Nvidia forever ignoring custom color profile support in full screen games? Collaboration thread.
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majority of fullscreen games have their own color management, applications that force user side colors are available but they are not the intended behavior.
majority of fullscreen games have their own color management, applications that force user side colors are available but they are not the intended behavior.



In Memory of Chris "ChrisRay" Arthington, 1982-2010

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Posted 12/08/2017 12:44 AM   
[quote="Sora"]majority of fullscreen games have their own color management, applications that force user side colors are available but they are not the intended behavior.[/quote] Don't care about lack of foresight on developers part and their gamma shenanigans, if you can inject a color profile as a post effect via reshade in fullscreen, then it definitely could be done by nvidia on a larger scale, and in a more comfortable way for the end user. Majority of other applications that declare the ability of forcing user color profile don't work, I would say, at the moment, none of them work. It's either reshade or messing with dxwnd. If colour profile cannot be enforced in fullscreen dx9 apps, at least it can be reapplied at the end of the frame rendering as a post-effect, but it would be too much work for NV, it seems.
Sora said:majority of fullscreen games have their own color management, applications that force user side colors are available but they are not the intended behavior.

Don't care about lack of foresight on developers part and their gamma shenanigans, if you can inject a color profile as a post effect via reshade in fullscreen, then it definitely could be done by nvidia on a larger scale, and in a more comfortable way for the end user. Majority of other applications that declare the ability of forcing user color profile don't work, I would say, at the moment, none of them work. It's either reshade or messing with dxwnd. If colour profile cannot be enforced in fullscreen dx9 apps, at least it can be reapplied at the end of the frame rendering as a post-effect, but it would be too much work for NV, it seems.

2500k 4.6Ghz + Thermalright Silverarrow SB-E, 8gb ram, 2xAsus gtx670, Asus p8z77 v-pro 1708, Seasonic Platinum 860w, Win7x64

Posted 12/08/2017 09:26 AM   
[quote="Tfwsli"][quote="Sora"]majority of fullscreen games have their own color management, applications that force user side colors are available but they are not the intended behavior.[/quote] Don't care about lack of foresight on developers part and their gamma shenanigans, if you can inject a color profile as a post effect via reshade in fullscreen, then it definitely could be done by nvidia on a larger scale, and in a more comfortable way for the end user. Majority of other applications that declare the ability of forcing user color profile don't work, I would say, at the moment, none of them work. It's either reshade or messing with dxwnd. If colour profile cannot be enforced in fullscreen dx9 apps, at least it can be reapplied at the end of the frame rendering as a post-effect, but it would be too much work for NV, it seems.[/quote] Give me some titles where you still have problems with gamma and color profile and I will check this
Tfwsli said:
Sora said:majority of fullscreen games have their own color management, applications that force user side colors are available but they are not the intended behavior.

Don't care about lack of foresight on developers part and their gamma shenanigans, if you can inject a color profile as a post effect via reshade in fullscreen, then it definitely could be done by nvidia on a larger scale, and in a more comfortable way for the end user. Majority of other applications that declare the ability of forcing user color profile don't work, I would say, at the moment, none of them work. It's either reshade or messing with dxwnd. If colour profile cannot be enforced in fullscreen dx9 apps, at least it can be reapplied at the end of the frame rendering as a post-effect, but it would be too much work for NV, it seems.


Give me some titles where you still have problems with gamma and color profile and I will check this

Posted 12/16/2017 12:31 AM   
[quote="Gamesiarz"] Give me some titles where you still have problems with gamma and color profile and I will check this[/quote] Easy, all source engine games, as one of the prime examples. Fullscreen doesn't respect user color profile.
Gamesiarz said:
Give me some titles where you still have problems with gamma and color profile and I will check this

Easy, all source engine games, as one of the prime examples. Fullscreen doesn't respect user color profile.

2500k 4.6Ghz + Thermalright Silverarrow SB-E, 8gb ram, 2xAsus gtx670, Asus p8z77 v-pro 1708, Seasonic Platinum 860w, Win7x64

Posted 12/16/2017 07:50 AM   
because they apply their own freaking colour space. https://developer.valvesoftware.com/wiki/Color_correction
because they apply their own freaking colour space.


https://developer.valvesoftware.com/wiki/Color_correction



In Memory of Chris "ChrisRay" Arthington, 1982-2010

Specs:
CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition
Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro
SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX200 250
HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black
Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1
Cooler: ThermalRight Silver Arrow IB-E Extreme

WIP:
CPU:Intel Xeon x5660, Mainboard:Asus Rampage II Gene, Memory:16GB Corsair Vengeance 1600 LP
Video:EVGA Geforce GTX 680+ 4GB, Palit Geforce GTX 550ti
Monitor:Pending, Sound:Pending
SDD:Pending
HDD:Pending
Case:NZXT Guardian 921RB, PSU:Corsair 620HX, OS:Windows 7 SP1
Cooler: ThermalRight True Spirit 120M

Posted 12/16/2017 07:56 AM   
[quote="Sora"]because they apply their own freaking colour space. https://developer.valvesoftware.com/wiki/Color_correction[/quote] Which is a good bit to know, but i don't care in the current year, because you can inject your own as a last step. At least it's technically possible for color profile non-aware fullscreen apps.
Sora said:because they apply their own freaking colour space.


https://developer.valvesoftware.com/wiki/Color_correction


Which is a good bit to know, but i don't care in the current year, because you can inject your own as a last step. At least it's technically possible for color profile non-aware fullscreen apps.

2500k 4.6Ghz + Thermalright Silverarrow SB-E, 8gb ram, 2xAsus gtx670, Asus p8z77 v-pro 1708, Seasonic Platinum 860w, Win7x64

Posted 12/16/2017 06:28 PM   
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