Intel Core i7 2600k @ 4.5 + ASUS P8P67 Evo + 2 x 4GB GSKILL RIPJAWS-X + ASUS GTX580 SLI + DELL U2711
CPU: Intel i7-870 @ 3.64GHz
GPU: GTX 780
RAM: Patriot Viper 3 (4GBx2)
Motherboard: Asus P7P55D-E LX
Sound Card: Asus ROG Xonar Phoebus
CPU Cooler: Cooler Master V6 GT + Artic Silver 5
Chassis: Aero Cool CyborgX Chassis + Cooler Master 2000RPM Red LED on side
PSU: Cooler Master GX750
HD: Western Digital WD5000AADS
Display: Asus VG248 (1920x1080)
Keyboard: Filco Majestouch 2 Camouflage 104-Key Cherry Blue
Mouse: Razer DeathAdder 2013 @ 800DPI
Mouse Pad: Razer Goliathus Control Mouse-Pad
Headset: Razer Tiamat 7.1
Gamepad: Xbox 360 Controller for Windows (Wired)
Speakers: Fostex PM0.5 Studio Monitors
OS: Windows 7 x64 Ultimate
i agree. vsync just doesn't cut it. more often then not, it makes the game turn into a sluggish mess with mouse delay all over the place. a proper fps cap is really great, especially when it's part of the card feature as it can limit the heat production and power consumption without vsync ridiculousness.
There's another utility called fps limiter that do the same thing, but unfortunately don't support dx10/dx11.
"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen
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