Thalyn said:So, has FXAA development stalled?
"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen
Thalyn said:given it worked quickly and with pretty much everything it was almost exactly what I was after.
nesco1801 said:SMAA T2X > TXAA
nvtweakman said:I'm not sure why you are speaking in the past tense. Driver-forced FXAA is still a feature that works, and works well.
The text blurring issue is a side effect of FXAA being applied at an unoptimal stage of rendering process. If FXAA shader is applied at the proper stage by game developer then such issue wouldn't occur.
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