Alan Wake
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[b]It would be nice, if be next drivers are optimized for this game as much as possible, because the picture at the moment does not look very rosy:[/b]
[url="http://gamegpu.ru/action-/-fps-/-tps/alan-wake-test-gpu.html"]http://gamegpu.ru/action-/-fps-/-tps/alan-wake-test-gpu.html[/url]
P.S. This test screens with maximum settings

[URL=http://imageshack.us/photo/my-images/859/awvh1920.png/][IMG]http://img859.imageshack.us/img859/5919/awvh1920.png[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/717/awvh2560.png/][IMG]http://img717.imageshack.us/img717/3189/awvh2560.png[/IMG][/URL]
It would be nice, if be next drivers are optimized for this game as much as possible, because the picture at the moment does not look very rosy:

http://gamegpu.ru/action-/-fps-/-tps/alan-wake-test-gpu.html

P.S. This test screens with maximum settings



Image Image

CPU: Intel Core i5-750 [2.66-3.2 GHz]
MB: ASUS P7P55D-E (bios v1601)
RAM: 2x2Gb HyperX [1333MHz]
GPU: Gigabyte GTX 770 WF3X OC
Drive: Crucial M4 64Gb + WD 2Tb Green
PSU: CoolerMaster RealPower M620 (620W)
Monitor: Dell U2311H
OS: Windows 7 SP1 x64
Driver: whql

#1
Posted 02/17/2012 05:08 PM   
Yes , the performance is horrible .

On GTX 570m i can only run it on Medium / Little High .
Yes , the performance is horrible .



On GTX 570m i can only run it on Medium / Little High .

CPU : Intel Core i7-2670QM

VGA : Nvidia GTX570m / 1.5GB GDDR5

17.3 1920x1080 FHD LED

RAM : 6GB DDR3

HDD : 500 GB 7200RPM

Coller boost technology

180W Adapter

#2
Posted 02/17/2012 05:30 PM   
And there is some kind of "shadow flickering" on trees in the distance (only at certain angles, day time, on that boat/ferry)..

Remedy said its NV issue? in WinXP, apparently its Ambient Occlusion fault if you alt+tab lol


But that's not the case, its shadows fault - low/off fixes it (tnx to MfA) and it happens in win7 x64 too.
And there is some kind of "shadow flickering" on trees in the distance (only at certain angles, day time, on that boat/ferry)..



Remedy said its NV issue? in WinXP, apparently its Ambient Occlusion fault if you alt+tab lol





But that's not the case, its shadows fault - low/off fixes it (tnx to MfA) and it happens in win7 x64 too.

GPU: Inno3D GTX 580 1536MB OC
Monitor: EIZO Foris FS2333 [HDMI]
CPU: Intel i7 4770K @ 4.7GHz [1.274v] | Corsair H90 custom P/P fans
Mainboard: Asus Z87-Deluxe [Bios 1802]
Ram:Crucial Balistix Elite 16GB CL10/1T @ 2400MHz [1.65v]
Sound: X-FI Titanium HD [Pcie SB1270]
HDD: Intel SSD 330 180Gb; Samsung F3 1Tb; Hitachi 500Gb
PSU: Chieftec NiTRO88+ 650w [52A]
OS: Windows 8.1.1 Pro WMC x64


Image

#3
Posted 02/17/2012 05:33 PM   
The only thing I really have to complain about is the lack of TrAA.
The only thing I really have to complain about is the lack of TrAA.

"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen

#4
Posted 02/17/2012 05:47 PM   
I dont think Alan wake is optimized for the latest drivers .

My system specs are :
GTX570m 1.5GB GDDR5
Intel core i7-2670QM
6GB RAM DDR III

So it should be running with no problems :)

TDRs also occuring after maybe 1 hour screen flickers and the game is running good again .
I dont think Alan wake is optimized for the latest drivers .



My system specs are :

GTX570m 1.5GB GDDR5

Intel core i7-2670QM

6GB RAM DDR III



So it should be running with no problems :)



TDRs also occuring after maybe 1 hour screen flickers and the game is running good again .

CPU : Intel Core i7-2670QM

VGA : Nvidia GTX570m / 1.5GB GDDR5

17.3 1920x1080 FHD LED

RAM : 6GB DDR3

HDD : 500 GB 7200RPM

Coller boost technology

180W Adapter

#5
Posted 02/17/2012 05:56 PM   
Flickering is present on both 290.53 and 295.51.
Mostly on trees. It goes away if you set Antialiasing mode to Off in Nvidia control panel,
but then other issues arise, like foliage image corruption.

[quote]
yeah, we saw that prior to launch but couldn't find a solution. As we thought it was limited to XP and Nvidia only but we have recent reports that it's on Win7 too. High prior fix for us.[/quote]
[url="http://forum.alanwake.com/showpost.php?p=140319&postcount=101"]http://forum.alanwak...9&postcount=101[/url]

Developers thought it was limited to Nvidia only [img]http://forums.nvidia.com/public/style_emoticons/default/rolleyes.gif[/img]
Flickering is present on both 290.53 and 295.51.

Mostly on trees. It goes away if you set Antialiasing mode to Off in Nvidia control panel,

but then other issues arise, like foliage image corruption.





yeah, we saw that prior to launch but couldn't find a solution. As we thought it was limited to XP and Nvidia only but we have recent reports that it's on Win7 too. High prior fix for us.


http://forum.alanwak...9&postcount=101



Developers thought it was limited to Nvidia only Image

Image

#6
Posted 02/17/2012 06:22 PM   
[quote name='Trash99' date='17 February 2012 - 12:56 PM' timestamp='1329501385' post='1370804']
So it should be running with no problems :)

TDRs also occuring after maybe 1 hour screen flickers and the game is running good again .
[/quote]


Alan Wake is a 32-bit DX9 game, so no point in suffering TDRs. Just use Win XP.

[quote name='nesco1801']It goes away if you set Antialiasing mode to Off in Nvidia control panel,
but then other issues arise, like foliage image corruption.[/quote]

Because their engine was designed to have AA enabled at all times.
[quote name='Trash99' date='17 February 2012 - 12:56 PM' timestamp='1329501385' post='1370804']

So it should be running with no problems :)



TDRs also occuring after maybe 1 hour screen flickers and the game is running good again .







Alan Wake is a 32-bit DX9 game, so no point in suffering TDRs. Just use Win XP.



nesco1801 said:It goes away if you set Antialiasing mode to Off in Nvidia control panel,

but then other issues arise, like foliage image corruption.




Because their engine was designed to have AA enabled at all times.

"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen

#7
Posted 02/17/2012 06:22 PM   
Hmm strange that i have that TDR after an hour

Windows 7 64bit , i dont have XP and i dont like it ether.
Hmm strange that i have that TDR after an hour



Windows 7 64bit , i dont have XP and i dont like it ether.

CPU : Intel Core i7-2670QM

VGA : Nvidia GTX570m / 1.5GB GDDR5

17.3 1920x1080 FHD LED

RAM : 6GB DDR3

HDD : 500 GB 7200RPM

Coller boost technology

180W Adapter

#8
Posted 02/17/2012 06:27 PM   
needs a good SLI profile, too.
needs a good SLI profile, too.

#9
Posted 02/17/2012 06:30 PM   
No profile available via Nvidia update?
No profile available via Nvidia update?

"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen

#10
Posted 02/17/2012 06:50 PM   
[quote name='nvtweakman' date='17 February 2012 - 02:50 PM' timestamp='1329504613' post='1370833']
No profile available via Nvidia update?
[/quote]

don't think so.

i was gonna buy the game yesterday until i heard that SLI wasn't working. various people posting on the Steam forums and Neogaf saying that SLI doesn't work ...but apparently AMD released a Crossfire patch yesterday that nets a decent boost.


here's a thread on the Steam forum where some posters are talking about SLI and it not working/not working properly ...
http://forums.steampowered.com/forums/showthread.php?t=2549679

http://forums.steampowered.com/forums/showthread.php?t=2547446


i wish Nvidia would come out with the new improved drivers, like ASAP. i'm running the 290.53 beta driver from December because the 295.51 beta is more buggy with the memory leak, etc.

losing faith in Nvidia drivers ...the TDRs in Firefox that started a few months ago, etc. (sigh)
[quote name='nvtweakman' date='17 February 2012 - 02:50 PM' timestamp='1329504613' post='1370833']

No profile available via Nvidia update?





don't think so.



i was gonna buy the game yesterday until i heard that SLI wasn't working. various people posting on the Steam forums and Neogaf saying that SLI doesn't work ...but apparently AMD released a Crossfire patch yesterday that nets a decent boost.





here's a thread on the Steam forum where some posters are talking about SLI and it not working/not working properly ...

http://forums.steampowered.com/forums/showthread.php?t=2549679



http://forums.steampowered.com/forums/showthread.php?t=2547446





i wish Nvidia would come out with the new improved drivers, like ASAP. i'm running the 290.53 beta driver from December because the 295.51 beta is more buggy with the memory leak, etc.



losing faith in Nvidia drivers ...the TDRs in Firefox that started a few months ago, etc. (sigh)

#11
Posted 02/17/2012 07:00 PM   
[quote name='Crom1911' date='17 February 2012 - 02:00 PM' timestamp='1329505213' post='1370837']
don't think so.
[/quote]

Boo. I see Nvidia still hasn't got on the ball with SLI updates (which was the whole reason I ditched SLI years ago).
[quote name='Crom1911' date='17 February 2012 - 02:00 PM' timestamp='1329505213' post='1370837']

don't think so.





Boo. I see Nvidia still hasn't got on the ball with SLI updates (which was the whole reason I ditched SLI years ago).

"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen

#12
Posted 02/17/2012 07:28 PM   
[quote name='nvtweakman' date='17 February 2012 - 03:28 PM' timestamp='1329506914' post='1370845']
Boo. I see Nvidia still hasn't got on the ball with SLI updates (which was the whole reason I ditched SLI years ago).
[/quote]


yeah, it can be a nuisance at times.


the graph in the original post shows the Geforce GTX590 getting a whopping average of 36 frames per second @ 1080p.

that's a dual gpu card, so yeah ...SLI isn't working.
[quote name='nvtweakman' date='17 February 2012 - 03:28 PM' timestamp='1329506914' post='1370845']

Boo. I see Nvidia still hasn't got on the ball with SLI updates (which was the whole reason I ditched SLI years ago).







yeah, it can be a nuisance at times.





the graph in the original post shows the Geforce GTX590 getting a whopping average of 36 frames per second @ 1080p.



that's a dual gpu card, so yeah ...SLI isn't working.

#13
Posted 02/17/2012 07:40 PM   
[quote name='Trash99' date='17 February 2012 - 01:27 PM' timestamp='1329503238' post='1370820']
i dont have XP and i dont like it ether.
[/quote]

Funny, I don't much like XP either.. but that's what I use, because it gives me the least problems.
[quote name='Trash99' date='17 February 2012 - 01:27 PM' timestamp='1329503238' post='1370820']

i dont have XP and i dont like it ether.





Funny, I don't much like XP either.. but that's what I use, because it gives me the least problems.

"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen

#14
Posted 02/17/2012 08:57 PM   
I was looking forward to this game on pc since i dont have an xbox to play it on. The two most recent pc games i purchased which is L.A Noire and skyrim was not optimised very well and now this. Pc gaming is so frustrating sometimes.
I was looking forward to this game on pc since i dont have an xbox to play it on. The two most recent pc games i purchased which is L.A Noire and skyrim was not optimised very well and now this. Pc gaming is so frustrating sometimes.

cpu: Intel C2D e7500 @3.29 ghz ram: 4gb Apache DDR2 800 mobo: Asrock G41M-VS2 gpu: MSI N460GTX CYCLONE 1GD5/OC psu: Huntkey APFC POWER 600W hdd: Samsung 2TB monitor: LG E2340T os: Windows 8 Pro x64

#15
Posted 02/17/2012 09:55 PM   
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