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ManuelG said:This game is heavily CPU bound and due to how the game is programmed, you may actually see lower performance in SLI mode than single GPU for this game so we do not have plans to release an SLI profile for this game.
RAM: 16GB G.SKILL Tridant X DDR3 2666
Motherboard: GIGABYTE G1.Sniper 3 Z77
GPU: Zoatac 680 GTX Sli
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Killtacular said:ManuelG said:This game is heavily CPU bound and due to how the game is programmed, you may actually see lower performance in SLI mode than single GPU for this game so we do not have plans to release an SLI profile for this game.
I'm at 4.7GHz with little cpu usage & get long bouts of 99% gpu utilization on one of my 680's at 2560x1440. Surely SLI would help then?
I feel like SLI has been getting diminishing support since the 6-series has shipped.
GIGABYTE GV-N680OC-2GD GeForce GTX 680 2GB 'sli' -- i7 3770k overclocked 4.3 -- sniper ram 16gb 1600 -- SSD crucial M4 -- OCZ 850w PSu .
coolguymike said:User Defected what is your setup? If you check my sig I have 680 sli and don't have performance problems. I played Arkham city with everything turned max with FXAA and I played with a average 100 fps. Borderlands 2 I was also able to max everything including physx set to high. There are a few spots in that game though that are un optimized and you will see gpu usage drop for no real good reason. With a little help I bet we can figure out why you aren't getting similar performance.
This game is a bad example as its 60 fps locked and forcing in nvidia control panel doesn't seem to work. Sleeping dogs is a good example of a recent game that would take advantage of the setup.
Also never forget you can turn on sli AA modes and all sort of goodies that you can usually force in a game even if it doesn't have sli working in it yet.
DJNOOB said:There are some games that need little if any support from the dev but in other cases there does. Some of the recent NFS games haven't supported SLI either. This isn't necessarily a result of lack of support by nvidia but a lack of support from the developer. The NFS series has largely turned into a straight console port sadly.
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Diwy said:ManuelG said:This game is heavily CPU bound and due to how the game is programmed, you may actually see lower performance in SLI mode than single GPU for this game so we do not have plans to release an SLI profile for this game.
The game almost constantly maxes out one of my GTX480 and jumps between 30 and 60fps due to lack of triple buffering. Meanwhile my CPU and the other 480 are twiddling their thumbs. It's not CPU bound and it hogs up GPU power like no tomorrow. I humbly suggest you get on the profile, there are few games that would need one more than this.
intel 3960x @4.1Ghz
3 x 680 2gb water cooled
3 x 42inch fullhd @6080x1080
32 gigs gskill XMP @2133
win 7 64bit
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