GeForce 8600GT - OpenGL doesn't work Help Me!!!!!
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Hello,
I have a problem. I wanna use OpenGL drawing in Adobe Photoshop CS4 but it doesn't work. When I instal new GPU driver everything work good but after restart computer OpenGL doesn't work. Please tell me please what I have to do. Thank You

[code]NVIDIA System Information report created on: 09/17/2009 17:02:59

[Display]
Processor: Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz (2338 MHz)
Operating System: Windows Vista (TM) Home Premium, 32-bit (Service Pack 2)
DirectX version: 10.0
GPU processor: GeForce 8600 GT
Driver version: 190.38
Stream processors: 32
Core clock: 540 MHz
Shader clock: 1188 MHz
Memory clock: 700 MHz (1400 MHz data rate)
Memory interface: 128-bit
Total available graphics memory: 1023 MB
Dedicated video memory: 256 MB
System video memory: 0 MB
Shared system memory: 767 MB
Video BIOS version: 60.84.41.00.00
IRQ: 16
Bus: PCI Express x16

[Components]

nvCplUIR.dll 2.5.373.05 NVIDIA Control Panel
nvCpl.cpl 2.7.130.16 NVIDIA Control Panel Applet
nvExpBar.dll 1.4.900.08 NVIDIA Control Panel
nvCplUI.exe 2.7.130.16 NVIDIA Control Panel
nvWSSR.dll 8.15.11.8585 NVIDIA Workstation Server
nvWSS.dll 8.15.11.9038 NVIDIA Workstation Server
nvViTvSR.dll 8.15.11.8585 NVIDIA Video and TV Server
nvViTvS.dll 8.15.11.9038 NVIDIA Video and TV Server
NVSTVIEW.EXE 7.15.11.9038 NVIDIA GeForce 3D Vision
NVSTTEST.EXE 7.15.11.9038 NVIDIA 3D Vision Test Application
NVSTRES.DLL 7.15.11.9038 NVIDIA 3D Vision Module (4347133)
nvDispSR.dll 8.15.11.8585 NVIDIA Display Server
NVMCTRAY.DLL 8.15.11.9038 NVIDIA Media Center Library
nvDispS.dll 8.15.11.9038 NVIDIA Display Server
NVCPL.DLL 8.15.11.9038 NVIDIA Compatible Windows7 Display driver, Version 190.38
PhysX 09.09.0428 NVIDIA PhysX
NVCUDA.DLL 8.15.11.9038 NVIDIA CUDA 2.3 driver
nvGameSR.dll 8.15.11.8585 NVIDIA 3D Settings Server
nvGameS.dll 8.15.11.9038 NVIDIA 3D Settings Server[/code]
Hello,

I have a problem. I wanna use OpenGL drawing in Adobe Photoshop CS4 but it doesn't work. When I instal new GPU driver everything work good but after restart computer OpenGL doesn't work. Please tell me please what I have to do. Thank You



NVIDIA System Information report created on: 09/17/2009 17:02:59



[Display]

Processor: Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz (2338 MHz)

Operating System: Windows Vista (TM) Home Premium, 32-bit (Service Pack 2)

DirectX version: 10.0

GPU processor: GeForce 8600 GT

Driver version: 190.38

Stream processors: 32

Core clock: 540 MHz

Shader clock: 1188 MHz

Memory clock: 700 MHz (1400 MHz data rate)

Memory interface: 128-bit

Total available graphics memory: 1023 MB

Dedicated video memory: 256 MB

System video memory: 0 MB

Shared system memory: 767 MB

Video BIOS version: 60.84.41.00.00

IRQ: 16

Bus: PCI Express x16



[Components]



nvCplUIR.dll 2.5.373.05 NVIDIA Control Panel

nvCpl.cpl 2.7.130.16 NVIDIA Control Panel Applet

nvExpBar.dll 1.4.900.08 NVIDIA Control Panel

nvCplUI.exe 2.7.130.16 NVIDIA Control Panel

nvWSSR.dll 8.15.11.8585 NVIDIA Workstation Server

nvWSS.dll 8.15.11.9038 NVIDIA Workstation Server

nvViTvSR.dll 8.15.11.8585 NVIDIA Video and TV Server

nvViTvS.dll 8.15.11.9038 NVIDIA Video and TV Server

NVSTVIEW.EXE 7.15.11.9038 NVIDIA GeForce 3D Vision

NVSTTEST.EXE 7.15.11.9038 NVIDIA 3D Vision Test Application

NVSTRES.DLL 7.15.11.9038 NVIDIA 3D Vision Module (4347133)

nvDispSR.dll 8.15.11.8585 NVIDIA Display Server

NVMCTRAY.DLL 8.15.11.9038 NVIDIA Media Center Library

nvDispS.dll 8.15.11.9038 NVIDIA Display Server

NVCPL.DLL 8.15.11.9038 NVIDIA Compatible Windows7 Display driver, Version 190.38

PhysX 09.09.0428 NVIDIA PhysX

NVCUDA.DLL 8.15.11.9038 NVIDIA CUDA 2.3 driver

nvGameSR.dll 8.15.11.8585 NVIDIA 3D Settings Server

nvGameS.dll 8.15.11.9038 NVIDIA 3D Settings Server

#1
Posted 09/17/2009 03:22 PM   
[quote name='caslavak' post='589008' date='Sep 17 2009, 04:22 PM']Hello,
I have a problem. I wanna use OpenGL drawing in Adobe Photoshop CS4 but it doesn't work. When I instal new GPU driver everything work good but after restart computer OpenGL doesn't work. Please tell me please what I have to do. Thank You

[code]NVIDIA System Information report created on: 09/17/2009 17:02:59

[Display]
Processor: Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz (2338 MHz)
Operating System: Windows Vista (TM) Home Premium, 32-bit (Service Pack 2)
DirectX version: 10.0
GPU processor: GeForce 8600 GT
Driver version: 190.38
Stream processors: 32
Core clock: 540 MHz
Shader clock: 1188 MHz
Memory clock: 700 MHz (1400 MHz data rate)
Memory interface: 128-bit
Total available graphics memory: 1023 MB
Dedicated video memory: 256 MB
System video memory: 0 MB
Shared system memory: 767 MB
Video BIOS version: 60.84.41.00.00
IRQ: 16
Bus: PCI Express x16

[Components]

nvCplUIR.dll 2.5.373.05 NVIDIA Control Panel
nvCpl.cpl 2.7.130.16 NVIDIA Control Panel Applet
nvExpBar.dll 1.4.900.08 NVIDIA Control Panel
nvCplUI.exe 2.7.130.16 NVIDIA Control Panel
nvWSSR.dll 8.15.11.8585 NVIDIA Workstation Server
nvWSS.dll 8.15.11.9038 NVIDIA Workstation Server
nvViTvSR.dll 8.15.11.8585 NVIDIA Video and TV Server
nvViTvS.dll 8.15.11.9038 NVIDIA Video and TV Server
NVSTVIEW.EXE 7.15.11.9038 NVIDIA GeForce 3D Vision
NVSTTEST.EXE 7.15.11.9038 NVIDIA 3D Vision Test Application
NVSTRES.DLL 7.15.11.9038 NVIDIA 3D Vision Module (4347133)
nvDispSR.dll 8.15.11.8585 NVIDIA Display Server
NVMCTRAY.DLL 8.15.11.9038 NVIDIA Media Center Library
nvDispS.dll 8.15.11.9038 NVIDIA Display Server
NVCPL.DLL 8.15.11.9038 NVIDIA Compatible Windows7 Display driver, Version 190.38
PhysX 09.09.0428 NVIDIA PhysX
NVCUDA.DLL 8.15.11.9038 NVIDIA CUDA 2.3 driver
nvGameSR.dll 8.15.11.8585 NVIDIA 3D Settings Server
nvGameS.dll 8.15.11.9038 NVIDIA 3D Settings Server[/code][/quote]

Hi.
I have the exact same problem, i sit on a 8600GT aswell.
OpenGL works after driver installation, but after i reboot it doesn't and no errors, windows that are to display OpenGL rendered objects show up as solid gray.
This is really ticking me off, since a lot of software, like Photoshop, maya and mudbox, use opengl.. it is frustrating having to reinstall drivers after every reboot..

come to think of it, i had to install DirectX to get mudbox to work and it did, untill i rebooted, and then the same problem...
None of my friends are experiencing this , but they all have gaming setups, they haven't gotten it into their fat sculls that gaming's supposed to be on console...

//LtSqarePants
[quote name='caslavak' post='589008' date='Sep 17 2009, 04:22 PM']Hello,

I have a problem. I wanna use OpenGL drawing in Adobe Photoshop CS4 but it doesn't work. When I instal new GPU driver everything work good but after restart computer OpenGL doesn't work. Please tell me please what I have to do. Thank You



NVIDIA System Information report created on: 09/17/2009 17:02:59



[Display]

Processor: Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz (2338 MHz)

Operating System: Windows Vista (TM) Home Premium, 32-bit (Service Pack 2)

DirectX version: 10.0

GPU processor: GeForce 8600 GT

Driver version: 190.38

Stream processors: 32

Core clock: 540 MHz

Shader clock: 1188 MHz

Memory clock: 700 MHz (1400 MHz data rate)

Memory interface: 128-bit

Total available graphics memory: 1023 MB

Dedicated video memory: 256 MB

System video memory: 0 MB

Shared system memory: 767 MB

Video BIOS version: 60.84.41.00.00

IRQ: 16

Bus: PCI Express x16



[Components]



nvCplUIR.dll 2.5.373.05 NVIDIA Control Panel

nvCpl.cpl 2.7.130.16 NVIDIA Control Panel Applet

nvExpBar.dll 1.4.900.08 NVIDIA Control Panel

nvCplUI.exe 2.7.130.16 NVIDIA Control Panel

nvWSSR.dll 8.15.11.8585 NVIDIA Workstation Server

nvWSS.dll 8.15.11.9038 NVIDIA Workstation Server

nvViTvSR.dll 8.15.11.8585 NVIDIA Video and TV Server

nvViTvS.dll 8.15.11.9038 NVIDIA Video and TV Server

NVSTVIEW.EXE 7.15.11.9038 NVIDIA GeForce 3D Vision

NVSTTEST.EXE 7.15.11.9038 NVIDIA 3D Vision Test Application

NVSTRES.DLL 7.15.11.9038 NVIDIA 3D Vision Module (4347133)

nvDispSR.dll 8.15.11.8585 NVIDIA Display Server

NVMCTRAY.DLL 8.15.11.9038 NVIDIA Media Center Library

nvDispS.dll 8.15.11.9038 NVIDIA Display Server

NVCPL.DLL 8.15.11.9038 NVIDIA Compatible Windows7 Display driver, Version 190.38

PhysX 09.09.0428 NVIDIA PhysX

NVCUDA.DLL 8.15.11.9038 NVIDIA CUDA 2.3 driver

nvGameSR.dll 8.15.11.8585 NVIDIA 3D Settings Server

nvGameS.dll 8.15.11.9038 NVIDIA 3D Settings Server




Hi.

I have the exact same problem, i sit on a 8600GT aswell.

OpenGL works after driver installation, but after i reboot it doesn't and no errors, windows that are to display OpenGL rendered objects show up as solid gray.

This is really ticking me off, since a lot of software, like Photoshop, maya and mudbox, use opengl.. it is frustrating having to reinstall drivers after every reboot..



come to think of it, i had to install DirectX to get mudbox to work and it did, untill i rebooted, and then the same problem...

None of my friends are experiencing this , but they all have gaming setups, they haven't gotten it into their fat sculls that gaming's supposed to be on console...



//LtSqarePants

#2
Posted 01/27/2010 10:09 AM   
use nhancer to ensure extension limit is disabled.
using nhancer to create a extension limit with the value FFFF will also help.


[quote]None of my friends are experiencing this , but they all have gaming setups, they haven't gotten it into their fat sculls that gaming's supposed to be on console...[/quote]

spoken like a true photoshop whore.
use nhancer to ensure extension limit is disabled.

using nhancer to create a extension limit with the value FFFF will also help.





None of my friends are experiencing this , but they all have gaming setups, they haven't gotten it into their fat sculls that gaming's supposed to be on console...




spoken like a true photoshop whore.

#3
Posted 01/27/2010 12:00 PM   
[quote name='bigirb2006' post='989930' date='Jan 27 2010, 01:00 PM']spoken like a true photoshop whore.[/quote]

thanx, I guess...

BTW, it didn't work, but i do appreciate your time and effort.

//SqarePants
[quote name='bigirb2006' post='989930' date='Jan 27 2010, 01:00 PM']spoken like a true photoshop whore.



thanx, I guess...



BTW, it didn't work, but i do appreciate your time and effort.



//SqarePants

#4
Posted 01/27/2010 05:36 PM   
lol, Can you install Realtech VR's opengl extension viewer? (Gpu Caps viewer will be handy also)
lol, Can you install Realtech VR's opengl extension viewer? (Gpu Caps viewer will be handy also)

#5
Posted 01/28/2010 04:40 AM   
[quote name='bigirb2006' post='990541' date='Jan 28 2010, 05:40 AM']lol, Can you install Realtech VR's opengl extension viewer? (Gpu Caps viewer will be handy also)[/quote]

I have Gpu Caps viewer installed, and i will install VR's opengl extension viewer when i get home from "work".
What am i looking for?


I've been using gpu caps viewer to run opengl demos to make sure opengl is runing properly, it's a lot faster to do, than starting PS or Maya.

Do you think this is in anyway conected to hardware, my graphicscard or other? the reason i ask is that i'm not happy with the performance when it does work... (if it , when i do get opengl generated object presentation, is working properly). I just got the graphics card cuz it was cheap and fan-free.


again, thanx for your help

//the Lt.
[quote name='bigirb2006' post='990541' date='Jan 28 2010, 05:40 AM']lol, Can you install Realtech VR's opengl extension viewer? (Gpu Caps viewer will be handy also)



I have Gpu Caps viewer installed, and i will install VR's opengl extension viewer when i get home from "work".

What am i looking for?





I've been using gpu caps viewer to run opengl demos to make sure opengl is runing properly, it's a lot faster to do, than starting PS or Maya.



Do you think this is in anyway conected to hardware, my graphicscard or other? the reason i ask is that i'm not happy with the performance when it does work... (if it , when i do get opengl generated object presentation, is working properly). I just got the graphics card cuz it was cheap and fan-free.





again, thanx for your help



//the Lt.

#6
Posted 01/28/2010 09:38 AM   
I'm just trying to ascertain if the issue is setting, or driver wise.

having the information from realtech vr will help, especially if it says theres only opengl 1 capability or something.
I'm just trying to ascertain if the issue is setting, or driver wise.



having the information from realtech vr will help, especially if it says theres only opengl 1 capability or something.

#7
Posted 01/28/2010 09:50 AM   
[quote name='bigirb2006' post='990669' date='Jan 28 2010, 10:50 AM']I'm just trying to ascertain if the issue is setting, or driver wise.

having the information from realtech vr will help, especially if it says theres only opengl 1 capability or something.[/quote]

OK.

will post the result when i get it...

//LtSqarePants
[quote name='bigirb2006' post='990669' date='Jan 28 2010, 10:50 AM']I'm just trying to ascertain if the issue is setting, or driver wise.



having the information from realtech vr will help, especially if it says theres only opengl 1 capability or something.



OK.



will post the result when i get it...



//LtSqarePants

#8
Posted 01/28/2010 10:16 AM   
so is it the "Report" that might be interesting from Extension Viewer?
so is it the "Report" that might be interesting from Extension Viewer?

#9
Posted 01/28/2010 06:47 PM   
Yep, and the extension count
Yep, and the extension count

#10
Posted 01/28/2010 07:11 PM   
[codebox]
Renderer: GeForce 8600 GT/PCI/SSE2
Vendor: NVIDIA Corporation
Memory: 512 MB
Version: 3.2.0
Shading language version: 1.50 NVIDIA via Cg compiler


Max texture size: 8192 x 8192
Max texture coordinates: 8
Max vertex texture image units: 32
Max texture image units: 32
Max geometry texture units: 32
Max anisotropic filtering value: 16
Max number of light sources: 8
Max viewport size: 8192 x 8192
Max uniform vertex components: 4096
Max uniform fragment components: 4096
Max geometry uniform components: 2048
Max varying floats: 0
Max samples: 16
Max draw buffers: 8


Extensions: 196

GL_ARB_color_buffer_float
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXTX_framebuffer_mixed_formats
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_NV_float_buffer
WGL_NV_multisample_coverage
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle

Core features
v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 10/10)
v2.1 (100 % - 3/3)
v3.0 (100 % - 23/23)
v3.1 (100 % - 8/8)
v3.2 (100 % - 9/9)

OpenGL driver version check (Current: 3.2.0, Latest known: 8.17.11.9562):
Outdated version of display drivers detected
According the database, you are might be not using the latest version of display drivers for your video card.

No ICD registry entry
The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename.

Compiled vertex array support
This feature improves OpenGL performance by using video memory to cache transformed vertices.

Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.

Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.

S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.

Vertex array range support
This feature improves performance in some applications by using AGP for dynamic vertex transformation.

Texture edge clamp support
This feature improves texturing quality by adding clamping control to edge texel filtering.

Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)

Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.

Occlusion test support
This feature provides hardware accelerated culling for objects.

Point sprite support
This feature improves performance in some particle systems.

OpenGL Shading Language support
This feature enables high level shading language for shaders.

Frame buffer object support
This feature enables render to texture functionality.

Extension verification:
GL_ARB_uniform_buffer_object has the entry point GetIntegeri_v missing!
GL_ARB_uniform_buffer_object has the entry point UniformBlockBinding missing!
GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT
GL_EXT_copy_texture was not found, but has the entry point glCopyTexSubImage3DEXT
GL_EXT_paletted_texture was not found, but has the entry point glColorTableEXT
GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableEXT
GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterfvEXT
GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterivEXT
GL_EXT_subtexture was not found, but has the entry point glTexSubImage3DEXT
GL_KTX_buffer_region has the entry point glBufferRegionEnabledEXT missing!
GL_KTX_buffer_region has the entry point glDeleteBufferRegionEXT missing!
GL_KTX_buffer_region has the entry point glDrawBufferRegionEXT missing!
GL_KTX_buffer_region has the entry point glNewBufferRegionEXT missing!
GL_KTX_buffer_region has the entry point glReadBufferRegionEXT missing!
GL_NV_geometry_program4 was not found, but has the entry point glProgramVertexLimitNV
GL_NV_half_float has the entry point glVertexWeighthNV missing!
GL_NV_half_float has the entry point glVertexWeighthvNV missing!
GL_NV_present_video was not found, but has the entry point glGetVideoi64vNV
GL_NV_present_video was not found, but has the entry point glGetVideoivNV
GL_NV_present_video was not found, but has the entry point glGetVideoui64vNV
GL_NV_present_video was not found, but has the entry point glGetVideouivNV
GL_NV_present_video was not found, but has the entry point glPresentFrameDualFillNV
GL_NV_present_video was not found, but has the entry point glPresentFrameKeyedNV
WGL_NV_vertex_array_range was not found, but has the entry point wglAllocateMemoryNV
WGL_NV_vertex_array_range was not found, but has the entry point wglFreeMemoryNV
WGL_NV_video_output was not found, but has the entry point wglBindVideoImageNV
WGL_NV_video_output was not found, but has the entry point wglGetVideoDeviceNV
WGL_NV_video_output was not found, but has the entry point wglGetVideoInfoNV
WGL_NV_video_output was not found, but has the entry point wglReleaseVideoDeviceNV
WGL_NV_video_output was not found, but has the entry point wglReleaseVideoImageNV
WGL_NV_video_output was not found, but has the entry point wglSendPbufferToVideoNV
GL_ARB_compatibility was not found, but is available in driver version 8.17.11.9562


[/codebox]

extension count?
[codebox]

Renderer: GeForce 8600 GT/PCI/SSE2

Vendor: NVIDIA Corporation

Memory: 512 MB

Version: 3.2.0

Shading language version: 1.50 NVIDIA via Cg compiler





Max texture size: 8192 x 8192

Max texture coordinates: 8

Max vertex texture image units: 32

Max texture image units: 32

Max geometry texture units: 32

Max anisotropic filtering value: 16

Max number of light sources: 8

Max viewport size: 8192 x 8192

Max uniform vertex components: 4096

Max uniform fragment components: 4096

Max geometry uniform components: 2048

Max varying floats: 0

Max samples: 16

Max draw buffers: 8





Extensions: 196



GL_ARB_color_buffer_float

GL_ARB_copy_buffer

GL_ARB_depth_buffer_float

GL_ARB_depth_clamp

GL_ARB_depth_texture

GL_ARB_draw_buffers

GL_ARB_draw_elements_base_vertex

GL_ARB_draw_instanced

GL_ARB_fragment_coord_conventions

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_framebuffer_object

GL_ARB_framebuffer_sRGB

GL_ARB_geometry_shader4

GL_ARB_half_float_pixel

GL_ARB_half_float_vertex

GL_ARB_imaging

GL_ARB_map_buffer_range

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_provoking_vertex

GL_ARB_seamless_cube_map

GL_ARB_shader_objects

GL_ARB_shading_language_100

GL_ARB_shadow

GL_ARB_sync

GL_ARB_texture_border_clamp

GL_ARB_texture_buffer_object

GL_ARB_texture_compression

GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_float

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two

GL_ARB_texture_rectangle

GL_ARB_texture_rg

GL_ARB_transpose_matrix

GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra

GL_ARB_vertex_array_object

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_window_pos

GL_ATI_draw_buffers

GL_ATI_texture_float

GL_ATI_texture_mirror_once

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_bindable_uniform

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_Cg_shader

GL_EXT_compiled_vertex_array

GL_EXT_depth_bounds_test

GL_EXT_direct_state_access

GL_EXT_draw_buffers2

GL_EXT_draw_instanced

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB

GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters

GL_EXT_gpu_shader4

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_float

GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

GL_EXT_provoking_vertex

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color

GL_EXT_shadow_funcs

GL_EXT_stencil_two_side

GL_EXT_stencil_wrap

GL_EXT_texture3D

GL_EXT_texture_array

GL_EXT_texture_buffer_object

GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_add

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

GL_EXT_texture_object

GL_EXT_texture_shared_exponent

GL_EXT_texture_sRGB

GL_EXT_texture_swizzle

GL_EXT_timer_query

GL_EXT_vertex_array

GL_EXT_vertex_array_bgra

GL_EXTX_framebuffer_mixed_formats

GL_IBM_rasterpos_clip

GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region

GL_NV_blend_square

GL_NV_conditional_render

GL_NV_copy_depth_to_color

GL_NV_copy_image

GL_NV_depth_buffer_float

GL_NV_depth_clamp

GL_NV_explicit_multisample

GL_NV_fence

GL_NV_float_buffer

GL_NV_fog_distance

GL_NV_fragment_program

GL_NV_fragment_program2

GL_NV_fragment_program_option

GL_NV_framebuffer_multisample_coverage

GL_NV_geometry_shader4

GL_NV_gpu_program4

GL_NV_half_float

GL_NV_light_max_exponent

GL_NV_multisample_coverage

GL_NV_multisample_filter_hint

GL_NV_occlusion_query

GL_NV_packed_depth_stencil

GL_NV_parameter_buffer_object

GL_NV_parameter_buffer_object2

GL_NV_pixel_data_range

GL_NV_point_sprite

GL_NV_primitive_restart

GL_NV_register_combiners

GL_NV_register_combiners2

GL_NV_shader_buffer_load

GL_NV_texgen_reflection

GL_NV_texture_barrier

GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4

GL_NV_texture_expand_normal

GL_NV_texture_rectangle

GL_NV_texture_shader

GL_NV_texture_shader2

GL_NV_texture_shader3

GL_NV_transform_feedback

GL_NV_vertex_array_range

GL_NV_vertex_array_range2

GL_NV_vertex_buffer_unified_memory

GL_NV_vertex_program

GL_NV_vertex_program1_1

GL_NV_vertex_program2

GL_NV_vertex_program2_option

GL_NV_vertex_program3

GL_NVX_conditional_render

GL_S3_s3tc

GL_SGIS_generate_mipmap

GL_SGIS_texture_lod

GL_SGIX_depth_texture

GL_SGIX_shadow

GL_SUN_slice_accum

GL_WIN_swap_hint

WGL_ARB_buffer_region

WGL_ARB_create_context

WGL_ARB_create_context_profile

WGL_ARB_extensions_string

WGL_ARB_make_current_read

WGL_ARB_multisample

WGL_ARB_pbuffer

WGL_ARB_pixel_format

WGL_ARB_pixel_format_float

WGL_ARB_render_texture

WGL_ATI_pixel_format_float

WGL_EXT_extensions_string

WGL_EXT_framebuffer_sRGB

WGL_EXT_pixel_format_packed_float

WGL_EXT_swap_control

WGL_NV_float_buffer

WGL_NV_multisample_coverage

WGL_NV_render_depth_texture

WGL_NV_render_texture_rectangle



Core features

v1.1 (100 % - 7/7)

v1.2 (100 % - 8/8)

v1.3 (100 % - 9/9)

v1.4 (100 % - 15/15)

v1.5 (100 % - 3/3)

v2.0 (100 % - 10/10)

v2.1 (100 % - 3/3)

v3.0 (100 % - 23/23)

v3.1 (100 % - 8/8)

v3.2 (100 % - 9/9)



OpenGL driver version check (Current: 3.2.0, Latest known: 8.17.11.9562):

Outdated version of display drivers detected

According the database, you are might be not using the latest version of display drivers for your video card.



No ICD registry entry

The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename.



Compiled vertex array support

This feature improves OpenGL performance by using video memory to cache transformed vertices.



Multitexture support

This feature accelerates complex rendering such as lightmaps or environment mapping.



Secondary color support

This feature provides an alternate method of coloring specular highlights on polygons.



S3TC compression support

This feature improves texture mapping performance in some applications by using lossy compression.



Vertex array range support

This feature improves performance in some applications by using AGP for dynamic vertex transformation.



Texture edge clamp support

This feature improves texturing quality by adding clamping control to edge texel filtering.



Vertex program support

This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)



Fragment program support

This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)



Texture anisotropic filtering support

This feature improves the quality of texture mapping on oblique surfaces.



Occlusion test support

This feature provides hardware accelerated culling for objects.



Point sprite support

This feature improves performance in some particle systems.



OpenGL Shading Language support

This feature enables high level shading language for shaders.



Frame buffer object support

This feature enables render to texture functionality.



Extension verification:

GL_ARB_uniform_buffer_object has the entry point GetIntegeri_v missing!

GL_ARB_uniform_buffer_object has the entry point UniformBlockBinding missing!

GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT

GL_EXT_copy_texture was not found, but has the entry point glCopyTexSubImage3DEXT

GL_EXT_paletted_texture was not found, but has the entry point glColorTableEXT

GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableEXT

GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterfvEXT

GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterivEXT

GL_EXT_subtexture was not found, but has the entry point glTexSubImage3DEXT

GL_KTX_buffer_region has the entry point glBufferRegionEnabledEXT missing!

GL_KTX_buffer_region has the entry point glDeleteBufferRegionEXT missing!

GL_KTX_buffer_region has the entry point glDrawBufferRegionEXT missing!

GL_KTX_buffer_region has the entry point glNewBufferRegionEXT missing!

GL_KTX_buffer_region has the entry point glReadBufferRegionEXT missing!

GL_NV_geometry_program4 was not found, but has the entry point glProgramVertexLimitNV

GL_NV_half_float has the entry point glVertexWeighthNV missing!

GL_NV_half_float has the entry point glVertexWeighthvNV missing!

GL_NV_present_video was not found, but has the entry point glGetVideoi64vNV

GL_NV_present_video was not found, but has the entry point glGetVideoivNV

GL_NV_present_video was not found, but has the entry point glGetVideoui64vNV

GL_NV_present_video was not found, but has the entry point glGetVideouivNV

GL_NV_present_video was not found, but has the entry point glPresentFrameDualFillNV

GL_NV_present_video was not found, but has the entry point glPresentFrameKeyedNV

WGL_NV_vertex_array_range was not found, but has the entry point wglAllocateMemoryNV

WGL_NV_vertex_array_range was not found, but has the entry point wglFreeMemoryNV

WGL_NV_video_output was not found, but has the entry point wglBindVideoImageNV

WGL_NV_video_output was not found, but has the entry point wglGetVideoDeviceNV

WGL_NV_video_output was not found, but has the entry point wglGetVideoInfoNV

WGL_NV_video_output was not found, but has the entry point wglReleaseVideoDeviceNV

WGL_NV_video_output was not found, but has the entry point wglReleaseVideoImageNV

WGL_NV_video_output was not found, but has the entry point wglSendPbufferToVideoNV

GL_ARB_compatibility was not found, but is available in driver version 8.17.11.9562





[/codebox]



extension count?

#11
Posted 01/28/2010 07:28 PM   
Well, according to that OpenGL is fully enabled, not extension limited at all and should work fine. That it doesn't.....

Are you using multiple monitors?, it might help to set multimonitor acceleration to single display.
Well, according to that OpenGL is fully enabled, not extension limited at all and should work fine. That it doesn't.....



Are you using multiple monitors?, it might help to set multimonitor acceleration to single display.

#12
Posted 01/29/2010 06:48 AM   
[quote name='bigirb2006' post='991262' date='Jan 29 2010, 07:48 AM']Well, according to that OpenGL is fully enabled, not extension limited at all and should work fine. That it doesn't.....

Are you using multiple monitors?, it might help to set multimonitor acceleration to single display.[/quote]
I am using multiple monitors, (of course i am, I'm a photoshop whore, right?), so....

so is it Multi-display/mixed GPU acceleration? there's 3 settings.... i'm gonna try them out....

thnx

//Pants
[quote name='bigirb2006' post='991262' date='Jan 29 2010, 07:48 AM']Well, according to that OpenGL is fully enabled, not extension limited at all and should work fine. That it doesn't.....



Are you using multiple monitors?, it might help to set multimonitor acceleration to single display.

I am using multiple monitors, (of course i am, I'm a photoshop whore, right?), so....



so is it Multi-display/mixed GPU acceleration? there's 3 settings.... i'm gonna try them out....



thnx



//Pants

#13
Posted 01/29/2010 07:32 AM   
[quote name='LtSqarePants' post='991280' date='Jan 29 2010, 08:32 AM']so is it Multi-display/mixed GPU acceleration? there's 3 settings.... i'm gonna try them out....[/quote]

none of them work...
[quote name='LtSqarePants' post='991280' date='Jan 29 2010, 08:32 AM']so is it Multi-display/mixed GPU acceleration? there's 3 settings.... i'm gonna try them out....



none of them work...

#14
Posted 01/29/2010 02:55 PM   
ok, lets try this,

Uninstall the driver.
Delete any leftovers at C:\ProgramData\Nvidia

and delete all the nv_disp.inf folders in C:\windows\System32\DriverStore\FileRepository (you will need the Take Ownership reg hack for this)

Reboot, and let windows install the nvlh driver.
when this is done it'll probably need another reboot, so do that, and then install the Nvidia driver.
then report back on any changes.
ok, lets try this,



Uninstall the driver.

Delete any leftovers at C:\ProgramData\Nvidia



and delete all the nv_disp.inf folders in C:\windows\System32\DriverStore\FileRepository (you will need the Take Ownership reg hack for this)



Reboot, and let windows install the nvlh driver.

when this is done it'll probably need another reboot, so do that, and then install the Nvidia driver.

then report back on any changes.

#15
Posted 01/29/2010 04:34 PM   
  1 / 2    
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