Windows 7 64bit, AMD FX 8350, Nvidia GTX 780
Acer HN274H and Acer H5360
The only thing I can think of, is make sure you run the tool before you start DHR. The other thing to keep in mind, make sure the game is set to DirectX11 and make sure 3D mode is enabled. You can use the DHR configurator for that. I have everything set to max except for the Shadows which is set to Normal. You do need to start the tool before you launch DHR. One other point, if you turn off 3D Vision during play (i.e. ctrl + T) the 3D settings will revert to whatever is set in the DHR configuration. I just leave 3D Vision on during my play session. Otherwise you have to exit the game and restart. I hope these tips help.
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
OS: Win 8 CPU: I7 4770k 3.5GZ GPU: GTX 780ti
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 347.52
GTX 760 SLI 4G - i5-4670K@4.4GHz - 8GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Wrapper coder and some fixes for DX:HR
bo3b said:I didn't use Flugan's tool, but here are a couple of shots with max depth, max convergence that the game allows. I'm never sure we are talking about the same thing, as these shots seemed really good to me. No broken light effects, or other 3D anomalies when I took these awhile back: http://photos.3dvisionlive.com/bo3bber/image/4f978fa03785017b76000000/ http://photos.3dvisionlive.com/bo3bber/image/516a71a35ec346522100013b/
Flugan said:I feel great, managed to write an autohotkey toggle script that Changes the in-memory convergence value. Having a separate convergence setting when aiming down the sight is key to achieving good 3D settings.
DepthHackEngine(Updated 8/28/14) - BinarySearchEngine(Update In Progress) - SingleShaders2Override - ShaderDump2Source(Updated 08/04/14) - 3D Image Management Script
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