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While games like Crysis have introduced ever increasing amounts of shader complexity and realism to gaming, the level of geometric realism has not scaled as aggressively. Architecture and technology advancements from GeForce FX 5800 to GeForce GTX 200 series GPUs have improved shading power by over 150x, but geometry performance has increased by less than 3x.
Tessellation is easily implemented; a simple base mesh and a displacement map are all that are required, so it can be quickly and easily implemented in titles, for superior detail and effect, even if the title is being ported from a console platform.
Metro 2033 is being hailed as the new Crysis, offering unprecedented realism and effects. Metro 2033 makes very heavy use of shader effects.
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