Gaming at 1920x1080P or higher on ultra or high settings can cause TDR If you game at lower specs yo
It's false advertizing that 1gig cards can rock out and obviously they can't anymore, So it's just called lack of vram
It's false advertizing that 1gig cards can rock out and obviously they can't anymore, So it's just called lack of vram

Phenom II2 x4 960T @ 3.5/4.0 turbo
8 Gigs DDR3 1600 Corsair
Radeon 7850 XFX Ghost
WD 500GB BLUE 16GB Cache
520W Dynez

#1
Posted 02/22/2012 03:13 PM   
There are also people who bitch and moan about input lag, the same people who play games at higher graphical details than their system can handle.
There are also people who bitch and moan about input lag, the same people who play games at higher graphical details than their system can handle.

"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen

#2
Posted 02/22/2012 03:19 PM   
Sir, I salute your courage, your strength, your indefatigability.
Sir, I salute your courage, your strength, your indefatigability.

GPU: MSI GTX560Ti Twin Frozr II OC 880/4200 (factory overclock)

Monitor: Dell 2312HM 1920x1080@60hz
Monitor/TV: LG32LH5000 1920x1080@50hz

#3
Posted 02/22/2012 03:19 PM   
I wonder where infinty and northwoods are at i got 2 of the big 4 commenting
I wonder where infinty and northwoods are at i got 2 of the big 4 commenting

Phenom II2 x4 960T @ 3.5/4.0 turbo
8 Gigs DDR3 1600 Corsair
Radeon 7850 XFX Ghost
WD 500GB BLUE 16GB Cache
520W Dynez

#4
Posted 02/22/2012 03:21 PM   
I thought you already came up with a solution to your problem though, by increasing virtual memory. Why the new topic?

I see you edited your original post to include the words "false advertising". No, I would say it's just marketing.
I thought you already came up with a solution to your problem though, by increasing virtual memory. Why the new topic?



I see you edited your original post to include the words "false advertising". No, I would say it's just marketing.

"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen

#5
Posted 02/22/2012 03:58 PM   
[quote name='Jknight256' date='22 February 2012 - 07:21 AM' timestamp='1329924090' post='1373119']
I wonder where infinty and northwoods are at i got 2 of the big 4 commenting
[/quote]

[color="#4169E1"]The other day after your success with stopping TDR's by turning on your virtual memory I started wondering if I had set mine too large (9202). I started thinking maybe I should have set mine smaller. So I divided 9202 by 2 and started using 4601. I have 6 GB of physical RAM. It was fine for awhile. Then while playing CoD MW3 multiplayer there were a bunch of big explosions and such and my system started bogging down bigtime like it has rarely ever done. I had graphics settings up really high. I had 2x in-game AA + 8xS AA (which is 1x2 SS + 4x MS) + 4x TrSSAA. Then it dawned on me that I had set my virtual memory lower the other day. I went and put it back at 9202. No further issues but I really haven't played very much since I changed it back. Now I know that BF3 is much more graphically-demanding than MW3 so..........

I would say put your virtual memory back at Recommended. BF3 Ultra is heavy.[/color]
[quote name='Jknight256' date='22 February 2012 - 07:21 AM' timestamp='1329924090' post='1373119']

I wonder where infinty and northwoods are at i got 2 of the big 4 commenting





The other day after your success with stopping TDR's by turning on your virtual memory I started wondering if I had set mine too large (9202). I started thinking maybe I should have set mine smaller. So I divided 9202 by 2 and started using 4601. I have 6 GB of physical RAM. It was fine for awhile. Then while playing CoD MW3 multiplayer there were a bunch of big explosions and such and my system started bogging down bigtime like it has rarely ever done. I had graphics settings up really high. I had 2x in-game AA + 8xS AA (which is 1x2 SS + 4x MS) + 4x TrSSAA. Then it dawned on me that I had set my virtual memory lower the other day. I went and put it back at 9202. No further issues but I really haven't played very much since I changed it back. Now I know that BF3 is much more graphically-demanding than MW3 so..........



I would say put your virtual memory back at Recommended. BF3 Ultra is heavy.

EVGA GTX 780, Haswell 4770K cpu@3.9 GHz, 16GB RAM, Win 8.1 Pro 64-bit, ASUS Maximus VI Hero motherboard, 250 GB SSD drive, 750W PC Power & Cooling power supply, Samsung 46" LED 1080p TV @60Hz, Soundblaster Z PCI-e.

#6
Posted 02/22/2012 04:05 PM   
Supersampling FSAA has its advantages (mainly with alpha textures IMO), but it can also be a real performance killer.
Supersampling FSAA has its advantages (mainly with alpha textures IMO), but it can also be a real performance killer.

"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen

#7
Posted 02/22/2012 04:11 PM   
[quote name='nvtweakman' date='22 February 2012 - 08:11 AM' timestamp='1329927068' post='1373166']
Supersampling FSAA has its advantages (mainly with alpha textures IMO), but it can also be a real performance killer.
[/quote]

[color="#4169E1"]Yeah, CoD MW3 looks the very sharpest with it. For awhile I was running the 2x2 SS. The 4x4 SS would start my system running like molasses.
Anyway my system had been handling everthing just fine until that one game shortly after I had halved my virtual memory setting.
Of course there was a new PhysX in yesterday's driver too. Dunno if that mattered. Still gotta try the PhysX that's newer than that one too.[/color]
[quote name='nvtweakman' date='22 February 2012 - 08:11 AM' timestamp='1329927068' post='1373166']

Supersampling FSAA has its advantages (mainly with alpha textures IMO), but it can also be a real performance killer.





Yeah, CoD MW3 looks the very sharpest with it. For awhile I was running the 2x2 SS. The 4x4 SS would start my system running like molasses.

Anyway my system had been handling everthing just fine until that one game shortly after I had halved my virtual memory setting.

Of course there was a new PhysX in yesterday's driver too. Dunno if that mattered. Still gotta try the PhysX that's newer than that one too.

EVGA GTX 780, Haswell 4770K cpu@3.9 GHz, 16GB RAM, Win 8.1 Pro 64-bit, ASUS Maximus VI Hero motherboard, 250 GB SSD drive, 750W PC Power & Cooling power supply, Samsung 46" LED 1080p TV @60Hz, Soundblaster Z PCI-e.

#8
Posted 02/22/2012 04:19 PM   
[quote name='Infinity7' date='22 February 2012 - 11:19 AM' timestamp='1329927595' post='1373177']
[color="#4169E1"]The 4x4 SS would start my system running like molasses.[/color]
[/quote]

@4x4 take your current resolution and quadruple it four times /omg.gif' class='bbc_emoticon' alt=':omg:' />
[quote name='Infinity7' date='22 February 2012 - 11:19 AM' timestamp='1329927595' post='1373177']

The 4x4 SS would start my system running like molasses.





@4x4 take your current resolution and quadruple it four times /omg.gif' class='bbc_emoticon' alt=':omg:' />

"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen

#9
Posted 02/22/2012 05:10 PM   
[quote name='nvtweakman' date='22 February 2012 - 09:10 AM' timestamp='1329930648' post='1373220']
@4x4 take your current resolution and quadruple it four times /omg.gif' class='bbc_emoticon' alt=':omg:' />
[/quote]

[color="#4169E1"]Yeah, I know. I've been doing some research to catch up on AA info. The supersampling makes the game look much crisper though. Part of my lag with high graphics was probably partly related to my mouse report rate of 1000 and now I've lowered that to 500. Installed the newest PhysX and it works fine with CoD MW3. It's now available off NVidia site. It's newer than the one in the 295.73 driver as has already been stated.[/color]
http://www.nvidia.com/object/physx-9.12.0213-driver.html
[quote name='nvtweakman' date='22 February 2012 - 09:10 AM' timestamp='1329930648' post='1373220']

@4x4 take your current resolution and quadruple it four times /omg.gif' class='bbc_emoticon' alt=':omg:' />





Yeah, I know. I've been doing some research to catch up on AA info. The supersampling makes the game look much crisper though. Part of my lag with high graphics was probably partly related to my mouse report rate of 1000 and now I've lowered that to 500. Installed the newest PhysX and it works fine with CoD MW3. It's now available off NVidia site. It's newer than the one in the 295.73 driver as has already been stated.

http://www.nvidia.com/object/physx-9.12.0213-driver.html

EVGA GTX 780, Haswell 4770K cpu@3.9 GHz, 16GB RAM, Win 8.1 Pro 64-bit, ASUS Maximus VI Hero motherboard, 250 GB SSD drive, 750W PC Power & Cooling power supply, Samsung 46" LED 1080p TV @60Hz, Soundblaster Z PCI-e.

#10
Posted 02/22/2012 05:23 PM   
[quote name='Infinity7' date='22 February 2012 - 12:23 PM' timestamp='1329931411' post='1373227']
[color="#4169E1"]Installed the newest PhysX and it works fine with CoD MW3.[/color]
[/quote]

Since when is MW3 a PhysX-enabled title /unsure.gif' class='bbc_emoticon' alt=':unsure:' />
[quote name='Infinity7' date='22 February 2012 - 12:23 PM' timestamp='1329931411' post='1373227']

Installed the newest PhysX and it works fine with CoD MW3.





Since when is MW3 a PhysX-enabled title /unsure.gif' class='bbc_emoticon' alt=':unsure:' />

"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen

#11
Posted 02/22/2012 05:30 PM   
[quote name='nvtweakman' date='22 February 2012 - 09:30 AM' timestamp='1329931842' post='1373235']
Since when is MW3 a PhysX-enabled title /unsure.gif' class='bbc_emoticon' alt=':unsure:' />
[/quote]

[color="#4169E1"]Hmmm, this explains why MW3 has no issue with it.[/color]
[quote name='nvtweakman' date='22 February 2012 - 09:30 AM' timestamp='1329931842' post='1373235']

Since when is MW3 a PhysX-enabled title /unsure.gif' class='bbc_emoticon' alt=':unsure:' />





Hmmm, this explains why MW3 has no issue with it.

EVGA GTX 780, Haswell 4770K cpu@3.9 GHz, 16GB RAM, Win 8.1 Pro 64-bit, ASUS Maximus VI Hero motherboard, 250 GB SSD drive, 750W PC Power & Cooling power supply, Samsung 46" LED 1080p TV @60Hz, Soundblaster Z PCI-e.

#12
Posted 02/22/2012 05:51 PM   
[quote name='Jknight256' date='22 February 2012 - 09:13 AM' timestamp='1329923596' post='1373108']
It's false advertizing that 1gig cards can rock out and obviously they can't anymore, So it's just called lack of vram
[/quote]

Not sure if trolling or just stupid.

If you haven't noticed, people are getting TDR's just using Firefox or Internet Explorer. Theres more to the TDR than just gaming.
[quote name='Jknight256' date='22 February 2012 - 09:13 AM' timestamp='1329923596' post='1373108']

It's false advertizing that 1gig cards can rock out and obviously they can't anymore, So it's just called lack of vram





Not sure if trolling or just stupid.



If you haven't noticed, people are getting TDR's just using Firefox or Internet Explorer. Theres more to the TDR than just gaming.

#13
Posted 02/22/2012 07:57 PM   
[quote name='quikt' date='22 February 2012 - 02:57 PM' timestamp='1329940663' post='1373335']
Not sure if trolling or just stupid.
[/quote]

The two aren't necessarily mutually exclusive (not that I'm calling anyone names).
[quote name='quikt' date='22 February 2012 - 02:57 PM' timestamp='1329940663' post='1373335']

Not sure if trolling or just stupid.





The two aren't necessarily mutually exclusive (not that I'm calling anyone names).

"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen

#14
Posted 02/22/2012 08:05 PM   
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