PCSX2 in 3d playstation 2 emulator
so here is the topic you asked for chiri ^^ keep up the good work and hope others will help .
so here is the topic you asked for chiri ^^ keep up the good work and hope others will help .

#1
Posted 05/11/2012 02:07 PM   
There is no z buffer depth or something like that on ps2 games, making it impossible to play them in 3d.


Dave
There is no z buffer depth or something like that on ps2 games, making it impossible to play them in 3d.





Dave

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#2
Posted 05/11/2012 02:26 PM   
[quote name='dsk1210' date='11 May 2012 - 02:26 PM' timestamp='1336746400' post='1406995']
There is no z buffer depth or something like that on ps2 games, making it impossible to play them in 3d.
[/quote]
http://en.wikipedia.org/wiki/PlayStation_2
http://www.firingsquad.com/hardware/ps2tech/page3.asp
http://research.scee.net/files/articles/develop/SpecialEffects.pdf
[quote]
Graphics Synthesizer @ 150 MHz
16 pixel pipeline
Untextured fill rate of 2.4 gigapixels/sec
Textured fill rate of 1.2 gigapixels/sec
4MB embedded DRAM
2560-bit memory bus (48GB/sec total bandwidth)
32-bit RGBA
32-bit Z-Buffer
Standard "OpenGL/Direct3D" Texture Blend Modes
[/quote]
3D games can be played in stereovision 3D. 2D games of course not..
[quote name='dsk1210' date='11 May 2012 - 02:26 PM' timestamp='1336746400' post='1406995']

There is no z buffer depth or something like that on ps2 games, making it impossible to play them in 3d.



http://en.wikipedia.org/wiki/PlayStation_2

http://www.firingsquad.com/hardware/ps2tech/page3.asp

http://research.scee.net/files/articles/develop/SpecialEffects.pdf



Graphics Synthesizer @ 150 MHz

16 pixel pipeline

Untextured fill rate of 2.4 gigapixels/sec

Textured fill rate of 1.2 gigapixels/sec

4MB embedded DRAM

2560-bit memory bus (48GB/sec total bandwidth)

32-bit RGBA

32-bit Z-Buffer

Standard "OpenGL/Direct3D" Texture Blend Modes



3D games can be played in stereovision 3D. 2D games of course not..

#3
Posted 05/11/2012 03:14 PM   
Has anyone done it and took screenshots? I googled it and couldnt find anything.


Ive seen people do some games like final fantasy and they look godawful(may have been tv 3d).
Has anyone done it and took screenshots? I googled it and couldnt find anything.





Ive seen people do some games like final fantasy and they look godawful(may have been tv 3d).
[quote name='eqzitara' date='11 May 2012 - 03:42 PM' timestamp='1336750968' post='1407051']
Has anyone done it and took screenshots? I googled it and couldnt find anything.
[/quote]
Not yet. With the attached patch I could activate stereo mode in pcsx2 in 720p, but there's no W depth info in all the shaders. If someone could fix the shaders in PCSX2\plugins\GSdx\res\*.fx it should be stereo. I can't do that at the moment.
[quote name='eqzitara' date='11 May 2012 - 03:42 PM' timestamp='1336750968' post='1407051']

Has anyone done it and took screenshots? I googled it and couldnt find anything.



Not yet. With the attached patch I could activate stereo mode in pcsx2 in 720p, but there's no W depth info in all the shaders. If someone could fix the shaders in PCSX2\plugins\GSdx\res\*.fx it should be stereo. I can't do that at the moment.

#5
Posted 05/11/2012 04:25 PM   
Hi Chiri, see you in here also /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />

Yes I read many article said PS2 and PS1 has no z-depth so impossible to emulate in 3D.

[quote]http://forums.nvidia.com/index.php?showtopic=189875&st=0&p=1172929&hl=epsxe&fromsearch=1&#entry1172929
http://forums.nvidia.com/index.php?showtopic=65079&st=0&p=366876&hl=epsxe&fromsearch=1&#entry366876
http://forums.pcsx2.net/Thread-Does-pcsx2-support-3d-vision?pid=95393#pid95393[/quote]

But I am sure that back in PSEmuPro (before ePSXe), I chatted with an author of GPU plugin on IRC and he sent me a modified version of GPU plugin with z-depth implementation. Then it enabled PSEmu Pro to PS1 games in S3D (using 3dfx Banshee and 3d Revelator at that time)!! So I believe it is also doable for PCSX2! /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />

Also, old version of GSdx plugin seems works with 3D but newer version aftward removed the feature somehow:

[quote]http://forums.pcsx2.net/Thread-PCSX2-in-stereoscopic-3D?pid=42060#pid42060[/quote]

Really wish to enable back 3D Vision on PCSX2!!!!

Also wonder about the possibility of getting jpcsp (PSP emulator) to work on S3D as well! Too bad it is quite slow. May be due to written in java?? /confused.gif' class='bbc_emoticon' alt=':confused:' />
Hi Chiri, see you in here also /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />



Yes I read many article said PS2 and PS1 has no z-depth so impossible to emulate in 3D.



http://forums.nvidia.com/index.php?showtopic=189875&st=0&p=1172929&hl=epsxe&fromsearch=1&#entry1172929

http://forums.nvidia.com/index.php?showtopic=65079&st=0&p=366876&hl=epsxe&fromsearch=1&#entry366876

http://forums.pcsx2.net/Thread-Does-pcsx2-support-3d-vision?pid=95393#pid95393




But I am sure that back in PSEmuPro (before ePSXe), I chatted with an author of GPU plugin on IRC and he sent me a modified version of GPU plugin with z-depth implementation. Then it enabled PSEmu Pro to PS1 games in S3D (using 3dfx Banshee and 3d Revelator at that time)!! So I believe it is also doable for PCSX2! /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />



Also, old version of GSdx plugin seems works with 3D but newer version aftward removed the feature somehow:



http://forums.pcsx2.net/Thread-PCSX2-in-stereoscopic-3D?pid=42060#pid42060




Really wish to enable back 3D Vision on PCSX2!!!!



Also wonder about the possibility of getting jpcsp (PSP emulator) to work on S3D as well! Too bad it is quite slow. May be due to written in java?? /confused.gif' class='bbc_emoticon' alt=':confused:' />

#6
Posted 05/16/2012 06:16 AM   
Some years ago I got Stereo3D working with PCSX (and the Iz3d driver), see thread: http://forums.pcsx2.net/Thread-PCSX2-in-stereoscopic-3D

I have attached an anaglyph image, sorry for low quality.

With an old Beta version 976 and an even [url="http://guliverkli.sourceforge.net/GSdx10v1.zip"]older version of the gdx plugin[/url], it worked back then, so its really only the shaders, I guess... Haven't bothered since then, because the gdx plugin was at a early stage then and had a lot of bugs, errors and speed problems. All is much better today, but 3D is still missing. Hopefully there can be done something in the shaders. I asked also the coder of the plugin but got no answer.

PCSX2 in 3D would be sooooo awesome! /spaz.gif' class='bbc_emoticon' alt=':spaz:' /> If only there was a Kickstarter project to fund... /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />
Some years ago I got Stereo3D working with PCSX (and the Iz3d driver), see thread: http://forums.pcsx2.net/Thread-PCSX2-in-stereoscopic-3D



I have attached an anaglyph image, sorry for low quality.



With an old Beta version 976 and an even older version of the gdx plugin, it worked back then, so its really only the shaders, I guess... Haven't bothered since then, because the gdx plugin was at a early stage then and had a lot of bugs, errors and speed problems. All is much better today, but 3D is still missing. Hopefully there can be done something in the shaders. I asked also the coder of the plugin but got no answer.



PCSX2 in 3D would be sooooo awesome! /spaz.gif' class='bbc_emoticon' alt=':spaz:' /> If only there was a Kickstarter project to fund... /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />
Attachments

anaglyph.jpg

#7
Posted 05/16/2012 10:55 AM   
Kickstarter for piracy lol.

I really cant wait for 360 to be emulated, if it ever gets emulated. Games run DX9. That would add a HUGE library to 3d vision and would be quite a boon.
Kickstarter for piracy lol.



I really cant wait for 360 to be emulated, if it ever gets emulated. Games run DX9. That would add a HUGE library to 3d vision and would be quite a boon.
Hi e-ghost.I got very interested in the psx emu you've got working in 3d.I have a 3d extreme glasses(similar to to 3d revelator).Could you post a link in with the emu configured for playing in 3d?.There is a planty of good games in the Psx one and would be amazing to play them in 3d.Thank you in advance.
Hi e-ghost.I got very interested in the psx emu you've got working in 3d.I have a 3d extreme glasses(similar to to 3d revelator).Could you post a link in with the emu configured for playing in 3d?.There is a planty of good games in the Psx one and would be amazing to play them in 3d.Thank you in advance.

#9
Posted 05/16/2012 06:57 PM   
The following summarized some discussion about how to modify PCSX2 GPU plugin to support S3D. Too bad up to now still not much progress:

http://forums.pcsx2.net/Thread-GSdx?pid=187134#pid187134


[quote name='ricardokung' date='17 May 2012 - 02:57 AM' timestamp='1337194633' post='1409248']
Hi e-ghost.I got very interested in the psx emu you've got working in 3d.I have a 3d extreme glasses(similar to to 3d revelator).Could you post a link in with the emu configured for playing in 3d?.There is a planty of good games in the Psx one and would be amazing to play them in 3d.Thank you in advance.
[/quote]

Sorry I lost that special PSEmu Pro GPU plugin long time ago due to disk crash. I don't have it anymore la. (I missed that too! Soul Calibur look so great with S3D back then!! After the pirate boss win, his twin blade fly cycle around him! Superb 3D!! /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />

Just barely remember so I could be wrong but I believe the GPU plugin that support S3D was from Lewpy, as I remember I IRC chatted with him before. He wrote the best Glide API GPU for PSEmu Pro and ePSXe. But Glide only work on 3dfx card and I was using 3dfx Banshee back then. Not sure if there is anymore "glide wrapper" still works nowadays..... /blink.gif' class='bbc_emoticon' alt=':blink:' />

[quote]http://lewpy.psxemu.com/download.php[/quote]
The following summarized some discussion about how to modify PCSX2 GPU plugin to support S3D. Too bad up to now still not much progress:



http://forums.pcsx2.net/Thread-GSdx?pid=187134#pid187134





[quote name='ricardokung' date='17 May 2012 - 02:57 AM' timestamp='1337194633' post='1409248']

Hi e-ghost.I got very interested in the psx emu you've got working in 3d.I have a 3d extreme glasses(similar to to 3d revelator).Could you post a link in with the emu configured for playing in 3d?.There is a planty of good games in the Psx one and would be amazing to play them in 3d.Thank you in advance.





Sorry I lost that special PSEmu Pro GPU plugin long time ago due to disk crash. I don't have it anymore la. (I missed that too! Soul Calibur look so great with S3D back then!! After the pirate boss win, his twin blade fly cycle around him! Superb 3D!! /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />



Just barely remember so I could be wrong but I believe the GPU plugin that support S3D was from Lewpy, as I remember I IRC chatted with him before. He wrote the best Glide API GPU for PSEmu Pro and ePSXe. But Glide only work on 3dfx card and I was using 3dfx Banshee back then. Not sure if there is anymore "glide wrapper" still works nowadays..... /blink.gif' class='bbc_emoticon' alt=':blink:' />



http://lewpy.psxemu.com/download.php

#10
Posted 05/17/2012 03:23 AM   
so sad I lost the 3D-enabled GPU Plugin of PSEmu Pro. It may give us more hints on how to solve the limitation to PCSX2 also since they are similiar.....

two more articles I found about z-depth from Lewpy:

http://forums.ngemu.com/showthread.php?t=2208
http://www.ngemu.com/forums/showthread.php?p=600897

[quote]Lewpy June 27th, 2001, 10:09
.....

Unfortunately, the PSX architecture does not pass the depth information for the primitive's vertices to the GPU. So perspective-correct texturing is not possible, nor is improved hidden-surface removal via z-buffering, nor is mip-mapping/ansiotropic filtering (functions that requires depth information).[/quote]
so sad I lost the 3D-enabled GPU Plugin of PSEmu Pro. It may give us more hints on how to solve the limitation to PCSX2 also since they are similiar.....



two more articles I found about z-depth from Lewpy:



http://forums.ngemu.com/showthread.php?t=2208

http://www.ngemu.com/forums/showthread.php?p=600897



Lewpy June 27th, 2001, 10:09

.....



Unfortunately, the PSX architecture does not pass the depth information for the primitive's vertices to the GPU. So perspective-correct texturing is not possible, nor is improved hidden-surface removal via z-buffering, nor is mip-mapping/ansiotropic filtering (functions that requires depth information).

#11
Posted 05/23/2012 08:46 AM   
[quote name='ricardokung' date='17 May 2012 - 02:57 AM' timestamp='1337194633' post='1409248']
Hi e-ghost.I got very interested in the psx emu you've got working in 3d.I have a 3d extreme glasses(similar to to 3d revelator).Could you post a link in with the emu configured for playing in 3d?.There is a planty of good games in the Psx one and would be amazing to play them in 3d.Thank you in advance.
[/quote]

hi ricardokung, just harvested a zip package of PSEmu I archived decade ago and put in an forgotten unix account. I suspect the gpuLewGlide115BetaXX.zip are the testing version Lewpy sent me to test S3d... This is really the only old archive I can found about it. Sorry! /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
[quote name='ricardokung' date='17 May 2012 - 02:57 AM' timestamp='1337194633' post='1409248']

Hi e-ghost.I got very interested in the psx emu you've got working in 3d.I have a 3d extreme glasses(similar to to 3d revelator).Could you post a link in with the emu configured for playing in 3d?.There is a planty of good games in the Psx one and would be amazing to play them in 3d.Thank you in advance.





hi ricardokung, just harvested a zip package of PSEmu I archived decade ago and put in an forgotten unix account. I suspect the gpuLewGlide115BetaXX.zip are the testing version Lewpy sent me to test S3d... This is really the only old archive I can found about it. Sorry! /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
Attachments

PSEmu.zip

#12
Posted 05/23/2012 09:14 AM   
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