Microsoft.SilverlightMediaFramework.Core not avaliable
Hello!
I cant solve the problem with nvidia 3d player. I've already asked about it earlier, but answers don't help me. My project (in attachment) builds without errors, all operation has succesfull status, but when i am trying to open project in browser - getting errors:

The strings of code are not avaliable
Microsoft.SilverlightMediaFramework.Core.SMFPlayer.ImportHTMLS3DProperties(XElement s3DPropItems) Microsoft.SilverlightMediaFramework.Core.SMFPlayer.ImportExpressionEncoderPlaylistItem(XElement element) Microsoft.SilverlightMediaFramework.Core.SMFPlayer.ImportPlayerSettings(String settings) Microsoft.SilverlightMediaFramework.Core.SMFPlayer.LoadInitParams(IDictionary`2 initParams) NVIDIA.App.Application_Startup(Object sender, StartupEventArgs e) MS.Internal.CoreInvokeHandler.InvokeEventHandler(Int32 typeIndex, Delegate handlerDelegate, Object sender, Object args) MS.Internal.JoltHelper.FireEvent(IntPtr unmanagedObj, IntPtr unmanagedObjArgs, Int32 argsTypeIndex, Int32 actualArgsTypeIndex, String eventName)

Help me, please!
Hello!

I cant solve the problem with nvidia 3d player. I've already asked about it earlier, but answers don't help me. My project (in attachment) builds without errors, all operation has succesfull status, but when i am trying to open project in browser - getting errors:



The strings of code are not avaliable

Microsoft.SilverlightMediaFramework.Core.SMFPlayer.ImportHTMLS3DProperties(XElement s3DPropItems) Microsoft.SilverlightMediaFramework.Core.SMFPlayer.ImportExpressionEncoderPlaylistItem(XElement element) Microsoft.SilverlightMediaFramework.Core.SMFPlayer.ImportPlayerSettings(String settings) Microsoft.SilverlightMediaFramework.Core.SMFPlayer.LoadInitParams(IDictionary`2 initParams) NVIDIA.App.Application_Startup(Object sender, StartupEventArgs e) MS.Internal.CoreInvokeHandler.InvokeEventHandler(Int32 typeIndex, Delegate handlerDelegate, Object sender, Object args) MS.Internal.JoltHelper.FireEvent(IntPtr unmanagedObj, IntPtr unmanagedObjArgs, Int32 argsTypeIndex, Int32 actualArgsTypeIndex, String eventName)



Help me, please!

#1
Posted 09/15/2011 02:24 PM   
I dont see attachment to your earlier post.
Also please mention the SL runtime that you have installed and the version of "Microsoft Media Platform: Player Framework" that you have used to package your app.
I dont see attachment to your earlier post.

Also please mention the SL runtime that you have installed and the version of "Microsoft Media Platform: Player Framework" that you have used to package your app.

#2
Posted 09/16/2011 04:45 AM   
All libraries and others i've downloaded from http://smf.codeplex.com/
3D plugin from http://www.3dvisionlive.com/3dapps
Project by link http://forums.nvidia.com/index.php?app=core&module=attach&section=attach&attach_id=28815
Silverlight version is 4.0.5
All libraries and others i've downloaded from http://smf.codeplex.com/

3D plugin from http://www.3dvisionlive.com/3dapps

Project by link http://forums.nvidia.com/index.php?app=core&module=attach&section=attach&attach_id=28815

Silverlight version is 4.0.5

#3
Posted 09/16/2011 10:12 AM   
Hi Hagen,

In the earlier thread that you had started (http://forums.nvidia.com/index.php?showtopic=209438) the experiment I suggested was not involving any 3D related components and just trying out the SMF player with 2D streams to make sure that rest of your pipeline and environment does not have any problems. Did you get chance to try out that? The reason I am recommending this is because gkale tried your code and it works fine. So the problem is likely to be outside this code.
Hi Hagen,



In the earlier thread that you had started (http://forums.nvidia.com/index.php?showtopic=209438) the experiment I suggested was not involving any 3D related components and just trying out the SMF player with 2D streams to make sure that rest of your pipeline and environment does not have any problems. Did you get chance to try out that? The reason I am recommending this is because gkale tried your code and it works fine. So the problem is likely to be outside this code.

#4
Posted 09/16/2011 10:32 AM   
Hello! Thanks for reply! No, i have not tried to stream 2d video, and the first reason why i did it - i dont know how. For 3d streaming i followed all the steps of nvidia manual. If you have any link which may explain all operations, please post it.
Hello! Thanks for reply! No, i have not tried to stream 2d video, and the first reason why i did it - i dont know how. For 3d streaming i followed all the steps of nvidia manual. If you have any link which may explain all operations, please post it.

#5
Posted 09/19/2011 09:09 AM   
NVIDIA Manual talks about 3D specific changes.

For IIS smooth streaming setup: http://learn.iis.net/page.aspx/558/getting-started-with-iis-smooth-streaming/
There is also very good documentation on the SMF codeplex site related to building a video player app: http://smf.codeplex.com/documentation
NVIDIA Manual talks about 3D specific changes.



For IIS smooth streaming setup: http://learn.iis.net/page.aspx/558/getting-started-with-iis-smooth-streaming/

There is also very good documentation on the SMF codeplex site related to building a video player app: http://smf.codeplex.com/documentation

#6
Posted 09/20/2011 12:58 PM   
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