FXAA tool settings in every game profile? What if
Do you like the idea of integrating some - or all and maybe new/other - settings of FXAA tool in EVERY game profile (if technically possible of course, as done for FXAA only with FW 300.xx)?
I think it would be awesome to offer this kind of "postproccesing fine tuning" tools directly in a game profile, without external injection.

[img]http://img687.imageshack.us/img687/5285/capte.png[/img]

FXAA tool is here: http://www.assembla.com/spaces/fxaa-pp-inject/documents
Do you like the idea of integrating some - or all and maybe new/other - settings of FXAA tool in EVERY game profile (if technically possible of course, as done for FXAA only with FW 300.xx)?

I think it would be awesome to offer this kind of "postproccesing fine tuning" tools directly in a game profile, without external injection.



Image



FXAA tool is here: http://www.assembla.com/spaces/fxaa-pp-inject/documents

*Gigabyte GA-H55-UD3H - Intel i3 530 @20x200 MHz - Transcend DDR3 @4x200 MHz 4 GB
*Asus ENGTX 460 @750/2000 MHz - Philips 234EL
*Creative Audigy 2 ZS Platinum
*Windows Seven 64 SP1

#1
Posted 03/31/2012 09:56 PM   
I like the idea of having some FXAA adjustments. This makes several of us who have requested it.

But even without those slider controls, I'm already having better success/quality with Nvidia's FXAA than I did with DLL injection.
I like the idea of having some FXAA adjustments. This makes several of us who have requested it.



But even without those slider controls, I'm already having better success/quality with Nvidia's FXAA than I did with DLL injection.

"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen

#2
Posted 04/01/2012 02:36 AM   
I mean not only for FXAA, but for the other FXAA tool effects too! (sharpen, technicolor, etc.)
I mean not only for FXAA, but for the other FXAA tool effects too! (sharpen, technicolor, etc.)

*Gigabyte GA-H55-UD3H - Intel i3 530 @20x200 MHz - Transcend DDR3 @4x200 MHz 4 GB
*Asus ENGTX 460 @750/2000 MHz - Philips 234EL
*Creative Audigy 2 ZS Platinum
*Windows Seven 64 SP1

#3
Posted 04/01/2012 08:26 AM   
Up! Nobody interested?
Up! Nobody interested?

*Gigabyte GA-H55-UD3H - Intel i3 530 @20x200 MHz - Transcend DDR3 @4x200 MHz 4 GB
*Asus ENGTX 460 @750/2000 MHz - Philips 234EL
*Creative Audigy 2 ZS Platinum
*Windows Seven 64 SP1

#4
Posted 04/09/2012 03:34 PM   
Up!
Up!

*Gigabyte GA-H55-UD3H - Intel i3 530 @20x200 MHz - Transcend DDR3 @4x200 MHz 4 GB
*Asus ENGTX 460 @750/2000 MHz - Philips 234EL
*Creative Audigy 2 ZS Platinum
*Windows Seven 64 SP1

#5
Posted 06/03/2012 07:01 PM   
Just a bump up. I added game profiling, profile sharing and a bit more in the latest version of the tool. Would be cool if Nvidia would take the idea further and get it added to the NV Control Panel. [img]http://www.assembla.com//spaces/fxaa-pp-inject/documents/aVx2FSnP4r4Q2QacwqjQWU/download/aVx2FSnP4r4Q2QacwqjQWU[/img]
Just a bump up.
I added game profiling, profile sharing and a bit more in the latest version of the tool.
Would be cool if Nvidia would take the idea further and get it added to the NV Control Panel.

Image

#6
Posted 11/27/2012 06:46 PM   
Needing a disable-FXAA shader/injector more and more these days.. Several recent games have outdated or poor implementation of FXAA that can't be deactivated in-game.
Needing a disable-FXAA shader/injector more and more these days.. Several recent games have outdated or poor implementation of FXAA that can't be deactivated in-game.

"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen

#7
Posted 11/28/2012 12:27 AM   
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