(SG)SSAA a bit blurry
  1 / 7    
For Manuel, or somebody else close to the source.

Will there be a LOD correction in the near future for the SGSSAA?
I find it awesome nVidia support this feature for AA, but the current implementation is a bit blurry.

The old unofficial 2x2 modes gave sharper textures, allthough the new sparsed grid do a better job against the aliasing.
For Manuel, or somebody else close to the source.



Will there be a LOD correction in the near future for the SGSSAA?

I find it awesome nVidia support this feature for AA, but the current implementation is a bit blurry.



The old unofficial 2x2 modes gave sharper textures, allthough the new sparsed grid do a better job against the aliasing.

#1
Posted 05/26/2010 10:46 AM   
For Manuel, or somebody else close to the source.

Will there be a LOD correction in the near future for the SGSSAA?
I find it awesome nVidia support this feature for AA, but the current implementation is a bit blurry.

The old unofficial 2x2 modes gave sharper textures, allthough the new sparsed grid do a better job against the aliasing.
For Manuel, or somebody else close to the source.



Will there be a LOD correction in the near future for the SGSSAA?

I find it awesome nVidia support this feature for AA, but the current implementation is a bit blurry.



The old unofficial 2x2 modes gave sharper textures, allthough the new sparsed grid do a better job against the aliasing.

#2
Posted 05/26/2010 10:46 AM   
[quote name='Skinner' post='1062420' date='May 26 2010, 12:46 PM']For Manuel, or somebody else close to the source.

[b]Will there be a LOD correction in the near future for the SGSSAA?[/b]I find it awesome nVidia support this feature for AA, but the current implementation is a bit blurry.

The old unofficial 2x2 modes gave sharper textures, allthough the new sparsed grid do a better job against the aliasing.[/quote]

I hope the same! Comeon Nvidia :rolleyes:
[quote name='Skinner' post='1062420' date='May 26 2010, 12:46 PM']For Manuel, or somebody else close to the source.



Will there be a LOD correction in the near future for the SGSSAA?I find it awesome nVidia support this feature for AA, but the current implementation is a bit blurry.



The old unofficial 2x2 modes gave sharper textures, allthough the new sparsed grid do a better job against the aliasing.



I hope the same! Comeon Nvidia :rolleyes:

#3
Posted 05/26/2010 10:55 PM   
[quote name='Skinner' post='1062420' date='May 26 2010, 12:46 PM']For Manuel, or somebody else close to the source.

[b]Will there be a LOD correction in the near future for the SGSSAA?[/b]I find it awesome nVidia support this feature for AA, but the current implementation is a bit blurry.

The old unofficial 2x2 modes gave sharper textures, allthough the new sparsed grid do a better job against the aliasing.[/quote]

I hope the same! Comeon Nvidia :rolleyes:
[quote name='Skinner' post='1062420' date='May 26 2010, 12:46 PM']For Manuel, or somebody else close to the source.



Will there be a LOD correction in the near future for the SGSSAA?I find it awesome nVidia support this feature for AA, but the current implementation is a bit blurry.



The old unofficial 2x2 modes gave sharper textures, allthough the new sparsed grid do a better job against the aliasing.



I hope the same! Comeon Nvidia :rolleyes:

#4
Posted 05/26/2010 10:55 PM   
I'm back at the 197.75 drivers as the SSAA is way to blurry with 257.15, even the regular SS TSAA does less work, and as long as nHancer doesn't support the 2xx.xx drivers I stay with them.

The difference with SGSSAA is night and day, like a foggy weather:

[url="http://www.forum-3dcenter.org/vbulletin/showpost.php?p=8046639&postcount=81"]http://www.forum-3dcenter.org/vbulletin/sh...mp;postcount=81[/url]
I'm back at the 197.75 drivers as the SSAA is way to blurry with 257.15, even the regular SS TSAA does less work, and as long as nHancer doesn't support the 2xx.xx drivers I stay with them.



The difference with SGSSAA is night and day, like a foggy weather:



http://www.forum-3dcenter.org/vbulletin/sh...mp;postcount=81

#5
Posted 05/31/2010 06:34 PM   
ManuelG?

Anyone?

Cmonn guys. SGSSAA does superior job. Wouldn't it be nice if it didn't add blur?
AMD's texture filtering does this automatically. For Nvidia even fiddling with LOD doesn't help.

[url="http://www.pcgameshardware.com/aid,748911/Geforce-25715-review-Better-performance-and-higher-quality-plus-Nvidia-interview/Practice/"][u]"[b]PCGH[/b]: [/u]Using SGSSAA, the driver still uses a texture LOD equal to 0.0, which results in overfiltering. Are there plans to set negative LODs in future drivers (to get more AF)? Ati has implemented this feature after some versions with the same LOD.[/url][url="http://www.pcgameshardware.com/aid,748911/Geforce-25715-review-Better-performance-and-higher-quality-plus-Nvidia-interview/Practice/"][u]
[/u][/url]

[url="http://www.pcgameshardware.com/aid,748911/Geforce-25715-review-Better-performance-and-higher-quality-plus-Nvidia-interview/Practice/"][u][b]Nvidia[/b]:[/u] Currently we do not have plans to do LOD adjustments. If an app was trying to do some kind of clever math operation with a texture, a different LOD could be disastrous. Our SW team believes that the adjustment should probably be kept separate so as to exclude apps which have poor behavior. Feedback is welcome though."[/url]
"kept separate"? What do you mean? How do we use SGSSAA with properly looking textures then, if we have no means to alleviate overfiltering?



Examples from Half-Life 2: Fakefactory Cinematic Mod:

8xMSAA - Textures look nice and sharp
[url="http://www.abload.de/img/8xmsaa6ew6.png"]http://www.abload.de.../8xmsaa6ew6.png[/url]

[url="http://www.abload.de/image.php?img=8xmsaa6ew6.png"][img]http://www.abload.de/thumb/8xmsaa6ew6.png[/img][/url]


8xMSAA+8xSGSSAA /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />
[url="http://www.abload.de/img/8xmsaa8xsgssr7p7.png"]http://www.abload.de...a8xsgssr7p7.png[/url]

[url="http://www.abload.de/image.php?img=8xmsaa8xsgssr7p7.png"][img]http://www.abload.de/thumb/8xmsaa8xsgssr7p7.png[/img][/url]


Few examples how good SGSSAA can look:

4xMS
[url="http://www.abload.de/img/4xmsomnw.png"]http://www.abload.de/img/4xmsomnw.png[/url]

32x + 8xTrSS
[url="http://h-5.abload.de/img/32xaa8xtrssckby.png"]http://h-5.abload.de...a8xtrssckby.png[/url]

8xMS + 8xSGSS (-1.5 LOD)
[url="http://h-4.abload.de/img/hl22011-03-2023-55-24-dpnh.png"]http://h-4.abload.de...-55-24-dpnh.png[/url]

32xCSAA +8xSGSS (-1.5 LOD)
[url="http://www.abload.de/img/32x8xsgss3bb0.png"]http://www.abload.de...x8xsgss3bb0.png[/url]

16xS + 4xSGSS (-1 LOD)
[url="http://h-4.abload.de/img/16xs4xsgsscoar.png"]http://h-4.abload.de...s4xsgsscoar.png[/url]
Please Nvidia, SGSSAA is pretty sweet! But with blurring it adds, I am hesitant about using it.


Can't we get at least one feature that functions properly. You asked for feedback, well there you go :)

/thanks.gif' class='bbc_emoticon' alt=':thanks:' />
ManuelG?



Anyone?



Cmonn guys. SGSSAA does superior job. Wouldn't it be nice if it didn't add blur?

AMD's texture filtering does this automatically. For Nvidia even fiddling with LOD doesn't help.



"PCGH: Using SGSSAA, the driver still uses a texture LOD equal to 0.0, which results in overfiltering. Are there plans to set negative LODs in future drivers (to get more AF)? Ati has implemented this feature after some versions with the same LOD.





Nvidia: Currently we do not have plans to do LOD adjustments. If an app was trying to do some kind of clever math operation with a texture, a different LOD could be disastrous. Our SW team believes that the adjustment should probably be kept separate so as to exclude apps which have poor behavior. Feedback is welcome though."

"kept separate"? What do you mean? How do we use SGSSAA with properly looking textures then, if we have no means to alleviate overfiltering?







Examples from Half-Life 2: Fakefactory Cinematic Mod:



8xMSAA - Textures look nice and sharp

http://www.abload.de.../8xmsaa6ew6.png



Image





8xMSAA+8xSGSSAA /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />

http://www.abload.de...a8xsgssr7p7.png



Image





Few examples how good SGSSAA can look:



4xMS

http://www.abload.de/img/4xmsomnw.png



32x + 8xTrSS

http://h-5.abload.de...a8xtrssckby.png



8xMS + 8xSGSS (-1.5 LOD)

http://h-4.abload.de...-55-24-dpnh.png



32xCSAA +8xSGSS (-1.5 LOD)

http://www.abload.de...x8xsgss3bb0.png



16xS + 4xSGSS (-1 LOD)

http://h-4.abload.de...s4xsgsscoar.png

Please Nvidia, SGSSAA is pretty sweet! But with blurring it adds, I am hesitant about using it.





Can't we get at least one feature that functions properly. You asked for feedback, well there you go :)



/thanks.gif' class='bbc_emoticon' alt=':thanks:' />

Image

#6
Posted 03/21/2011 02:26 PM   
The Blurring can be solved with the AA Bits. NVIDIA applies, SGSSAA to Fullscene so it often collides with Post Processing or Fullscreen-Effects. This can be solved with AA Bits.
NVIDIA's attitude to LOD Correction is that it Results in more flickering and they have right, which is even worse on AMD Cards. But what the AA Bits, is correction not LOD. I have already informed Manuel times whether he can Request the Driver Team.

http://www.forum-3dcenter.org/vbulletin/showpost.php?p=8579673&postcount=523
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=8579139&postcount=515
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=8566808&postcount=490
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=8517632&postcount=305
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=8570383&postcount=493
The Blurring can be solved with the AA Bits. NVIDIA applies, SGSSAA to Fullscene so it often collides with Post Processing or Fullscreen-Effects. This can be solved with AA Bits.

NVIDIA's attitude to LOD Correction is that it Results in more flickering and they have right, which is even worse on AMD Cards. But what the AA Bits, is correction not LOD. I have already informed Manuel times whether he can Request the Driver Team.



http://www.forum-3dcenter.org/vbulletin/showpost.php?p=8579673&postcount=523

http://www.forum-3dcenter.org/vbulletin/showpost.php?p=8579139&postcount=515

http://www.forum-3dcenter.org/vbulletin/showpost.php?p=8566808&postcount=490

http://www.forum-3dcenter.org/vbulletin/showpost.php?p=8517632&postcount=305

http://www.forum-3dcenter.org/vbulletin/showpost.php?p=8570383&postcount=493

#7
Posted 03/21/2011 06:36 PM   
How the hell do I solve Half Life 2 (Cinematic Mod) with AA bits then?

The one in 3dcenter (0x004010C1 ) is better then the one suplied with HL2 profile, but it's FAR from having clear textures.
BTW above SGSSAA screenies were done with 0x004010C1, which supposedly eliminates blur.




How the hell do I solve Half Life 2 (Cinematic Mod) with AA bits then?



The one in 3dcenter (0x004010C1 ) is better then the one suplied with HL2 profile, but it's FAR from having clear textures.

BTW above SGSSAA screenies were done with 0x004010C1, which supposedly eliminates blur.








Image

#8
Posted 03/21/2011 06:44 PM   
[quote name='nesco1801' date='21 March 2011 - 06:44 PM' timestamp='1300733094' post='1211219']
How the hell do I solve Half Life 2 (Cinematic Mod) with AA bits then?

The one in 3dcenter (0x004010C1 ) is better then the one suplied with HL2 profile, but it's FAR from having clear textures.
BTW above SGSSAA screenies were done with 0x004010C1, which supposedly eliminates blur.
[/quote]


Unfortunately, I have the HL2 + Fakefactory MOD not installed and no help can contribute. But they can try "0x000010C1" and disable MotionBlur under the in-game options. It helps maybe.
Maybe can Nvidia in Addition to the SGSSAA Modus (2x,4x and 8x) offer an Optional Modus, which prevent the blur. We can only hope that can help ManuelG here and sent he Issue to the Driver Team.
[quote name='nesco1801' date='21 March 2011 - 06:44 PM' timestamp='1300733094' post='1211219']

How the hell do I solve Half Life 2 (Cinematic Mod) with AA bits then?



The one in 3dcenter (0x004010C1 ) is better then the one suplied with HL2 profile, but it's FAR from having clear textures.

BTW above SGSSAA screenies were done with 0x004010C1, which supposedly eliminates blur.







Unfortunately, I have the HL2 + Fakefactory MOD not installed and no help can contribute. But they can try "0x000010C1" and disable MotionBlur under the in-game options. It helps maybe.

Maybe can Nvidia in Addition to the SGSSAA Modus (2x,4x and 8x) offer an Optional Modus, which prevent the blur. We can only hope that can help ManuelG here and sent he Issue to the Driver Team.

#9
Posted 03/21/2011 06:56 PM   
I would also kindly ask that Nvidia add a SGSSAA-mode that does not blur. Sometimes it is possible to alleviate the blurring by tampering with the AA bits, yes. But this is hardly a viable solution for everyone. Nvidia recently promoted "SSAA in all APIs" with a slide ( I saw it in the Anandtech review of the GTX 590):

[url=http://www.abload.de/image.php?img=iqslidem77h.jpg][img]http://www.abload.de/img/iqslidem77h.jpg[/img][/url]

It would be great, if Nvidia could stand by their promise of providing the best image quality and enhance the SSAA experience by adding said blur-free mode. Also, an automatic (or if preferred by Nvidia) manual LOD adjustment for [u]ALL[/u] APIs (not just DX9) would be greatly appreciated, because only then one gets detailed/sharp AND shimmering-free textures.

Thank you for listening, Nvidia! :)
I would also kindly ask that Nvidia add a SGSSAA-mode that does not blur. Sometimes it is possible to alleviate the blurring by tampering with the AA bits, yes. But this is hardly a viable solution for everyone. Nvidia recently promoted "SSAA in all APIs" with a slide ( I saw it in the Anandtech review of the GTX 590):



Image



It would be great, if Nvidia could stand by their promise of providing the best image quality and enhance the SSAA experience by adding said blur-free mode. Also, an automatic (or if preferred by Nvidia) manual LOD adjustment for ALL APIs (not just DX9) would be greatly appreciated, because only then one gets detailed/sharp AND shimmering-free textures.



Thank you for listening, Nvidia! :)

Intel Core i7-3930K @4,2GHz *** 16GB DDR3-1333 *** GTX Titan 6GB SLI

#10
Posted 04/06/2011 03:43 PM   
I would like to clarify Problem again the SGSSAA Blur on the Basis of Screenshots and I hope that Nvidia a better SGSSAA Mode in the Driver integrated here, prevents the Blur!
It is currently possible with the help of AA Bits to eliminate the Blur, this works very well on Singlecards, but not always with SLI. Therefore, it would be better if NVIDIA would include a "new" SGSSAA Modus.

With this "0x000010C1" AA Bits can eliminate Blur from SGSSAA:
[img]http://www.abload.de/img/aabitsnoblurpy85.jpg[/img]

I want to Show that here also on the Basis of Screenshots:

[u]Call of Duty: Black Ops:[/u]
[u]without AA Bits:[/u]
[url=http://www.abload.de/image.php?img=blackopsblur1l8z.png][img]http://www.abload.de/thumb/blackopsblur1l8z.png[/img][/url]
[u]with AA Bits:[/u]
[url=http://www.abload.de/image.php?img=blackopsnoblurax7j.png][img]http://www.abload.de/thumb/blackopsnoblurax7j.png[/img][/url]

[u]Batman[/u]
[u]without AA Bits:[/u]
[url=http://www.abload.de/image.php?img=batmanblurxbae.png][img]http://www.abload.de/thumb/batmanblurxbae.png[/img][/url]

[u]with AA Bits:[/u]
[url=http://www.abload.de/image.php?img=batmannoblurrzkd.png][img]http://www.abload.de/thumb/batmannoblurrzkd.png[/img][/url]

[u]Dragon Age[/u]
[u]without AA Bits:[/u]
[url=http://www.abload.de/image.php?img=dragonageblur6zdt.png][img]http://www.abload.de/thumb/dragonageblur6zdt.png[/img][/url]

[u]with AA Bits:[/u]
[url=http://www.abload.de/image.php?img=dragonagenoblurxlpn.png][img]http://www.abload.de/thumb/dragonagenoblurxlpn.png[/img][/url]


[u]Kane and Lynch[/u]

[u]without AA Bits:[/u]
[url=http://www.abload.de/image.php?img=kaneandlynchblurtldd.png][img]http://www.abload.de/thumb/kaneandlynchblurtldd.png[/img][/url]

[u]with AA Bits:[/u]
[url=http://www.abload.de/image.php?img=kaneandlynchnoblur9lk3.png][img]http://www.abload.de/thumb/kaneandlynchnoblur9lk3.png[/img][/url]

[u]Call of Duty 4: Modern Warfare[/u]

[u]without AA Bits:[/u]
[url=http://www.abload.de/image.php?img=cod4blurqzn1.png][img]http://www.abload.de/thumb/cod4blurqzn1.png[/img][/url]

[u]with AA Bits:[/u]
[url=http://www.abload.de/image.php?img=cod4noblurpxel.png][img]http://www.abload.de/thumb/cod4noblurpxel.png[/img][/url]

[u]NFS:Pro Street[/u]

[u]without AA Bits:[/u]
[url=http://www.abload.de/image.php?img=nfsprostreetblurgla4.png][img]http://www.abload.de/thumb/nfsprostreetblurgla4.png[/img][/url]

[u]with AA Bits:[/u]
[url=http://www.abload.de/image.php?img=prostreetnoblur7adp.png][img]http://www.abload.de/thumb/prostreetnoblur7adp.png[/img][/url]

[u]NFS:SHIFT[/u]

[u]without AA Bits:[/u]
[url=http://www.abload.de/image.php?img=shiftblurk9tu.png][img]http://www.abload.de/thumb/shiftblurk9tu.png[/img][/url]

[u]with AA Bits:[/u]
[url=http://www.abload.de/image.php?img=shiftnoblurryfp.png][img]http://www.abload.de/thumb/shiftnoblurryfp.png[/img][/url]

[u]Test Drive:Unlimited 2[/u]

[u]without AA Bits:[/u]
[url=http://www.abload.de/image.php?img=testdrive2blurvzld.png][img]http://www.abload.de/thumb/testdrive2blurvzld.png[/img][/url]

[u]with AA Bits:[/u]
[url=http://www.abload.de/image.php?img=testdrive2noblurvyeu.png][img]http://www.abload.de/thumb/testdrive2noblurvyeu.png[/img][/url]

[u]The Witcher[/u]

[u]without AA Bits:[/u]
[url=http://www.abload.de/image.php?img=witcherblur9zwd.png][img]http://www.abload.de/thumb/witcherblur9zwd.png[/img][/url]

[u]with AA Bits:[/u]
[url=http://www.abload.de/image.php?img=witchernoblurtbep.png][img]http://www.abload.de/thumb/witchernoblurtbep.png[/img][/url]
I would like to clarify Problem again the SGSSAA Blur on the Basis of Screenshots and I hope that Nvidia a better SGSSAA Mode in the Driver integrated here, prevents the Blur!

It is currently possible with the help of AA Bits to eliminate the Blur, this works very well on Singlecards, but not always with SLI. Therefore, it would be better if NVIDIA would include a "new" SGSSAA Modus.



With this "0x000010C1" AA Bits can eliminate Blur from SGSSAA:

Image



I want to Show that here also on the Basis of Screenshots:



Call of Duty: Black Ops:

without AA Bits:

Image

with AA Bits:

Image



Batman

without AA Bits:

Image



with AA Bits:

Image



Dragon Age

without AA Bits:

Image



with AA Bits:

Image





Kane and Lynch



without AA Bits:

Image



with AA Bits:

Image



Call of Duty 4: Modern Warfare



without AA Bits:

Image



with AA Bits:

Image



NFS:Pro Street



without AA Bits:

Image



with AA Bits:

Image



NFS:SHIFT



without AA Bits:

Image



with AA Bits:

Image



Test Drive:Unlimited 2



without AA Bits:

Image



with AA Bits:

Image



The Witcher



without AA Bits:

Image



with AA Bits:

Image

#11
Posted 04/06/2011 03:45 PM   
[quote]For Manuel, or somebody else close to the source.

Will there be a LOD correction in the near future for the SGSSAA?
I find it awesome nVidia support this feature for AA, but the current implementation is a bit blurry.

The old unofficial 2x2 modes gave sharper textures, allthough the new sparsed grid do a better job against the aliasing. [/quote]

I like :D
For Manuel, or somebody else close to the source.



Will there be a LOD correction in the near future for the SGSSAA?

I find it awesome nVidia support this feature for AA, but the current implementation is a bit blurry.



The old unofficial 2x2 modes gave sharper textures, allthough the new sparsed grid do a better job against the aliasing.




I like :D

#12
Posted 04/06/2011 04:40 PM   
I fully support the request of a new or better SSAA mode which do not tend to blur so often the games to improve the gaming experience. As we have seen in various examples it blurs the entire image and we have also seen it can be eliminated with different AA Bits quite easily. There is a long [url="http://www.forum-3dcenter.org/vbulletin/showthread.php?t=490867"]compatibility list[/url] for many games worked out by certain Nvidia gamers. I mean AMDs (DX9) SSAA mode is far from perfect but they obviously implemented a mode which is rarely correlated to Post Processing effects. So something similar with automatic lod adjustment might be the key. The manual AA Bits adjustments "workaround" can't be an adequate long time solution for this problem.
I fully support the request of a new or better SSAA mode which do not tend to blur so often the games to improve the gaming experience. As we have seen in various examples it blurs the entire image and we have also seen it can be eliminated with different AA Bits quite easily. There is a long compatibility list for many games worked out by certain Nvidia gamers. I mean AMDs (DX9) SSAA mode is far from perfect but they obviously implemented a mode which is rarely correlated to Post Processing effects. So something similar with automatic lod adjustment might be the key. The manual AA Bits adjustments "workaround" can't be an adequate long time solution for this problem.

#13
Posted 04/06/2011 04:47 PM   
[quote name='Konrad321' date='06 April 2011 - 06:47 PM' timestamp='1302108465' post='1220290']
I fully support the request of a new or better SSAA mode which do not tend to blur so often the games to improve the gaming experience. As we have seen in various examples it blurs the entire image and we have also seen it can be eliminated with different AA Bits quite easily. There is a long [url="http://www.forum-3dcenter.org/vbulletin/showthread.php?t=490867"]compatibility list[/url] for many games worked out by certain Nvidia gamers. I mean AMDs (DX9) SSAA mode is far from perfect but they obviously implemented a mode which is rarely correlated to Post Processing effects. So something similar with automatic lod adjustment might be the key. The manual AA Bits adjustments "workaround" can't be an adequate long time solution for this problem.
[/quote]

Me too. With today's power SGSSAA is usable in allmost every title and is a godsent to archive this kind of IQ. It should be a small step for nV to enable LOD correction for SGSSAA and it would make a lot of people happy :)

If there is any possibilty to take action to let nVidia know how badly we're wanting this, I'm in for it /wink.gif' class='bbc_emoticon' alt=';)' />
[quote name='Konrad321' date='06 April 2011 - 06:47 PM' timestamp='1302108465' post='1220290']

I fully support the request of a new or better SSAA mode which do not tend to blur so often the games to improve the gaming experience. As we have seen in various examples it blurs the entire image and we have also seen it can be eliminated with different AA Bits quite easily. There is a long compatibility list for many games worked out by certain Nvidia gamers. I mean AMDs (DX9) SSAA mode is far from perfect but they obviously implemented a mode which is rarely correlated to Post Processing effects. So something similar with automatic lod adjustment might be the key. The manual AA Bits adjustments "workaround" can't be an adequate long time solution for this problem.





Me too. With today's power SGSSAA is usable in allmost every title and is a godsent to archive this kind of IQ. It should be a small step for nV to enable LOD correction for SGSSAA and it would make a lot of people happy :)



If there is any possibilty to take action to let nVidia know how badly we're wanting this, I'm in for it /wink.gif' class='bbc_emoticon' alt=';)' />

#14
Posted 04/06/2011 05:56 PM   
[quote name='Skinner' date='06 April 2011 - 10:56 AM' timestamp='1302112579' post='1220341']
Me too. With today's power SGSSAA is usable in allmost every title and is a godsent to archive this kind of IQ. It should be a small step for nV to enable LOD correction for SGSSAA and it would make a lot of people happy :)
[/quote]

Well, you CAN adjust the LOD Bias...but ONLY in DX9. That is the real problem :(
[quote name='Skinner' date='06 April 2011 - 10:56 AM' timestamp='1302112579' post='1220341']

Me too. With today's power SGSSAA is usable in allmost every title and is a godsent to archive this kind of IQ. It should be a small step for nV to enable LOD correction for SGSSAA and it would make a lot of people happy :)





Well, you CAN adjust the LOD Bias...but ONLY in DX9. That is the real problem :(

Intel Core i7-3930K @4,2GHz *** 16GB DDR3-1333 *** GTX Titan 6GB SLI

#15
Posted 04/06/2011 05:59 PM   
  1 / 7    
Scroll To Top