GTS 250 Direct X 11
I just have a quick question about Direct X and the GTS 250.

I have an SLI setup with two GTS 250. When I bought the original one it was because it was capable of DX10.

On the nividia site while looking at comparisons, the newer cards can do DX11 but it implies that some of the older ones cant.

I assumed mine couldn't, but in the Nvidia control panel it says I currently have DX11.

So, I am wondering if DX changes are more software involved and not necessarily needing hardware improvements, if that makes sense?
I just have a quick question about Direct X and the GTS 250.



I have an SLI setup with two GTS 250. When I bought the original one it was because it was capable of DX10.



On the nividia site while looking at comparisons, the newer cards can do DX11 but it implies that some of the older ones cant.



I assumed mine couldn't, but in the Nvidia control panel it says I currently have DX11.



So, I am wondering if DX changes are more software involved and not necessarily needing hardware improvements, if that makes sense?

#1
Posted 10/19/2010 02:02 AM   
I just have a quick question about Direct X and the GTS 250.

I have an SLI setup with two GTS 250. When I bought the original one it was because it was capable of DX10.

On the nividia site while looking at comparisons, the newer cards can do DX11 but it implies that some of the older ones cant.

I assumed mine couldn't, but in the Nvidia control panel it says I currently have DX11.

So, I am wondering if DX changes are more software involved and not necessarily needing hardware improvements, if that makes sense?
I just have a quick question about Direct X and the GTS 250.



I have an SLI setup with two GTS 250. When I bought the original one it was because it was capable of DX10.



On the nividia site while looking at comparisons, the newer cards can do DX11 but it implies that some of the older ones cant.



I assumed mine couldn't, but in the Nvidia control panel it says I currently have DX11.



So, I am wondering if DX changes are more software involved and not necessarily needing hardware improvements, if that makes sense?

#2
Posted 10/19/2010 02:02 AM   
Full DX11 support is actually a combination of software (API) and hardware features of the graphics card. DX11 is still backwards compatible with DX9 and DX10, but to be able to use all the advanced features of DX11 such as tessellation and shader model 5, the hardware must be capable of those features. The GTS 250 lacks those advanced features (no tessellation unit and only shader model 4) and therefore will run only with DX10 features since DX11 will automatically detect the capabilities of the graphics card used. For Nvidia cards, full DX11 features are only available starting with the 400-series cards, and the HD 5000-series cards for AMD/ATI.
Full DX11 support is actually a combination of software (API) and hardware features of the graphics card. DX11 is still backwards compatible with DX9 and DX10, but to be able to use all the advanced features of DX11 such as tessellation and shader model 5, the hardware must be capable of those features. The GTS 250 lacks those advanced features (no tessellation unit and only shader model 4) and therefore will run only with DX10 features since DX11 will automatically detect the capabilities of the graphics card used. For Nvidia cards, full DX11 features are only available starting with the 400-series cards, and the HD 5000-series cards for AMD/ATI.

CPU: Intel Core i5-2550K @4.4GHz
Mainboard: MSI Z77A-GD43 (Intel Z77 chipset)
Graphics: MSI N660Ti PE 2GD5/OC (GeForce GTX 660 Ti @1019MHz)
RAM: 2 x 4GB Visipro PC3-12800 (1.5V @933MHz)
OS: Windows 7 Ultimate 64-bit Service Pack 1
PSU: Seasonic Eco 600W SS-600BT Active PFC T3
Monitor: Asus VX239H (23" Full HD AH-IPS LED Display)

#3
Posted 10/19/2010 02:57 AM   
Full DX11 support is actually a combination of software (API) and hardware features of the graphics card. DX11 is still backwards compatible with DX9 and DX10, but to be able to use all the advanced features of DX11 such as tessellation and shader model 5, the hardware must be capable of those features. The GTS 250 lacks those advanced features (no tessellation unit and only shader model 4) and therefore will run only with DX10 features since DX11 will automatically detect the capabilities of the graphics card used. For Nvidia cards, full DX11 features are only available starting with the 400-series cards, and the HD 5000-series cards for AMD/ATI.
Full DX11 support is actually a combination of software (API) and hardware features of the graphics card. DX11 is still backwards compatible with DX9 and DX10, but to be able to use all the advanced features of DX11 such as tessellation and shader model 5, the hardware must be capable of those features. The GTS 250 lacks those advanced features (no tessellation unit and only shader model 4) and therefore will run only with DX10 features since DX11 will automatically detect the capabilities of the graphics card used. For Nvidia cards, full DX11 features are only available starting with the 400-series cards, and the HD 5000-series cards for AMD/ATI.

CPU: Intel Core i5-2550K @4.4GHz
Mainboard: MSI Z77A-GD43 (Intel Z77 chipset)
Graphics: MSI N660Ti PE 2GD5/OC (GeForce GTX 660 Ti @1019MHz)
RAM: 2 x 4GB Visipro PC3-12800 (1.5V @933MHz)
OS: Windows 7 Ultimate 64-bit Service Pack 1
PSU: Seasonic Eco 600W SS-600BT Active PFC T3
Monitor: Asus VX239H (23" Full HD AH-IPS LED Display)

#4
Posted 10/19/2010 02:57 AM   
[quote name='Ital' post='1132958' date='Oct 18 2010, 07:57 PM']Full DX11 support is actually a combination of software (API) and hardware features of the graphics card. DX11 is still backwards compatible with DX9 and DX10, but to be able to use all the advanced features of DX11 such as tessellation and shader model 5, the hardware must be capable of those features. The GTS 250 lacks those advanced features (no tessellation unit and only shader model 4) and therefore will run only with DX10 features since DX11 will automatically detect the capabilities of the graphics card used. For Nvidia cards, full DX11 features are only available starting with the 400-series cards, and the HD 5000-series cards for AMD/ATI.[/quote]

Ok, I see now. Thanks for the info!
[quote name='Ital' post='1132958' date='Oct 18 2010, 07:57 PM']Full DX11 support is actually a combination of software (API) and hardware features of the graphics card. DX11 is still backwards compatible with DX9 and DX10, but to be able to use all the advanced features of DX11 such as tessellation and shader model 5, the hardware must be capable of those features. The GTS 250 lacks those advanced features (no tessellation unit and only shader model 4) and therefore will run only with DX10 features since DX11 will automatically detect the capabilities of the graphics card used. For Nvidia cards, full DX11 features are only available starting with the 400-series cards, and the HD 5000-series cards for AMD/ATI.



Ok, I see now. Thanks for the info!

#5
Posted 10/19/2010 09:03 PM   
[quote name='Ital' post='1132958' date='Oct 18 2010, 07:57 PM']Full DX11 support is actually a combination of software (API) and hardware features of the graphics card. DX11 is still backwards compatible with DX9 and DX10, but to be able to use all the advanced features of DX11 such as tessellation and shader model 5, the hardware must be capable of those features. The GTS 250 lacks those advanced features (no tessellation unit and only shader model 4) and therefore will run only with DX10 features since DX11 will automatically detect the capabilities of the graphics card used. For Nvidia cards, full DX11 features are only available starting with the 400-series cards, and the HD 5000-series cards for AMD/ATI.[/quote]

Ok, I see now. Thanks for the info!
[quote name='Ital' post='1132958' date='Oct 18 2010, 07:57 PM']Full DX11 support is actually a combination of software (API) and hardware features of the graphics card. DX11 is still backwards compatible with DX9 and DX10, but to be able to use all the advanced features of DX11 such as tessellation and shader model 5, the hardware must be capable of those features. The GTS 250 lacks those advanced features (no tessellation unit and only shader model 4) and therefore will run only with DX10 features since DX11 will automatically detect the capabilities of the graphics card used. For Nvidia cards, full DX11 features are only available starting with the 400-series cards, and the HD 5000-series cards for AMD/ATI.



Ok, I see now. Thanks for the info!

#6
Posted 10/19/2010 09:03 PM   
Scroll To Top