1039444414&postcount=183]original post (Vega)[/url][/i] Oh my, I just got Skyrim AFK camera spinning (which I used to test LCD's versus the [Sony CRT] FW900) to run without stutters and VSYNC locked to 120. [color=yellow][b]This Benq with Lightboost is just as crystal clear if not clearer than the FW900 motion. I am in awe[/b][/color]. More testing tomorrow. Any of my doubts about this Lightboost technology have been vaporized! I've been playing around with this fluid motion on this monitor for like 6-hours straight, that is how impressive it is.[/quote][quote][i]OCN post (Baxter299)[/i] way to go vega enjoyed your review and pics ..thanks for taking the time .got my VG248QE last friday .[color=yellow][b]replacing my fw900[/b][/color] witch is finally taking a rest in my closet .[/quote][quote][i]OCN post (Romir)[/i] Thanks for the timely review Vega. I went ahead and opened mine and [b][color=yellow]WOW, it really does feel like my FW900[/color][/b]. I haven't tried a game yet but it's down right eerie seeing 2d text move without going blurry.[/quote][quote][i]QuakeLive forum post (Cat)[/i] With my Asus VG278HE at 120Hz and Lightboost (the Lightboost registry hack doesn't currently support 144Hz) playing at 1080p [b][color=yellow]I am pretty much brutalizing my competition[/color][/b]. Even with its 2-5ms input lag, which is worse than the 1ms of my old 120Hz monitor the difference with Lightboost is so huge the input lag literally becomes a non-issue. The only thing that matters now that I don't experience any motion blur is my true reaction time.[/quote] The FW900 is a famous 24" widescreen CRT that has been a long-time favourite of CRT die-hards. If you were used to CRT gaming in the past -- and is very sensitive to motion blur -- LightBoost solves motion blur much better than 144Hz does.
More forum buzz about LightBoost, found elsewhere on the Internet:

original post (Transsive)
Then yesterday I, for some reason, disabled the 3d and noticed there was no ghosting to be spotted at all in titan quest. It's like playing on my old CRT.
original post (Inu)
I can confirm this works on BENQ XL2420TX
EDIT: And OMG i can play scout so much better now in TF2
original post (TerrorHead)
Thanks for this, it really works! Just tried it on my VG278H. Its like a CRT now!
original post (Vega)
Oh my, I just got Skyrim AFK camera spinning (which I used to test LCD's versus the [Sony CRT] FW900) to run without stutters and VSYNC locked to 120. This Benq with Lightboost is just as crystal clear if not clearer than the FW900 motion. I am in awe. More testing tomorrow. Any of my doubts about this Lightboost technology have been vaporized! I've been playing around with this fluid motion on this monitor for like 6-hours straight, that is how impressive it is.
OCN post (Baxter299)
way to go vega enjoyed your review and pics ..thanks for taking the time .got my VG248QE last friday .replacing my fw900 witch is finally taking a rest in my closet .
OCN post (Romir)
Thanks for the timely review Vega.
I went ahead and opened mine and WOW, it really does feel like my FW900. I haven't tried a game yet but it's down right eerie seeing 2d text move without going blurry.
QuakeLive forum post (Cat)
With my Asus VG278HE at 120Hz and Lightboost (the Lightboost registry hack doesn't currently support 144Hz) playing at 1080p I am pretty much brutalizing my competition. Even with its 2-5ms input lag, which is worse than the 1ms of my old 120Hz monitor the difference with Lightboost is so huge the input lag literally becomes a non-issue. The only thing that matters now that I don't experience any motion blur is my true reaction time.

The FW900 is a famous 24" widescreen CRT that has been a long-time favourite of CRT die-hards. If you were used to CRT gaming in the past -- and is very sensitive to motion blur -- LightBoost solves motion blur much better than 144Hz does.

#14
Posted 06/03/2013 08:55 PM   
It's crazy how a solution designed to fixed a seemingly remote issue is in fact also the solution to an even more common issue. Kudos to whoever came up with the idea of lightboost btw.....and then to the software engineer who failed to stop lightboost working outside of 3D stereoscopic mode that lead to this discovery, lol.
It's crazy how a solution designed to fixed a seemingly remote issue is in fact also the solution to an even more common issue.

Kudos to whoever came up with the idea of lightboost btw.....and then to the software engineer who failed to stop lightboost working outside of 3D stereoscopic mode that lead to this discovery, lol.

#15
Posted 06/03/2013 09:42 PM   
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