Max Payne 3 - Thoughts?
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game looks good for pushing cpu/gpu the specs to play maxed out are really high nice for a change.

Max Payne 3 Minimum System Requirements

OS: Windows 7 32/64 Service Pack 1, Windows Vista 32/64 Service Pack 2, Windows XP 32/64 Service Pack 3

CPU: Intel Dual Core 2.4 GHZ AMD Dual Core 2.6 GHZ

RAM: 2GB

GPU: NVIDIA® 8600 GT 512MB VRAM / ATI Radeon HD 3400 512MB VRAM

AUDIO: 100% Direct X 9.0 compatible – Direct X 9.0 compatible supporting Dolby Digital Live

HDD: 35 GB of Free Hard Disk Space

DX: 9

Max Payne 3 Max System Requirements

CPU: Intel i7 3930K 6 Core x 3.06 GHZ / AMD FX8150 8 Core x 3.6 GHZ

RAM: 16GB

GPU: NVIDIA® GeForce® GTX 680 2GB VRAM / AMD Radeon HD 7970 3GB VRAM

DX: 11


I should be good to max Max lol, can't wait.

Rockstar game maybe I should overclock my cpu to 4.8 again, since seems all their games are cpu heavy.
game looks good for pushing cpu/gpu the specs to play maxed out are really high nice for a change.



Max Payne 3 Minimum System Requirements



OS: Windows 7 32/64 Service Pack 1, Windows Vista 32/64 Service Pack 2, Windows XP 32/64 Service Pack 3



CPU: Intel Dual Core 2.4 GHZ AMD Dual Core 2.6 GHZ



RAM: 2GB



GPU: NVIDIA® 8600 GT 512MB VRAM / ATI Radeon HD 3400 512MB VRAM



AUDIO: 100% Direct X 9.0 compatible – Direct X 9.0 compatible supporting Dolby Digital Live



HDD: 35 GB of Free Hard Disk Space



DX: 9



Max Payne 3 Max System Requirements



CPU: Intel i7 3930K 6 Core x 3.06 GHZ / AMD FX8150 8 Core x 3.6 GHZ



RAM: 16GB



GPU: NVIDIA® GeForce® GTX 680 2GB VRAM / AMD Radeon HD 7970 3GB VRAM



DX: 11





I should be good to max Max lol, can't wait.



Rockstar game maybe I should overclock my cpu to 4.8 again, since seems all their games are cpu heavy.

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#1
Posted 05/03/2012 01:49 PM   
looks more like max kane and lynch
looks more like max kane and lynch

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GPU cooling Stock
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#2
Posted 05/06/2012 03:44 PM   
I was a huge fan of the originals, but not really sure how this new one follows the story of those. The originals seemed a little more darker/grittier than what i keep seeing in the commercials and screen shots so far.

With D3 coming out the same day, and Starhawk coming out this week. Ill likely wait for reviews and/or a Steam Sale during the July sale.
I was a huge fan of the originals, but not really sure how this new one follows the story of those. The originals seemed a little more darker/grittier than what i keep seeing in the commercials and screen shots so far.



With D3 coming out the same day, and Starhawk coming out this week. Ill likely wait for reviews and/or a Steam Sale during the July sale.

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#3
Posted 05/10/2012 10:59 PM   
[quote name='Josh@NVIDIA' date='10 May 2012 - 10:59 PM' timestamp='1336690793' post='1406705']
I was a huge fan of the originals, but not really sure how this new one follows the story of those. The originals seemed a little more darker/grittier than what i keep seeing in the commercials and screen shots so far.

With D3 coming out the same day, and Starhawk coming out this week. Ill likely wait for reviews and/or a Steam Sale during the July sale.



The above comment is my opinion does not necessarily reflect those of the NVIDIA
[/quote]

I fully agree.
And the recommended sepcs look like they are vert exaggerated. I dont believe they will use 16Gb of ram, for instance. Especially because the game was made with multi-platform in mind. Dosent mean the game will be bad, of course. But I really wished a Crysis 1 would be lauched again...consolitis is making me think my last upgrade was just a waste...

Cheers
[quote name='Josh@NVIDIA' date='10 May 2012 - 10:59 PM' timestamp='1336690793' post='1406705']

I was a huge fan of the originals, but not really sure how this new one follows the story of those. The originals seemed a little more darker/grittier than what i keep seeing in the commercials and screen shots so far.



With D3 coming out the same day, and Starhawk coming out this week. Ill likely wait for reviews and/or a Steam Sale during the July sale.







The above comment is my opinion does not necessarily reflect those of the NVIDIA





I fully agree.

And the recommended sepcs look like they are vert exaggerated. I dont believe they will use 16Gb of ram, for instance. Especially because the game was made with multi-platform in mind. Dosent mean the game will be bad, of course. But I really wished a Crysis 1 would be lauched again...consolitis is making me think my last upgrade was just a waste...



Cheers

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#4
Posted 05/11/2012 03:48 PM   
Isn't this game supposed to run on consoles last time I checked it has 7800 GTX and 256mb of RAM ...
Isn't this game supposed to run on consoles last time I checked it has 7800 GTX and 256mb of RAM ...

CPU i7 2600k @ 4.6GHz
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Sound Card Realtek
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GPU cooling Stock
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Monitor 3 x Acer GD235HZ 120Hz 2ms

#5
Posted 05/12/2012 02:14 PM   
[quote name='SLI-756' date='12 May 2012 - 02:36 PM' timestamp='1336829792' post='1407395']
Holy smoke i thought Monty was pulling out legs with those rec. specs listed above, a gtx 680 + 16 gb of RAM? - a 3930K 6 core cpu?
Oh i gotta get me this game, maybe gonna upgrade in near future too so this could stress-test the rig some perhaps.
haha that's cool but, gtx 680 + 16 bg of RAM! /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />
[/quote]

Rockstar is notorious for using up a ton of resources on the PC due to the way they code, so I wouldn't get too excited.
[quote name='SLI-756' date='12 May 2012 - 02:36 PM' timestamp='1336829792' post='1407395']

Holy smoke i thought Monty was pulling out legs with those rec. specs listed above, a gtx 680 + 16 gb of RAM? - a 3930K 6 core cpu?

Oh i gotta get me this game, maybe gonna upgrade in near future too so this could stress-test the rig some perhaps.

haha that's cool but, gtx 680 + 16 bg of RAM! /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />





Rockstar is notorious for using up a ton of resources on the PC due to the way they code, so I wouldn't get too excited.

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#6
Posted 05/12/2012 04:23 PM   
[quote name='slamscaper' date='12 May 2012 - 04:23 PM' timestamp='1336839807' post='1407452']
Rockstar is notorious for using up a ton of resources on the PC due to the way they code, so I wouldn't get too excited.
[/quote]

They do bad programing, not properly optimized, is that it?
[quote name='slamscaper' date='12 May 2012 - 04:23 PM' timestamp='1336839807' post='1407452']

Rockstar is notorious for using up a ton of resources on the PC due to the way they code, so I wouldn't get too excited.





They do bad programing, not properly optimized, is that it?

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#7
Posted 05/12/2012 11:55 PM   
[quote name='Badelhas' date='13 May 2012 - 12:55 AM' timestamp='1336866938' post='1407558']
They do bad programing, not properly optimized, is that it?
[/quote]

As far as gameplay, physics, and storylines go, their games are just excellent (to say the least). However, they just don't put much effort into their PC ports and they never have. The bottom line is that they don't have any love for the PC, hence the reason they never even bothered to release Red Dead Redemption. While we did get GTA IV, it's one of the buggiest games in PC gaming history.
[quote name='Badelhas' date='13 May 2012 - 12:55 AM' timestamp='1336866938' post='1407558']

They do bad programing, not properly optimized, is that it?





As far as gameplay, physics, and storylines go, their games are just excellent (to say the least). However, they just don't put much effort into their PC ports and they never have. The bottom line is that they don't have any love for the PC, hence the reason they never even bothered to release Red Dead Redemption. While we did get GTA IV, it's one of the buggiest games in PC gaming history.

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#8
Posted 05/13/2012 12:40 AM   
GTA 4 ran fine for me. Never had the bugs you spoke of.
GTA 4 ran fine for me. Never had the bugs you spoke of.

#9
Posted 05/13/2012 08:18 AM   
[quote name='middydj' date='13 May 2012 - 04:18 AM' timestamp='1336897088' post='1407687']
GTA 4 ran fine for me. Never had the bugs you spoke of.
[/quote]

[i]Really? To what extent did you evaluate the code and algorithms? Hardware assignments and utilization are greatly exaggerated within the confines of VRAM. Although the title may seen as though it is heavily demanding on the PC platform; this is merely due to poor optimizations and PC specific engine coding absence. I will say, yes, it does require decent hardware, however with the hardware utilization within the game's ported design much of the available hardware assets are left with minor capitalization; this prominent issue gives the illusion of an overly demanding title.

In addition to the hardware issues, there were several mediums that were not addressed that were present on console versions. These issues persisted upon PC release and several patches later. They fixed one, and made another.

Nevertheless it turned out to be a success to loyal fans of the series.

On the note of Max Payne 3; without Remedy being attached to the title....that scares me into to thinking the story is going to be shallow and overdrawn with Rockstar's traditional "violence wins over the hearts of man" philosophy.

Max Payne, Max Payne 2, and the Alan Wake series; all done by Remedy. Food for thought boys and girls...[/i]

-Hooks
[quote name='middydj' date='13 May 2012 - 04:18 AM' timestamp='1336897088' post='1407687']

GTA 4 ran fine for me. Never had the bugs you spoke of.





Really? To what extent did you evaluate the code and algorithms? Hardware assignments and utilization are greatly exaggerated within the confines of VRAM. Although the title may seen as though it is heavily demanding on the PC platform; this is merely due to poor optimizations and PC specific engine coding absence. I will say, yes, it does require decent hardware, however with the hardware utilization within the game's ported design much of the available hardware assets are left with minor capitalization; this prominent issue gives the illusion of an overly demanding title.



In addition to the hardware issues, there were several mediums that were not addressed that were present on console versions. These issues persisted upon PC release and several patches later. They fixed one, and made another.



Nevertheless it turned out to be a success to loyal fans of the series.



On the note of Max Payne 3; without Remedy being attached to the title....that scares me into to thinking the story is going to be shallow and overdrawn with Rockstar's traditional "violence wins over the hearts of man" philosophy.



Max Payne, Max Payne 2, and the Alan Wake series; all done by Remedy. Food for thought boys and girls...




-Hooks

QUOTE (The Professor @ Oct 31 2010, 04:59 AM)

*Jeremy Clarkson face*



So we must hand it over to our tame PC tweaker. Some say he sticky tapes a block of uranium to his dinner before eating it and that he sucks moisture out of ducks. All we know is, he's called Hooks.



"Eye of the Storm" Window Mod Tutorial <> "Inside Crysis 2" <> Top Tier Water-Blocks 2011 <> SSD Unlimited Storage Tutorial

#10
Posted 05/13/2012 11:43 AM   
[quote name='Righthooks' date='13 May 2012 - 11:43 AM' timestamp='1336909396' post='1407724']
[i]Really? To what extent did you evaluate the code and algorithms? Hardware assignments and utilization are greatly exaggerated within the confines of VRAM. Although the title may seen as though it is heavily demanding on the PC platform; this is merely due to poor optimizations and PC specific engine coding absence. I will say, yes, it does require decent hardware, however with the hardware utilization within the game's ported design much of the available hardware assets are left with minor capitalization; this prominent issue gives the illusion of an overly demanding title.

In addition to the hardware issues, there were several mediums that were not addressed that were present on console versions. These issues persisted upon PC release and several patches later. They fixed one, and made another.

Nevertheless it turned out to be a success to loyal fans of the series.

On the note of Max Payne 3; without Remedy being attached to the title....that scares me into to thinking the story is going to be shallow and overdrawn with Rockstar's traditional "violence wins over the hearts of man" philosophy.

Max Payne, Max Payne 2, and the Alan Wake series; all done by Remedy. Food for thought boys and girls...[/i]

-Hooks
[/quote]

Hooks, I´ve been reading some of your posts for quite a while and you seem to know a bit about the subject of graphic design, game programing, etc. You also look like you are someone a bit older than most gamers, judging from the way you write. How did you get to know so much about this stuff? Do you work in the industry?

Cheers
[quote name='Righthooks' date='13 May 2012 - 11:43 AM' timestamp='1336909396' post='1407724']

Really? To what extent did you evaluate the code and algorithms? Hardware assignments and utilization are greatly exaggerated within the confines of VRAM. Although the title may seen as though it is heavily demanding on the PC platform; this is merely due to poor optimizations and PC specific engine coding absence. I will say, yes, it does require decent hardware, however with the hardware utilization within the game's ported design much of the available hardware assets are left with minor capitalization; this prominent issue gives the illusion of an overly demanding title.



In addition to the hardware issues, there were several mediums that were not addressed that were present on console versions. These issues persisted upon PC release and several patches later. They fixed one, and made another.



Nevertheless it turned out to be a success to loyal fans of the series.



On the note of Max Payne 3; without Remedy being attached to the title....that scares me into to thinking the story is going to be shallow and overdrawn with Rockstar's traditional "violence wins over the hearts of man" philosophy.



Max Payne, Max Payne 2, and the Alan Wake series; all done by Remedy. Food for thought boys and girls...




-Hooks





Hooks, I´ve been reading some of your posts for quite a while and you seem to know a bit about the subject of graphic design, game programing, etc. You also look like you are someone a bit older than most gamers, judging from the way you write. How did you get to know so much about this stuff? Do you work in the industry?



Cheers

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#11
Posted 05/13/2012 12:00 PM   
[quote name='Badelhas' date='13 May 2012 - 08:00 AM' timestamp='1336910447' post='1407728']
Hooks, I´ve been reading some of your posts for quite a while and you seem to know a bit about the subject of graphic design, game programing, etc. You also look like you are someone a bit older than most gamers, judging from the way you write. How did you get to know so much about this stuff? Do you work in the industry?

Cheers
[/quote]

[i]Not at all affiliated with the industry directly, but a common misconception. Also, I am not as old as you may think either. /smile.gif' class='bbc_emoticon' alt=':smile:' />

I am actually 27 years old, and I am presently in my second year of medical practice (quite a distance from the PC world).

However, I expel a great deal of effort into PC gaming, hardware, software etc. because I am very passionate about the technologies and advancements as the years progress. I have always been an avid gamer since I was young, and as I matured so did my skills and interests in PC building, modding, and game design. I assure you it is all for hobby, and I only treat certain avenues with a professional approach... primarily system building and game design.

You can learn anything you want regardless of age; maturity is defined by character and the ability to listen and correct personal wrongs. If you want to peruse anything, the best way to do it is to learn from those who know more than yourself. Every day I learn something new, and I will continue to do so until my life expires; whatever I can pass on to others in the meantime is a bonus.

One can never learn enough, practice enough, or fail enough...it is what makes us grow as an individual.

That was a flattering post, but I am just a guy who likes the same things you do! My affiliations have just grown over the years, so I receive insight from time to time. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' /> [/i]

-Hooks
[quote name='Badelhas' date='13 May 2012 - 08:00 AM' timestamp='1336910447' post='1407728']

Hooks, I´ve been reading some of your posts for quite a while and you seem to know a bit about the subject of graphic design, game programing, etc. You also look like you are someone a bit older than most gamers, judging from the way you write. How did you get to know so much about this stuff? Do you work in the industry?



Cheers





Not at all affiliated with the industry directly, but a common misconception. Also, I am not as old as you may think either. /smile.gif' class='bbc_emoticon' alt=':smile:' />



I am actually 27 years old, and I am presently in my second year of medical practice (quite a distance from the PC world).



However, I expel a great deal of effort into PC gaming, hardware, software etc. because I am very passionate about the technologies and advancements as the years progress. I have always been an avid gamer since I was young, and as I matured so did my skills and interests in PC building, modding, and game design. I assure you it is all for hobby, and I only treat certain avenues with a professional approach... primarily system building and game design.



You can learn anything you want regardless of age; maturity is defined by character and the ability to listen and correct personal wrongs. If you want to peruse anything, the best way to do it is to learn from those who know more than yourself. Every day I learn something new, and I will continue to do so until my life expires; whatever I can pass on to others in the meantime is a bonus.



One can never learn enough, practice enough, or fail enough...it is what makes us grow as an individual.



That was a flattering post, but I am just a guy who likes the same things you do! My affiliations have just grown over the years, so I receive insight from time to time. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />




-Hooks

QUOTE (The Professor @ Oct 31 2010, 04:59 AM)

*Jeremy Clarkson face*



So we must hand it over to our tame PC tweaker. Some say he sticky tapes a block of uranium to his dinner before eating it and that he sucks moisture out of ducks. All we know is, he's called Hooks.



"Eye of the Storm" Window Mod Tutorial <> "Inside Crysis 2" <> Top Tier Water-Blocks 2011 <> SSD Unlimited Storage Tutorial

#12
Posted 05/13/2012 02:04 PM   
[quote name='Righthooks' date='13 May 2012 - 07:43 AM' timestamp='1336909396' post='1407724']
[i]Really? To what extent did you evaluate the code and algorithms? Hardware assignments and utilization are greatly exaggerated within the confines of VRAM. Although the title may seen as though it is heavily demanding on the PC platform; this is merely due to poor optimizations and PC specific engine coding absence

-Hooks
[/quote]

Really... Why spend my time evaluating,measuring,figuring out code and algorithms? Let me be more lucid. Sometimes you just have to play the dam game.. Get my point?

It's nothing new that most of know the game is a port like so many other titles.

Like I stated. Never had the issues you spoke of. I recall others from various message boards express the same sentiments. It just worked and it worked well for me..
[quote name='Righthooks' date='13 May 2012 - 07:43 AM' timestamp='1336909396' post='1407724']

[i]Really? To what extent did you evaluate the code and algorithms? Hardware assignments and utilization are greatly exaggerated within the confines of VRAM. Although the title may seen as though it is heavily demanding on the PC platform; this is merely due to poor optimizations and PC specific engine coding absence



-Hooks





Really... Why spend my time evaluating,measuring,figuring out code and algorithms? Let me be more lucid. Sometimes you just have to play the dam game.. Get my point?



It's nothing new that most of know the game is a port like so many other titles.



Like I stated. Never had the issues you spoke of. I recall others from various message boards express the same sentiments. It just worked and it worked well for me..

#13
Posted 05/14/2012 03:44 AM   
[quote name='middydj' date='13 May 2012 - 11:44 PM' timestamp='1336967088' post='1408020']
Really... Why spend my time evaluating,measuring,figuring out code and algorithms? Let me be more lucid. Sometimes you just have to play the dam game.. Get my point?

It's nothing new that most of know the game is a port like so many other titles.

Like I stated. Never had the issues you spoke of. I recall others from various message boards express the same sentiments. It just worked and it worked well for me..
[/quote]
[i]
I completely sympathize with what you are saying, but sadly it doesn't work that way anymore (which is a good thing in some ways). It hasn't really been that way since patches were created by means of Internet transfer. This gave/gives developers opportunities to fix areas that were either unpredictably problematic that caused client issues, or improve overall quality that was unable to be focused on due to a publisher time-frame. Besides, they can't really be expected to test out all the underlying scenarios with their manpower.

Also, it is a good thing that people are out there in the community to go through games and dissect the causes of issues; their feedback is sometimes invaluable to developers, not just to fix present problems...but to lead them to better games in the future. If you didn't have people in the community dedicated to improving and expanding upon games...you would have no modifications, very little patching, and a pretty "dead" community (for lack of better words). After all, almost any forum pertaining to gaming or hardware consists of issues...that makes up a great deal of the discussion in circulation. Can you imagine if you had an issue with a game, asked a question and didn't get an answer? Or if you just bought a $500.00 GPU and no one in the social community could help you fix it?

I do choose to go through games and hardware, why? Because if I encounter an issue, I want to know how to fix it. That mentality started early, so I have a lot of years fixing problems in this industry...how many questions do I ask? Not many...how many solutions do I give? Several. Do I wish games were just plug-and-play with no issues? Of course. They never will be though, as there are far too many factors (hardware variables/testing grounds). So in the meantime I will just keep on chugging along and being that nerd in the backdrop going through lines of code as you put it. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />

I do completely agree with you, make no mistake. Sadly, the issue is game quality for the most part has dramatically dropped (in most cases). This is mainly due to the abundance of production every year (depending on development phase). Most of which is conducted by the same developers and publishers, this cuts down on focus time. If you were to calculate game releases in the late 1990s to this day; you would find not only are there more games, but more consistent and undying platforms. Most older platforms that were highly successful for their time, such as Nintendo 64 for example; had their lives cut short by technological progression and elimination of cartridges (that made sense). Although the PC changes...it never really changes, only the approach toward getting games on it...which is of present; shameful. [size="4"]Having games exist on the most powerful of all systems, with the competence of a game designed for consoles, is clearly an issue that begun by focusing upon economics and not consumer interests. [/size] That is why we must work together to fix issues within PC games. If a developer cannot put fourth the effort for PC exclusive titles, why would they extend PC exclusive support? Catch my drift? Excluding MMO for obvious reasons, that is what the payments are for development funding...and snacks. [/i]

-Hooks
[quote name='middydj' date='13 May 2012 - 11:44 PM' timestamp='1336967088' post='1408020']

Really... Why spend my time evaluating,measuring,figuring out code and algorithms? Let me be more lucid. Sometimes you just have to play the dam game.. Get my point?



It's nothing new that most of know the game is a port like so many other titles.



Like I stated. Never had the issues you spoke of. I recall others from various message boards express the same sentiments. It just worked and it worked well for me..





I completely sympathize with what you are saying, but sadly it doesn't work that way anymore (which is a good thing in some ways). It hasn't really been that way since patches were created by means of Internet transfer. This gave/gives developers opportunities to fix areas that were either unpredictably problematic that caused client issues, or improve overall quality that was unable to be focused on due to a publisher time-frame. Besides, they can't really be expected to test out all the underlying scenarios with their manpower.



Also, it is a good thing that people are out there in the community to go through games and dissect the causes of issues; their feedback is sometimes invaluable to developers, not just to fix present problems...but to lead them to better games in the future. If you didn't have people in the community dedicated to improving and expanding upon games...you would have no modifications, very little patching, and a pretty "dead" community (for lack of better words). After all, almost any forum pertaining to gaming or hardware consists of issues...that makes up a great deal of the discussion in circulation. Can you imagine if you had an issue with a game, asked a question and didn't get an answer? Or if you just bought a $500.00 GPU and no one in the social community could help you fix it?



I do choose to go through games and hardware, why? Because if I encounter an issue, I want to know how to fix it. That mentality started early, so I have a lot of years fixing problems in this industry...how many questions do I ask? Not many...how many solutions do I give? Several. Do I wish games were just plug-and-play with no issues? Of course. They never will be though, as there are far too many factors (hardware variables/testing grounds). So in the meantime I will just keep on chugging along and being that nerd in the backdrop going through lines of code as you put it. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />



I do completely agree with you, make no mistake. Sadly, the issue is game quality for the most part has dramatically dropped (in most cases). This is mainly due to the abundance of production every year (depending on development phase). Most of which is conducted by the same developers and publishers, this cuts down on focus time. If you were to calculate game releases in the late 1990s to this day; you would find not only are there more games, but more consistent and undying platforms. Most older platforms that were highly successful for their time, such as Nintendo 64 for example; had their lives cut short by technological progression and elimination of cartridges (that made sense). Although the PC changes...it never really changes, only the approach toward getting games on it...which is of present; shameful. Having games exist on the most powerful of all systems, with the competence of a game designed for consoles, is clearly an issue that begun by focusing upon economics and not consumer interests. That is why we must work together to fix issues within PC games. If a developer cannot put fourth the effort for PC exclusive titles, why would they extend PC exclusive support? Catch my drift? Excluding MMO for obvious reasons, that is what the payments are for development funding...and snacks.




-Hooks

QUOTE (The Professor @ Oct 31 2010, 04:59 AM)

*Jeremy Clarkson face*



So we must hand it over to our tame PC tweaker. Some say he sticky tapes a block of uranium to his dinner before eating it and that he sucks moisture out of ducks. All we know is, he's called Hooks.



"Eye of the Storm" Window Mod Tutorial <> "Inside Crysis 2" <> Top Tier Water-Blocks 2011 <> SSD Unlimited Storage Tutorial

#14
Posted 05/14/2012 01:09 PM   
Seriously dude why do u have to type every thing in italics ...
Seriously dude why do u have to type every thing in italics ...

CPU i7 2600k @ 4.6GHz
Motherboard Asrock Fatal1ty Z68
RAM 2 x 8GB G. Skill Ripjaws X DDR3 @ 2133MHz
GPU EVGA 480 + Zotac 480
Hard Drive 120GB OCZ Vertex 3 Max iops
Sound Card Realtek
Power Supply 1220W KingWin Mach 1
Case Coolermaster HAF - X
CPU cooling Xigmatek Dark Knight
GPU cooling Stock
OS Windows 7 x64 Professional
Monitor 3 x Acer GD235HZ 120Hz 2ms

#15
Posted 05/14/2012 02:58 PM   
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