Risen 2 having same problem as Alan Wake
Anyone notice how the tree's will flicker. First you see them then they disappear. Hopefully Nvidia knows about this.
Anyone notice how the tree's will flicker. First you see them then they disappear. Hopefully Nvidia knows about this.

#1
Posted 04/28/2012 12:57 AM   
Trees flickering in Alan Wake was fixed with a patch (it was a game engine issue). So you can't really exclude this possibility for Risen 2.
Trees flickering in Alan Wake was fixed with a patch (it was a game engine issue). So you can't really exclude this possibility for Risen 2.

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#2
Posted 04/28/2012 08:27 PM   
you can do this. set textures to clamp and high qualty, and put on supersampling to 4
you can do this. set textures to clamp and high qualty, and put on supersampling to 4

#3
Posted 04/29/2012 04:25 AM   
Are you using enhanced AA or override AA? This game uses some type of shader based AA which is not compatible with our enhanced/override AA. We will be disabling support for this in upcoming driver.
Are you using enhanced AA or override AA? This game uses some type of shader based AA which is not compatible with our enhanced/override AA. We will be disabling support for this in upcoming driver.

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#4
Posted 05/01/2012 07:27 AM   
This can not be fixed.

The game is a flicker fest.



This can not be fixed.



The game is a flicker fest.






Image

#5
Posted 05/01/2012 12:00 PM   
[quote name='ManuelG' date='30 April 2012 - 11:27 PM' timestamp='1335857279' post='1402914']
Are you using enhanced AA or override AA? This game uses some type of shader based AA which is not compatible with our enhanced/override AA. We will be disabling support for this in upcoming driver.
[/quote]

Im not using any AA. I totoally forgot though that Alan Wake got fixed with a patch :( Oops. O well atleast Nvidia is looking into it now :)
[quote name='ManuelG' date='30 April 2012 - 11:27 PM' timestamp='1335857279' post='1402914']

Are you using enhanced AA or override AA? This game uses some type of shader based AA which is not compatible with our enhanced/override AA. We will be disabling support for this in upcoming driver.





Im not using any AA. I totoally forgot though that Alan Wake got fixed with a patch :( Oops. O well atleast Nvidia is looking into it now :)

#6
Posted 05/03/2012 05:04 AM   
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