Gainward GeForce GTX 470 Golden Sample Edition | Core 2 Quad Q9550 | Gigabyte GA-X84-DS5 | 4 GB PC2-5300 DDR2 RAM | Creative Sound Blaster X-Fi Titanium (SB0880) | BenQ FP241W display | Windows 7 x64 (no SP1 but all updates from WU installed)
The shadows are rendered at extremely low resolution when they are cast on the world, and as a result, are painful to look at. The issue is more evident in motion than the screenshot.Can anyone explain why?
I have scoured the internet looking for the answer, but most are either unanswered, or speak of a limitation that is only present in ATI cards, such as the X1800.
Does anyone know what i could do to remedy this issue?
ASUS P8Z68-V PRO/GEN3 / firstname.lastname@example.orgGhz / 8GB DDR III / Gigabyte GTX 970 WindForce OC / Chieftec SPS-850C 850W / Windows 7 SP1 x64
When the game detects ATI card, it does not use shadow filtering (PCF), as previous ATI cards do not support PCF.
Because of this, on ATI cards shadows look a lot worse.
Use the debugger, need to find and increase shadow map size.
You must Log In to add a comment.
New Private Message
Like Us On
Follow Us On
Copyright © 2015 NVIDIA Corporation