L.A.Noire (Performance Graphics) Driver used Geforce 290.xx
[b]L.A. Noire Graphics Setup for Performance:[/b]
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L.A. Noire is a beautiful story about a police detective in classic times. There are enormously many details in design and tales, stories and cases to keep you entertained. Of course if you fail something and re-try it, you might have to hear certain things twice, so a certain voice can become annoying. But the story about your detective's carreer is 100% quality and like a normal american movie. But the game engine could be better. Even with a modern PC there are some graphics settings that can quickly decrease performance to a poor result.

The PC using the following graphics settings have this Windows Experience Index:
Processor Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz : 7,1
Hukommelse (RAM) 4,00 GB : 7,4
Grafik NVIDIA GeForce 405 : 5,1
Spilgrafik 2293 MB samlet tilgængelig grafikhukommelse : 6,2
Primær harddisk 138GB ledig (218GB samlet) : 5,9

First Open Nvidia Control Panel -> administer 3D settings
and enter the tab for Program settings. Find both the launcher and the game file in the list or add them manually. And change settings in both of them. (Don't know which one nvidia use, when program is launched.)
Set anisotropic filtering and anti-aliasing to "Program controlled".
Set max prepared pictures to zero or max 3.
Set Texture filtering - quality to "High performance".

Launch L.A.Noire game and start by setting graphics to highest possible resolution and global detail level to performance and SSAO to off.
Then move your character out on the streets between graphics. Now walk down the street and switch the camera angle from watching behind your character to watching down on your character. If he immediately walks faster, it's because just looking down on your character and the floor there are less objects for the game engine to draw. And if your character obviously walks slow down the street, when there are more objects, you have to choose either a lower frequency or resolution for the screen. Fx. on this PC it has to go down from 1920x1080 to 1600x900 in order to have the character move normal down the street. Any lower and it damage the quality of faces, etc.

Still even with higher graphical performance there are some settings worth raising for the quality.
Fx. When you on the street look down on your character's shadow, you will see a clear improvement, when raising "Shadow quality" from performance to balanced. While raising it from balanced to quality doesn't seem to improve notebly, but it does seem to cost in performance. So keep it balanced.
And LOD quality settings is about how far the game engine should draw objects. Fx. when you drive down the street, you will see objects like the were invisible and coming clear, when LOD is set to performance. So set it to quality (or balanced).
Set also anti-aliasing (fxaa) to x3 to get smooth lines fx on buildings.

Set Texture quality to quality. It doesn't seem to cost in performance.

When turning on the street, the more distant objects like buildings are drawn less smooth. Maybe a better game engine could fix that.
L.A. Noire Graphics Setup for Performance:

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L.A. Noire is a beautiful story about a police detective in classic times. There are enormously many details in design and tales, stories and cases to keep you entertained. Of course if you fail something and re-try it, you might have to hear certain things twice, so a certain voice can become annoying. But the story about your detective's carreer is 100% quality and like a normal american movie. But the game engine could be better. Even with a modern PC there are some graphics settings that can quickly decrease performance to a poor result.



The PC using the following graphics settings have this Windows Experience Index:

Processor Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz : 7,1

Hukommelse (RAM) 4,00 GB : 7,4

Grafik NVIDIA GeForce 405 : 5,1

Spilgrafik 2293 MB samlet tilgængelig grafikhukommelse : 6,2

Primær harddisk 138GB ledig (218GB samlet) : 5,9



First Open Nvidia Control Panel -> administer 3D settings

and enter the tab for Program settings. Find both the launcher and the game file in the list or add them manually. And change settings in both of them. (Don't know which one nvidia use, when program is launched.)

Set anisotropic filtering and anti-aliasing to "Program controlled".

Set max prepared pictures to zero or max 3.

Set Texture filtering - quality to "High performance".



Launch L.A.Noire game and start by setting graphics to highest possible resolution and global detail level to performance and SSAO to off.

Then move your character out on the streets between graphics. Now walk down the street and switch the camera angle from watching behind your character to watching down on your character. If he immediately walks faster, it's because just looking down on your character and the floor there are less objects for the game engine to draw. And if your character obviously walks slow down the street, when there are more objects, you have to choose either a lower frequency or resolution for the screen. Fx. on this PC it has to go down from 1920x1080 to 1600x900 in order to have the character move normal down the street. Any lower and it damage the quality of faces, etc.



Still even with higher graphical performance there are some settings worth raising for the quality.

Fx. When you on the street look down on your character's shadow, you will see a clear improvement, when raising "Shadow quality" from performance to balanced. While raising it from balanced to quality doesn't seem to improve notebly, but it does seem to cost in performance. So keep it balanced.

And LOD quality settings is about how far the game engine should draw objects. Fx. when you drive down the street, you will see objects like the were invisible and coming clear, when LOD is set to performance. So set it to quality (or balanced).

Set also anti-aliasing (fxaa) to x3 to get smooth lines fx on buildings.



Set Texture quality to quality. It doesn't seem to cost in performance.



When turning on the street, the more distant objects like buildings are drawn less smooth. Maybe a better game engine could fix that.

#1
Posted 11/30/2011 06:31 AM   
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