Batman Arkham Asylum Physx Preview
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[size=3][b] Batman Arkham Asylum[/b][/size]

[url="http://chrisray.soterial.com/Batman/batmanenemies.jpg"][img]http://chrisray.soterial.com/Batman/batmanenemiesthumb.jpg[/img][/url]


[b]Introduction[/b]: Its been a while since I have done anything interesting. But lets face it. There hasn't been alot of interesting things happening recently. One title comes along and completely grabs my attention for once. And strangely for me this title came out of no where. Batman is a fun game. With an engaging storyline thats pretty faithful to comic and cartoons. Not only that. It uses PhysX. And its taken everything you've seen so far and gives you more in nice little package. Including what some may argue effects the immersion factor of the gameplay. In this preview I am not only going to look at the game and show you the various PhysX effects. But I am also going to demonstrate the PhysX performance on a wide variety of hardware.


[b] PhysX Screenshots[/b]: Here I will try to outline why PhysX to expect and how you will interact with them as the game moves on.


Enviroment Before Wall Explosion

[url="http://chrisray.soterial.com/Batman/enviromentpre.jpg"][img]http://chrisray.soterial.com/Batman/enviromentprethumb.jpg[/img][/url]

Wall Explosion

[url="http://chrisray.soterial.com/Batman/enviromentpost.jpg"][img]http://chrisray.soterial.com/Batman/enviromentpostthumb.jpg[/img][/url]

Paper Settled

[url="http://chrisray.soterial.com/Batman/preexplode.jpg"][img]http://chrisray.soterial.com/Batman/preexplodethumb.jpg[/img][/url]

Paper Exploded

[url="http://chrisray.soterial.com/Batman/postexplode.jpg"][img]http://chrisray.soterial.com/Batman/postexplodethumb.jpg[/img][/url]

[b]Thoughts[/b]: Screenshots sadly never do anything that can be "seen" moving and interacting with its enviroment all the justice it deserves. But these give a couple of need rigid body Physic effects seen in batman. Which can be cool and not overly done and tend to make sense for the enviroments they are in. Like this is a delusion batman is having from the scarecrow.

Paper Vacuums up and catches fire

[url="http://chrisray.soterial.com/Batman/paperfire.jpg"][img]http://chrisray.soterial.com/Batman/paperfirethumb.jpg[/img][/url]

[b]Thoughts[/b]: This was actually a scene that caught my eye. The paper effects on the ground vacuumed up in the air as the scarecrow makes you go through a little insanity. The paper eventually burns in the air before The scarecrow "Catches" you.
Batman Arkham Asylum



Image





Introduction: Its been a while since I have done anything interesting. But lets face it. There hasn't been alot of interesting things happening recently. One title comes along and completely grabs my attention for once. And strangely for me this title came out of no where. Batman is a fun game. With an engaging storyline thats pretty faithful to comic and cartoons. Not only that. It uses PhysX. And its taken everything you've seen so far and gives you more in nice little package. Including what some may argue effects the immersion factor of the gameplay. In this preview I am not only going to look at the game and show you the various PhysX effects. But I am also going to demonstrate the PhysX performance on a wide variety of hardware.





PhysX Screenshots: Here I will try to outline why PhysX to expect and how you will interact with them as the game moves on.





Enviroment Before Wall Explosion



Image



Wall Explosion



Image



Paper Settled



Image



Paper Exploded



Image



Thoughts: Screenshots sadly never do anything that can be "seen" moving and interacting with its enviroment all the justice it deserves. But these give a couple of need rigid body Physic effects seen in batman. Which can be cool and not overly done and tend to make sense for the enviroments they are in. Like this is a delusion batman is having from the scarecrow.



Paper Vacuums up and catches fire



Image



Thoughts: This was actually a scene that caught my eye. The paper effects on the ground vacuumed up in the air as the scarecrow makes you go through a little insanity. The paper eventually burns in the air before The scarecrow "Catches" you.

#1
Posted 09/17/2009 12:19 AM   
Wind Blowing the Enviroment as the area interacts.

[url="http://chrisray.soterial.com/Batman/windblowingenviroment.jpg"][img]http://chrisray.soterial.com/Batman/windblowingenviromentthumb.jpg[/img][/url]

[b]Thoughts[/b]: I actually thought this was one of the neater effects seen in scarecrow level. As you walk down the hall the wind blows the paper and knocks the trashcans around throwing trash onto the ground. As you walk through the trash it scatters as you "kick the cans". Once again a screenshot that can't really demonstrate the true Physic Effects in action.

Insanity Wind

[url="http://chrisray.soterial.com/Batman/insanitywind.jpg"][img]http://chrisray.soterial.com/Batman/insanitywindthumb.jpg[/img][/url]

[b]Thoughts[/b]: Another one of the cooler effects I saw. The wind keeps the paper floating and flying. Almost as if there is no gravity. But beyond that. As you walk through it the paper is brushed away. Much like a place with no gravity. While this may not make entire sense. Once you're in the game and realizing the scarecrow is putting you on the brink of sanity. The whole world becomes surreal.


Interactive Fog

[url="http://chrisray.soterial.com/Batman/fogeffects.jpg"][img]http://chrisray.soterial.com/Batman/fogeffectsthumb.jpg[/img][/url]


[b]Thoughts[/b]: Of all the hard things to show in a screenshot. Fog effects in this game interact with the player in the enviroment. As batman charges throug and the fog is pushed aside and interacts with him like an actual fog atmosphere.



[size=3][b]So What about the performance[/b][/size]



[b]Introduction[/b]: Clearly something can look good and not perform. And be completely useless to the end user. As such I am trying to take Nvidia's recent hardware and put it through the tests of Batman. I am aware that my hardware is aged now compared to the latest and greatest. So please bear in mind I am doing the best I can with what I have.

[center]
[b]System Specs[/b]

CPU: Intel Q6600 @ 3.2 Ghz
Mobo: Nvidia Nforce 790I @ 1419 FSB
GPUS: Various Included in graphs
Driver: Forceware 190.68
Memory: 6 Gigs DDR1333 @ 1333 Mhz

[/center]




[img]http://chrisray.soterial.com/Batman/SLIPhysX.png[/img]

[b]Thoughts[/b]: My first thoughts were. "What the"? but once you understand whats going on you'll see why the performance data looks like it does. At a glance this actually looks like a CPU bottleneck. But its actually a "GPU PhysX bottleneck". Let that be drilled into your mind as its going to be very important in explaining everything that I will be showing here. The first thing you'll notice is the Quad SLI setup is slower than the GTX 280 SLI setup. And the GTX 260 3 Way setup is identical to the GTX 260 2 Way SLI setup. This is happening for a reason.

[b]SLI Rendering PhysX modes[/b]: This is the default SLI rendering method. When SLI is activated and AFR is being processed all Physics processing takes place on the primary GPU before the data is rendered. This means you're ultimately limited by the single GPU performance of primary GPU. Hence the GTX 295 being slower than the 280 SLI. Typically games have not been bound by Physic processing before the primary GPU workload so this has not always been immediately obvious. As the resolution increases the GPU workload is shifted back to standard rendering methods and you no longer "PhysX Bound". Keep in mind for most situations this is the simplest and most ideal way to render as it does not require alot of configuration and will scale better as the resolution rises.

[b]This is not an SLI Scaling Limitation[/b]: This is not an issue with SLI AFR not scaling or not having a proper profile. This is really no different than if you were CPU bottlenecked. So there are ways you can utilize your other GPUS more effectively. The first being attempting to use SLIAA to get the GPUS doing more workload. When running SLI64x. I was able to sustain a framerate of above 25 throughout the whole game. Which is quite playable for the pace this game moves. However. There are other ways you can utilize your GPUs without having to use SLI rendering at all. Another important thing to note about SLIAA is it ultimately has put the performance bottleneck "back" onto the GPUs.

[b]Note[/b]: In order to get SLIAA working you will need to slightly modify the nvapps.xml profile to support the unreal engine AA compatibility.

[b] Multi GPU PhysX[/b]

[img]http://chrisray.soterial.com/Batman/multiPhysX.png[/img]

[b]Thoughts[/b]: When you disable SLI. You open up new possibilities with the way PhysX is handled. ((See Below)). You are actually in this case using the second GPU to run only PhysX processing. Ultimately this does increase performance past that of a standard SLI rendering mode. It should be noted that as the resolution is increased the GPU workload shifts back and the performance advantage is diminished.

[b] The Good, The Bad, The Ugly[/b]: The only way to setup an SLI system to use the second GPU as PhysX is to disable SLI. This is great and just fine if your using a multi GPU system with just 2 GPUS. As you can see the GTX 280 system benefits the most by it. Unfortunately you cannot leverage more than 1 GPU with 3 Way or Quad SLI. So when you do this. One or two of your GPUs could remain idle. Nvidia is aware of this current limitation and hopes to further improve PhysX functionality of to allow better PhysX utilization of multi GPUS within the same system"

[b]The Alternate[/b]: Ultimately this may not be an acceptable compromise for some. Some may want their SLI rendering and there GPU PhysX processing. This is entirely possible.. See below.


[img]http://chrisray.soterial.com/Batman/9800GTXPhysX.png[/img]

[img]http://chrisray.soterial.com/Batman/quadphysxplus.png[/img]

[b]Thoughts[/b]: When you add a 9800GTX into the mix. You can keep your SLI rendering modes completely independent of PhysX processing. In this case it free's performance and allows the SLI systems to perform better than they were before. When doing this. Your SLI GPUs do not perform any PhysX processing at all. Which means they are free to do all normal rendering operations why your 3rd GPU takes care of PhysX processing. There are multiple ways to set this up. Ranging from 9600 GTs too GTX 285's. But as a rule of thumb I find it best to keep your dedicated PhysX device with Shader count at the very least half of your primary GPU for optimal performance. Otherwise you may find your performance Decreases in situations like this.


[b]Some Caveats[/b]: Sadly you cannot "Assign" A dedicated GPU to do PhysX if it has the same "Device ID" string as the other GPUS, As this will confuse the drivers and cause them to think its an SLI setup. Which could cause problems that I mentioned above. Currently your best bet is to use a different "kind" of GPU.

[b]Update[/b]: I added a 295 Quad SLI + 260-216 PhysX. Trying to show the ultimate Nvidia SLI + PhysX configuration. Quad SLI gets a nice boost by adding a 260-216 completely freeing it up the 4 GPUS for rendeirng workload. This setup is probably not practical for most people. But if you have the PSU and cooling to do it then you can achieve some great results.

[size=3]
[b]Mainstream Performance[/b][/size]


[img]http://chrisray.soterial.com/Batman/mainstream.png[/img]

[b]Thoughts[/b]: By popular request I have been asked to include some more lower end performance results. The lower end 9800GTX tells quite a different story than the higher end settings. This hardware manages to be both GPU and PhysX limited it. Adding a 9600GT to the mix allows the GPU to free up its resources and increase its standard rendering performance. Theres not much to say here since lower end setups will probably not run into the same "GPU PhysX" bottlenecks that higher end SLI setups run into. But will also benefit from a lower end GPU PhysX card.
Wind Blowing the Enviroment as the area interacts.



Image



Thoughts: I actually thought this was one of the neater effects seen in scarecrow level. As you walk down the hall the wind blows the paper and knocks the trashcans around throwing trash onto the ground. As you walk through the trash it scatters as you "kick the cans". Once again a screenshot that can't really demonstrate the true Physic Effects in action.



Insanity Wind



Image



Thoughts: Another one of the cooler effects I saw. The wind keeps the paper floating and flying. Almost as if there is no gravity. But beyond that. As you walk through it the paper is brushed away. Much like a place with no gravity. While this may not make entire sense. Once you're in the game and realizing the scarecrow is putting you on the brink of sanity. The whole world becomes surreal.





Interactive Fog



Image





Thoughts: Of all the hard things to show in a screenshot. Fog effects in this game interact with the player in the enviroment. As batman charges throug and the fog is pushed aside and interacts with him like an actual fog atmosphere.







So What about the performance







Introduction: Clearly something can look good and not perform. And be completely useless to the end user. As such I am trying to take Nvidia's recent hardware and put it through the tests of Batman. I am aware that my hardware is aged now compared to the latest and greatest. So please bear in mind I am doing the best I can with what I have.





System Specs



CPU: Intel Q6600 @ 3.2 Ghz

Mobo: Nvidia Nforce 790I @ 1419 FSB

GPUS: Various Included in graphs

Driver: Forceware 190.68

Memory: 6 Gigs DDR1333 @ 1333 Mhz













Image



Thoughts: My first thoughts were. "What the"? but once you understand whats going on you'll see why the performance data looks like it does. At a glance this actually looks like a CPU bottleneck. But its actually a "GPU PhysX bottleneck". Let that be drilled into your mind as its going to be very important in explaining everything that I will be showing here. The first thing you'll notice is the Quad SLI setup is slower than the GTX 280 SLI setup. And the GTX 260 3 Way setup is identical to the GTX 260 2 Way SLI setup. This is happening for a reason.



SLI Rendering PhysX modes: This is the default SLI rendering method. When SLI is activated and AFR is being processed all Physics processing takes place on the primary GPU before the data is rendered. This means you're ultimately limited by the single GPU performance of primary GPU. Hence the GTX 295 being slower than the 280 SLI. Typically games have not been bound by Physic processing before the primary GPU workload so this has not always been immediately obvious. As the resolution increases the GPU workload is shifted back to standard rendering methods and you no longer "PhysX Bound". Keep in mind for most situations this is the simplest and most ideal way to render as it does not require alot of configuration and will scale better as the resolution rises.



This is not an SLI Scaling Limitation: This is not an issue with SLI AFR not scaling or not having a proper profile. This is really no different than if you were CPU bottlenecked. So there are ways you can utilize your other GPUS more effectively. The first being attempting to use SLIAA to get the GPUS doing more workload. When running SLI64x. I was able to sustain a framerate of above 25 throughout the whole game. Which is quite playable for the pace this game moves. However. There are other ways you can utilize your GPUs without having to use SLI rendering at all. Another important thing to note about SLIAA is it ultimately has put the performance bottleneck "back" onto the GPUs.



Note: In order to get SLIAA working you will need to slightly modify the nvapps.xml profile to support the unreal engine AA compatibility.



Multi GPU PhysX



Image



Thoughts: When you disable SLI. You open up new possibilities with the way PhysX is handled. ((See Below)). You are actually in this case using the second GPU to run only PhysX processing. Ultimately this does increase performance past that of a standard SLI rendering mode. It should be noted that as the resolution is increased the GPU workload shifts back and the performance advantage is diminished.



The Good, The Bad, The Ugly: The only way to setup an SLI system to use the second GPU as PhysX is to disable SLI. This is great and just fine if your using a multi GPU system with just 2 GPUS. As you can see the GTX 280 system benefits the most by it. Unfortunately you cannot leverage more than 1 GPU with 3 Way or Quad SLI. So when you do this. One or two of your GPUs could remain idle. Nvidia is aware of this current limitation and hopes to further improve PhysX functionality of to allow better PhysX utilization of multi GPUS within the same system"



The Alternate: Ultimately this may not be an acceptable compromise for some. Some may want their SLI rendering and there GPU PhysX processing. This is entirely possible.. See below.





Image



Image



Thoughts: When you add a 9800GTX into the mix. You can keep your SLI rendering modes completely independent of PhysX processing. In this case it free's performance and allows the SLI systems to perform better than they were before. When doing this. Your SLI GPUs do not perform any PhysX processing at all. Which means they are free to do all normal rendering operations why your 3rd GPU takes care of PhysX processing. There are multiple ways to set this up. Ranging from 9600 GTs too GTX 285's. But as a rule of thumb I find it best to keep your dedicated PhysX device with Shader count at the very least half of your primary GPU for optimal performance. Otherwise you may find your performance Decreases in situations like this.





Some Caveats: Sadly you cannot "Assign" A dedicated GPU to do PhysX if it has the same "Device ID" string as the other GPUS, As this will confuse the drivers and cause them to think its an SLI setup. Which could cause problems that I mentioned above. Currently your best bet is to use a different "kind" of GPU.



Update: I added a 295 Quad SLI + 260-216 PhysX. Trying to show the ultimate Nvidia SLI + PhysX configuration. Quad SLI gets a nice boost by adding a 260-216 completely freeing it up the 4 GPUS for rendeirng workload. This setup is probably not practical for most people. But if you have the PSU and cooling to do it then you can achieve some great results.





Mainstream Performance





Image



Thoughts: By popular request I have been asked to include some more lower end performance results. The lower end 9800GTX tells quite a different story than the higher end settings. This hardware manages to be both GPU and PhysX limited it. Adding a 9600GT to the mix allows the GPU to free up its resources and increase its standard rendering performance. Theres not much to say here since lower end setups will probably not run into the same "GPU PhysX" bottlenecks that higher end SLI setups run into. But will also benefit from a lower end GPU PhysX card.

#2
Posted 09/17/2009 12:51 AM   
[b]Overall thoughts and Conclusions[/b]

[img]http://chrisray.soterial.com/Batman/coffeework.jpg[/img]


[b]Final Thoughts and Conclusions[/b]: I found Batman to be an engaging title. I enjoyed it on a gameplay level. And I think thats important to be said. We have alot of games come out today that aren't different or unique. This really breaks away from the first person shooter trends and gives us PC junkies a little console style action. The Story is quite good and the graphics and voice acting is superb. I really enjoyed this title beyond just the PhysX effects. As far as PhysX goes this is one of the first titles that I have seen that "Truly" show cases how PhysX can change a games immersion level. Every Physic effect in this game has been carefully layed out to immerse the user into the game. Some may argue that Sacred 2, Mirrors edge may have offered some "Cheesy" physic effects that were overdone. I think for most this is going to be a game where this argument does not hold water. The PhysX effects are while not gameplay changing, are well implemented for increasing immersion and graphic realism. Its hard not to like them.



[url="http://chrisray.soterial.com/Batman/howjokerfeels.jpg"][img]http://chrisray.soterial.com/Batman/howjokerfeelsthumb.jpg[/img][/url]


[b] Final Note[/b]: I have been up for about 32 hours now working on this and ultimately spend another 6 hours trying to edit ((and probably failing to do so well)). So maybe I'm starting to feel how The Joker feels... :wacko:
Overall thoughts and Conclusions



Image





Final Thoughts and Conclusions: I found Batman to be an engaging title. I enjoyed it on a gameplay level. And I think thats important to be said. We have alot of games come out today that aren't different or unique. This really breaks away from the first person shooter trends and gives us PC junkies a little console style action. The Story is quite good and the graphics and voice acting is superb. I really enjoyed this title beyond just the PhysX effects. As far as PhysX goes this is one of the first titles that I have seen that "Truly" show cases how PhysX can change a games immersion level. Every Physic effect in this game has been carefully layed out to immerse the user into the game. Some may argue that Sacred 2, Mirrors edge may have offered some "Cheesy" physic effects that were overdone. I think for most this is going to be a game where this argument does not hold water. The PhysX effects are while not gameplay changing, are well implemented for increasing immersion and graphic realism. Its hard not to like them.







Image





Final Note: I have been up for about 32 hours now working on this and ultimately spend another 6 hours trying to edit ((and probably failing to do so well)). So maybe I'm starting to feel how The Joker feels... :wacko:

#3
Posted 09/17/2009 02:38 AM   
nice Chris.
I read through all that until I saw the last image with your Nvidia coffee mug and I was more interested in the mug :happy:

so it seems to be better to have a 9800GTX+ do the physics in a GTX280 SLI setup rather than having the GTX280s do the physics as well.
actually those charts tell me a lot, thank you so much Chris for this.

but since I always tend to go for midrange if I for example have a single GTX285 or GTX275 and have a GTS250 or 9800GT or 9600GT doing physX will that be better than having the single GTX285 or GTX275 do everything?
I assume it will be?
nice Chris.

I read through all that until I saw the last image with your Nvidia coffee mug and I was more interested in the mug :happy:



so it seems to be better to have a 9800GTX+ do the physics in a GTX280 SLI setup rather than having the GTX280s do the physics as well.

actually those charts tell me a lot, thank you so much Chris for this.



but since I always tend to go for midrange if I for example have a single GTX285 or GTX275 and have a GTS250 or 9800GT or 9600GT doing physX will that be better than having the single GTX285 or GTX275 do everything?

I assume it will be?

#4
Posted 09/17/2009 04:44 AM   
If you dont take SLI into account. Then yes a single GTS 250 doing all the PhySX processing will be better. Its when you start looking at SLI and the multi GPU combinations that can go with it do you really start to get more interesting. Keep in mind having GTX 275 paired with a GTS 250 would buy you more performance dependent on resolutions and settings. Like 2 GTX 280's with 1 doing PhysX at lower resolutions is more beneficial than SLI. But your performance can vary widely. A Secondary PhysX processor is not always better than having SLI. So if I were you and you were willing to spend a little more money. I'd still go with a second 275 for SLI flexibility and having the option to use a 275 as a PhysX device or SLI rendering. But if you cant do that or dont have an SLI compatible motherboard. Just adding a GTS 250 will boost your performance in place you end up PhysX bound.

The SLI + 9800GTX physx testing was demonstration of what happens when you give something dedicated to do the PhysX and let the SLI cards keep up with SLI renderiing. Hopefully the explanations I provided will give you an idea of what to expect when your actually "GPU PhysX" bound. If you have an SLI system the simplest route is still to add a second GPU of the same type and just disable SLI if you want to use the second card as a pure PhysX device.

Chris
If you dont take SLI into account. Then yes a single GTS 250 doing all the PhySX processing will be better. Its when you start looking at SLI and the multi GPU combinations that can go with it do you really start to get more interesting. Keep in mind having GTX 275 paired with a GTS 250 would buy you more performance dependent on resolutions and settings. Like 2 GTX 280's with 1 doing PhysX at lower resolutions is more beneficial than SLI. But your performance can vary widely. A Secondary PhysX processor is not always better than having SLI. So if I were you and you were willing to spend a little more money. I'd still go with a second 275 for SLI flexibility and having the option to use a 275 as a PhysX device or SLI rendering. But if you cant do that or dont have an SLI compatible motherboard. Just adding a GTS 250 will boost your performance in place you end up PhysX bound.



The SLI + 9800GTX physx testing was demonstration of what happens when you give something dedicated to do the PhysX and let the SLI cards keep up with SLI renderiing. Hopefully the explanations I provided will give you an idea of what to expect when your actually "GPU PhysX" bound. If you have an SLI system the simplest route is still to add a second GPU of the same type and just disable SLI if you want to use the second card as a pure PhysX device.



Chris

#5
Posted 09/17/2009 05:02 AM   
thanks a lot Chris
I'll take your advice into consideration.
Depending on how much money I have I will try and purchase 2xGTX275s.
but since my purchase will most likely be next year those GTX275s will be midrange GTX300 series cards.
and monitor res will most likely be 1680x1050 or 1920x1200. depending on whats available at that time.

32 hours to be awake is overkill.
This physX review will be greatly appreciated by everyone Chris.
Thanks again and have a good rest.
thanks a lot Chris

I'll take your advice into consideration.

Depending on how much money I have I will try and purchase 2xGTX275s.

but since my purchase will most likely be next year those GTX275s will be midrange GTX300 series cards.

and monitor res will most likely be 1680x1050 or 1920x1200. depending on whats available at that time.



32 hours to be awake is overkill.

This physX review will be greatly appreciated by everyone Chris.

Thanks again and have a good rest.

#6
Posted 09/17/2009 05:18 AM   
your time and effort is greatly appreciated...I for one know that doing that level of testing can be worse on you than a marathon gaming session...I myself did allot of testing with dedicated physx cards......I did multiple runs with different main GPU's both single card and 2way sli with and without a dedicated physx card.....My final conclusion was the extra gain wasnt worth the overall cost and stress on your system...

Now after your testing of the Batman AA game, I finally see a game that benifits heavily from a dedicated physx card....Now if they optimize the game more towards sli then my view may change once again...But its good to see a title come out that uses physx as heavily as this one does....

The question here is will we see other games coming out that utilize a dedicated physx card as well as this one....Because to get a dedicated physx card for just one title makes no sense to me ....Lets just hope we see titles come out that have at least the same level of physx details or higher...Then I will feel I can safely advise people that a dedicated physx card is worth there hard earned money.....

And once again many thanks for the dedication and hard work..... /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
your time and effort is greatly appreciated...I for one know that doing that level of testing can be worse on you than a marathon gaming session...I myself did allot of testing with dedicated physx cards......I did multiple runs with different main GPU's both single card and 2way sli with and without a dedicated physx card.....My final conclusion was the extra gain wasnt worth the overall cost and stress on your system...



Now after your testing of the Batman AA game, I finally see a game that benifits heavily from a dedicated physx card....Now if they optimize the game more towards sli then my view may change once again...But its good to see a title come out that uses physx as heavily as this one does....



The question here is will we see other games coming out that utilize a dedicated physx card as well as this one....Because to get a dedicated physx card for just one title makes no sense to me ....Lets just hope we see titles come out that have at least the same level of physx details or higher...Then I will feel I can safely advise people that a dedicated physx card is worth there hard earned money.....



And once again many thanks for the dedication and hard work..... /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />

In Memory Of Chris Arthington "One Cool Cat"

#7
Posted 09/17/2009 01:31 PM   
Very nice review Chris,


I find myself REALLY enjoying this title as well and the benefit of having the PhysX effects certianly does make the game more enveloping and immerses the senses that much more.

As ExG said, it is interesting to see a title, that in some circumstances, actually benefits from a dedicated PhysX processor. I think it's important to understand, however, that in MOST cases a properly setup SLI system will be overall more beneficial, even if it has to be disabled for this title, than that dedicated PhysX GPU setup you described.

One question, and I havn't tried it yet, but does switching the SLI rendering mode to "Single GPU" yield the same effect as having SLI actually disabled when wanting to try to use your slave SLI GPU(s) as PhysX processors? My gut feeling on this is "no" but I am curious to get your input on the matter.

Again, thanx for the 32 hour torture session to bring such valued and interesting results to the table regarding this really interesting title.

~Nutz
Very nice review Chris,





I find myself REALLY enjoying this title as well and the benefit of having the PhysX effects certianly does make the game more enveloping and immerses the senses that much more.



As ExG said, it is interesting to see a title, that in some circumstances, actually benefits from a dedicated PhysX processor. I think it's important to understand, however, that in MOST cases a properly setup SLI system will be overall more beneficial, even if it has to be disabled for this title, than that dedicated PhysX GPU setup you described.



One question, and I havn't tried it yet, but does switching the SLI rendering mode to "Single GPU" yield the same effect as having SLI actually disabled when wanting to try to use your slave SLI GPU(s) as PhysX processors? My gut feeling on this is "no" but I am curious to get your input on the matter.



Again, thanx for the 32 hour torture session to bring such valued and interesting results to the table regarding this really interesting title.



~Nutz

EVGA Classified - e760

Intel i7 980x @ 3.8Ghz

Corsair Cooling Hydro Series H50

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Asus Xonar HDAV1.3 Deluxe



3x EVGA GeForce GTX 580 Superclocked in TriSLI

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#8
Posted 09/17/2009 02:35 PM   
No. You have to disable SLI for it to change how it uses the second card.

Chris
No. You have to disable SLI for it to change how it uses the second card.



Chris

#9
Posted 09/17/2009 03:14 PM   
yea I agree with you EG.
since we all have SLI rigs and/or dedicated cards for PhysX, (well you guys do, me not yet, but soon maybe) it will be awesome to see more games come out to use PhysX as much as Batman AA. I will really spend the cash on a dedicated card to do PhysX if more games use it as good as Batman.
yea I agree with you EG.

since we all have SLI rigs and/or dedicated cards for PhysX, (well you guys do, me not yet, but soon maybe) it will be awesome to see more games come out to use PhysX as much as Batman AA. I will really spend the cash on a dedicated card to do PhysX if more games use it as good as Batman.

#10
Posted 09/17/2009 11:02 PM   
Hmmm, so a PhysX card would give my particular system a 6-8% performance boost, not bad at all, need some more games though, sadley I can't obide 3rd person /no.gif' class='bbc_emoticon' alt=':no:' /> .
Hmmm, so a PhysX card would give my particular system a 6-8% performance boost, not bad at all, need some more games though, sadley I can't obide 3rd person /no.gif' class='bbc_emoticon' alt=':no:' /> .

#11
Posted 09/17/2009 11:29 PM   
Nice work Chris.

Seems that we have come full circle - we are back to having dedicated physx cards again!

I guess we will always have that difficult balance of CPU, GPU, PPU - developers choosing to put more stress on any single point can ultimately crumple an otherwise good system.
Nice work Chris.



Seems that we have come full circle - we are back to having dedicated physx cards again!



I guess we will always have that difficult balance of CPU, GPU, PPU - developers choosing to put more stress on any single point can ultimately crumple an otherwise good system.

#12
Posted 09/18/2009 06:25 AM   
Just never forget. Resolution can always be a defining factor for the best way to configure it :)
Just never forget. Resolution can always be a defining factor for the best way to configure it :)

#13
Posted 09/18/2009 02:03 PM   
I don't understand...

I disabled SLI and still no fps improvements with my GTX 295...

What I'm I doing wrong?
I don't understand...



I disabled SLI and still no fps improvements with my GTX 295...



What I'm I doing wrong?

#14
Posted 09/18/2009 03:53 PM   
What resolution are you running? And settings?
What resolution are you running? And settings?

#15
Posted 09/18/2009 04:09 PM   
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