Maximum Pre-Rendered Frames Settings for SLi
What's the best setting for Pre-Rendered Frames in Sli, and 3-way SLI ?

As the option is reccommened at 3 all the time, wether it's single or sli.

I dont know if this settings is overal for all the cards, or per-card ..
so it kind of makes it difficult to determine where to set it.
thanks for any help.
What's the best setting for Pre-Rendered Frames in Sli, and 3-way SLI ?



As the option is reccommened at 3 all the time, wether it's single or sli.



I dont know if this settings is overal for all the cards, or per-card ..

so it kind of makes it difficult to determine where to set it.

thanks for any help.

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#1
Posted 10/01/2011 08:54 PM   
It should be used based on each game really...

High = Mouse input lag, but smoother gameplay.
Low = Fast input speed and possibly jittery gameplay.
It should be used based on each game really...



High = Mouse input lag, but smoother gameplay.

Low = Fast input speed and possibly jittery gameplay.
[quote name='-{RaptoR}-' date='01 October 2011 - 02:14 PM' timestamp='1317503677' post='1301805']
It should be used based on each game really...

High = Mouse input lag, but smoother gameplay.
Low = Fast input speed and possibly jittery gameplay.
[/quote]


The only setting I have seen effect input lag has been v-sync.
[quote name='-{RaptoR}-' date='01 October 2011 - 02:14 PM' timestamp='1317503677' post='1301805']

It should be used based on each game really...



High = Mouse input lag, but smoother gameplay.

Low = Fast input speed and possibly jittery gameplay.







The only setting I have seen effect input lag has been v-sync.



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#3
Posted 10/01/2011 10:06 PM   
For multiplayer first person shooters, keep Vsync off and set your maximum pre-rendered frames to 0. No input latency whatsoever. On a 120Hz monitor with superior hardware, you're not going to see very much screen tearing so it's better to have the edge in multiplayer having those settings set.
For multiplayer first person shooters, keep Vsync off and set your maximum pre-rendered frames to 0. No input latency whatsoever. On a 120Hz monitor with superior hardware, you're not going to see very much screen tearing so it's better to have the edge in multiplayer having those settings set.

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#4
Posted 10/02/2011 04:21 PM   
Setting to zero can cause crashing on some games
Setting to zero can cause crashing on some games

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#5
Posted 10/02/2011 09:24 PM   
I don't see how having a 120Hz monitor would make any difference to whether or not you get tearing.

Tearing occurs because, with vsync off, the contents of the primary (front) video buffer are displayed before a complete frame has been rendered. Thus, the displayed image consists of the partially rendered new frame plus the part of the previous frame that has not yet been overwritten. This is dependent upon the rendering speed of the GPU(s), not the refresh rate of the monitor. Only if the GPUs are rendering at exactly the refresh rate of the monitor could tearing be avoided and still only if they were perfectly in sync. Only vsync can prevent tearing.
I don't see how having a 120Hz monitor would make any difference to whether or not you get tearing.



Tearing occurs because, with vsync off, the contents of the primary (front) video buffer are displayed before a complete frame has been rendered. Thus, the displayed image consists of the partially rendered new frame plus the part of the previous frame that has not yet been overwritten. This is dependent upon the rendering speed of the GPU(s), not the refresh rate of the monitor. Only if the GPUs are rendering at exactly the refresh rate of the monitor could tearing be avoided and still only if they were perfectly in sync. Only vsync can prevent tearing.

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#6
Posted 10/06/2011 06:41 AM   
Does this setting works in SLI-mode?
Does this setting works in SLI-mode?

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#7
Posted 11/10/2013 03:54 AM   
no.
no.

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#8
Posted 11/10/2013 10:47 AM   
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