Nvidia, please take a look at Tomb Raider
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[quote="Tomas.Jarri"][quote="Daz1967"]I dont buy highend machine because of I cant play on high settings any game because is bad optimalized.[/quote] It is because PC games are not well optimized, why I have a high-end system! I need all this power so I can run all the lazy console ports! ;)
Tomas.Jarri said:
Daz1967 said:I dont buy highend machine because of I cant play on high settings any game because is bad optimalized.


It is because PC games are not well optimized, why I have a high-end system! I need all this power so I can run all the lazy console ports! ;)

Intel Core i7-4770K @ 3.5 GHz | Noctua NH-D14 cooler | ASUS Z87 Deluxe motherboard v1707 | 16 GB Corsair Vengeance LP 1,600 MHz DDR3 memory | 3 GB EVGA NVIDIA GeForce GTX 780 graphics | Creative X-Fi Titanium HD audio | 256 GB Crucial M4 SSD (boot) v070H | 2 x 2 TB Seagate Barracuda SATAIII hard drives | 1 x 1 TB Samsung Spinpoint F3 SATAII hard drive | 2 x Samsung SH-B123L BD-ROM/DVD rewriters | Cooler Master HAF 932 Advanced case | Cooler Master Silent Pro M850 PSU | Windows 8.1 Pro with Media Center (64-bit)

#16
Posted 03/05/2013 04:33 PM   
Wow, this game runs like a pile of bricks on my 670s. Well, technically 670 since it doesn't have an SLI profile on the 314.07 WHQL's. On the 314.14's it runs at 2-5 FPS. Now, I understand nVIDIA hasn't worked with this game before launch, so it's not their fault. I'd just like to play this game on playable settings today. i7 930 12GB 1600MHz OCZ Vertex 3 EVGA GTX 670 FTW SLI 2560x1440, FXAA
Wow, this game runs like a pile of bricks on my 670s. Well, technically 670 since it doesn't have an SLI profile on the 314.07 WHQL's. On the 314.14's it runs at 2-5 FPS. Now, I understand nVIDIA hasn't worked with this game before launch, so it's not their fault. I'd just like to play this game on playable settings today.

i7 930
12GB 1600MHz
OCZ Vertex 3
EVGA GTX 670 FTW SLI
2560x1440, FXAA

#17
Posted 03/05/2013 05:23 PM   
No problem here with SLI 660TI's (3GB versions) 2560X1080 Vsync is OFF Driver: 314.14 Benchmark Average 65FPS Ultimate Settings In-Game about 80+ FPS Attachments
No problem here with SLI 660TI's (3GB versions)

2560X1080
Vsync is OFF
Driver: 314.14


Benchmark Average 65FPS

Ultimate Settings

In-Game about 80+ FPS
Attachments

#18
Posted 03/05/2013 05:57 PM   
[quote="SOWK"]No problem here with SLI 660TI's (3GB versions) 2560X1080 Vsync is OFF Driver: 314.14 Benchmark Average 65FPS Ultimate Settings In-Game about 80+ FPS Attachments [/quote] Can you please post your other hardware, aswell as your specific grahpics settings and can you please upload your Benchmark result file? How to make it? [b]Benchmark Mode[/b] [i]The benchmark mode can be run in 3 ways:[/i] [list] [.]from the main menu[/.] [.]from the command line as a benchmark[/.] [.]from the command line as a looping demo[/.] [/list] When running from the command line, exclusive fullscreen is automatically switched on and vsync is switched off. When not running as a looping demo, a file named [b]“benchmarkresults yyyy-mm-dd hh-mm-ss.txt”[/b] is created in the working directory. [u][b]Command line options[/b][/u] [i]-benchmark[/i] Run the benchmark on startup and quit the game when finished. [i]-benchmarkini “filename.ini”[/i] Run the benchmark on startup and quit the game when finished. The ini file contains overrides for quality settings. [i]-loop[/i] Loop the benchmark instead of quitting after it completes. This is a demo mode, so statistics are disabled. [i]-dxdiag[/i] Include dxdiag information in the benchmarkresults file. Ini file options [b]All of these are optional, they override the settings from the game launcher.[/b] [i]QualityLevel[/i] 0 to 4 for Low to Ultimate. Sets all settings to a quality level [i]Fullscreen[/i] 0 or 1 [i]ExclusiveFullscreen[/i] 0 or 1. Enable this when fullscreen is enabled for better performance but worse multitasking. [i]AspectRatio[/i] Width / height x 10000 or 0 for Auto [i]VSyncMode[/i] 0 - 2 for Off, Double Buffer and Triple Buffer [i]FullscreenWidth[/i] In pixels [i]FullscreenHeight[/i] In pixels [i]FullscreenRefreshRate[/i] In Hz [i]StereoEnabled[/i] 0 or 1 [i]TextureQuality[/i] 1 - 4 for Low to Ultra [i]BestTextureFilter[/i] 0 for No Filtering, 1 for Bilinear, 2 for Trilinear, or 2 + the Anisotropic level [i]HairQuality[/i] 0 for Normal or 1 for TressFX [i]AntiAliasingMode[/i] 0 - 3 for None, FXAA, 2x SSAA or 4x SSAA [i]ShadowMode[/i] 0 or 1 [i]ShadowResolution[/i] 0 - 2 for Low to High [i]SSAOMode[/i] 0 - 2 for Off, Normal or Ultra [i]DOFQuality[/i] 0 - 2 for Off, Normal, Ultra [i]ReflectionQuality[/i] 0 - 2 for Off, Normal or High [i]LODBias[/i] 0 - 4 for Low to Ultra [i]EnablePostProcess[/i] 0 or 1 [i]EnableHighPrecisionRT[/i] 0 or 1 [i]EnableTessellation[/i] 0 or 1 Thank you!
SOWK said:No problem here with SLI 660TI's (3GB versions)

2560X1080
Vsync is OFF
Driver: 314.14


Benchmark Average 65FPS

Ultimate Settings

In-Game about 80+ FPS
Attachments



Can you please post your other hardware, aswell as your specific grahpics settings

and can you please upload your Benchmark result file?

How to make it?

Benchmark Mode
The benchmark mode can be run in 3 ways:

  • from the main menu
  • from the command line as a benchmark
  • from the command line as a looping demo


When running from the command line, exclusive fullscreen is automatically switched on and vsync is switched off.
When not running as a looping demo, a file named “benchmarkresults yyyy-mm-dd hh-mm-ss.txt” is created in the working directory.

Command line options

-benchmark
Run the benchmark on startup and quit the game when finished.
-benchmarkini “filename.ini”
Run the benchmark on startup and quit the game when finished. The ini file contains overrides for quality settings.
-loop
Loop the benchmark instead of quitting after it completes. This is a demo mode, so statistics are disabled.
-dxdiag
Include dxdiag information in the benchmarkresults file.
Ini file options

All of these are optional, they override the settings from the game launcher.

QualityLevel 0 to 4 for Low to Ultimate. Sets all settings to a quality level
Fullscreen 0 or 1
ExclusiveFullscreen 0 or 1. Enable this when fullscreen is enabled for better performance but worse multitasking.
AspectRatio Width / height x 10000 or 0 for Auto
VSyncMode 0 - 2 for Off, Double Buffer and Triple Buffer
FullscreenWidth In pixels
FullscreenHeight In pixels
FullscreenRefreshRate In Hz
StereoEnabled 0 or 1
TextureQuality 1 - 4 for Low to Ultra
BestTextureFilter 0 for No Filtering, 1 for Bilinear, 2 for Trilinear, or 2 + the Anisotropic level
HairQuality 0 for Normal or 1 for TressFX
AntiAliasingMode 0 - 3 for None, FXAA, 2x SSAA or 4x SSAA
ShadowMode 0 or 1
ShadowResolution 0 - 2 for Low to High
SSAOMode 0 - 2 for Off, Normal or Ultra
DOFQuality 0 - 2 for Off, Normal, Ultra
ReflectionQuality 0 - 2 for Off, Normal or High
LODBias 0 - 4 for Low to Ultra
EnablePostProcess 0 or 1
EnableHighPrecisionRT 0 or 1
EnableTessellation 0 or 1

Thank you!

Windows 8.1 Pro x64
Rampage IV Extreme
Intel Core i7-3960X @ 4.7 GHz
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#19
Posted 03/05/2013 06:34 PM   
will do tonight! System Specs: I7 920 @ 4.2 Ghz (watercooled) EVGA FTW X58 E770 120GB Vertex 2 6GB Kingston Hyper X DDR 3 @ 1600 Mhz (Triple Channel) 2 X Nvidia GTX 660TI 3GB in SLI Antec 1200 Watt PSU Dell U2913HM - 21:9 Monitor 2560X1080
will do tonight!

System Specs:

I7 920 @ 4.2 Ghz (watercooled)
EVGA FTW X58 E770
120GB Vertex 2
6GB Kingston Hyper X DDR 3 @ 1600 Mhz (Triple Channel)
2 X Nvidia GTX 660TI 3GB in SLI
Antec 1200 Watt PSU
Dell U2913HM - 21:9 Monitor 2560X1080

#20
Posted 03/05/2013 06:41 PM   
We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible. In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.
We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.
In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.

Please send me a PM if I fail to keep up on replying in any specific thread or leave a driver feedback: Driver Feedback

#21
Posted 03/05/2013 06:53 PM   
[quote="ManuelG"]We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible. In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games. [/quote] Thank you!!!!! :D
ManuelG said:We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.
In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.


Thank you!!!!! :D

#22
Posted 03/05/2013 06:57 PM   
Yup definitely need optimized drivers for Tomb Raider, I have quad SLI gtx 690 and only 1 GPU seems to be working with the game, the other 3 gpu's are not working at all! :-( please nvidia fix this as this is a great game but not optimized for nvidia based drivers at all
Yup definitely need optimized drivers for Tomb Raider, I have quad SLI gtx 690 and only 1 GPU seems to be working with the game, the other 3 gpu's are not working at all! :-( please nvidia fix this as this is a great game but not optimized for nvidia based drivers at all

#23
Posted 03/05/2013 07:04 PM   
Even with TressFX and Vsync disabled, it hangs several times as you exit the cave. Hopefully that'll be resolved by CD as soon as possible.
Even with TressFX and Vsync disabled, it hangs several times as you exit the cave. Hopefully that'll be resolved by CD as soon as possible.

#24
Posted 03/05/2013 07:08 PM   
[quote="Ammar121"]Yup definitely need optimized drivers for Tomb Raider, I have quad SLI gtx 690 and only 1 GPU seems to be working with the game, the other 3 gpu's are not working at all! :-( please nvidia fix this as this is a great game but not optimized for nvidia based drivers at all[/quote] Yes, we are aware of this issue as well with Tomb Raider.
Ammar121 said:Yup definitely need optimized drivers for Tomb Raider, I have quad SLI gtx 690 and only 1 GPU seems to be working with the game, the other 3 gpu's are not working at all! :-( please nvidia fix this as this is a great game but not optimized for nvidia based drivers at all


Yes, we are aware of this issue as well with Tomb Raider.

Please send me a PM if I fail to keep up on replying in any specific thread or leave a driver feedback: Driver Feedback

#25
Posted 03/05/2013 07:08 PM   
[quote="ManuelG"]We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible. In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games. [/quote] Thank you. :-)
ManuelG said:We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.
In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.


Thank you. :-)

#26
Posted 03/05/2013 07:09 PM   
[quote="ManuelG"]We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible. In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games. [/quote] Many thanks for prioritising this issue guys, much appreciated!
ManuelG said:We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.
In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.


Many thanks for prioritising this issue guys, much appreciated!

#27
Posted 03/05/2013 07:18 PM   
Thanks for response. :) GG
Thanks for response. :)
GG

i5 3570k @4.8
Gigabyte z77x up4 th
680 Classified
8gb Dominator GT @2400
xfx 850w psu /Win8.1

#28
Posted 03/05/2013 07:32 PM   
[quote="ManuelG"]We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible. In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games. [/quote] Thank you very much! It's a shame CD screwed you ( and us ) over.
ManuelG said:We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.
In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.


Thank you very much! It's a shame CD screwed you ( and us ) over.

#29
Posted 03/05/2013 08:01 PM   
Thank you all for your patience.
Thank you all for your patience.

Please send me a PM if I fail to keep up on replying in any specific thread or leave a driver feedback: Driver Feedback

#30
Posted 03/05/2013 08:11 PM   
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