badly needed new driver feature Please, ask for it to nvidia (and even maybe ati)
Probably Nvidia developers have really high quality monitors, bu I have found that a lot (almost all I had seen) new LCD monitors suffer from Ghosting.

Even when vendors promises 5 ms "response time", images rest a lot of time on LCD screens, and fast framerating games show 2 or more frames superposing.

for that reason, they are exhibited with static, or slow motion images.

It renders games blurred (i don't mean intentionally blurred with blur effect).

a solution would be a driver calibration tool to measure the amount of blurring, and substract from each new rendered frame, a dimmed percentage of the former frame (the dimming percentage should be interpolated from a curve in function of the time lag since the latest frame). Even some CRT monitors in sale today would benefit from it, is easy to program, and a really quality enhancer who AMD does not have.

here is an article showing the problem:
[url="http://www.anandtech.com/displays/showdoc.aspx?i=3584&p=4#comments"]http://www.anandtech.com/displays/showdoc....mp;p=4#comments[/url]

and this ghosting is exactly what I see on most LCD:
[url="http://images.anandtech.com/reviews/monitor/2009/benq-fp241vw/benq-fp241vw-responsetime-sm.jpg"]http://images.anandtech.com/reviews/monito...onsetime-sm.jpg[/url]

See the plants on the background. Game ruined!
[url="http://img.photobucket.com/albums/v722/wtfer/yellowlag-DSCF6223.jpg"]http://img.photobucket.com/albums/v722/wtf...ag-DSCF6223.jpg[/url]

please, do NOT answer about response times published by LCD vendors, most of them are lies, and most users do not see the ghost until they ahve already payed for the monitor.

this is an overlooked, common problem, and needs a solution.
Probably Nvidia developers have really high quality monitors, bu I have found that a lot (almost all I had seen) new LCD monitors suffer from Ghosting.



Even when vendors promises 5 ms "response time", images rest a lot of time on LCD screens, and fast framerating games show 2 or more frames superposing.



for that reason, they are exhibited with static, or slow motion images.



It renders games blurred (i don't mean intentionally blurred with blur effect).



a solution would be a driver calibration tool to measure the amount of blurring, and substract from each new rendered frame, a dimmed percentage of the former frame (the dimming percentage should be interpolated from a curve in function of the time lag since the latest frame). Even some CRT monitors in sale today would benefit from it, is easy to program, and a really quality enhancer who AMD does not have.



here is an article showing the problem:

http://www.anandtech.com/displays/showdoc....mp;p=4#comments



and this ghosting is exactly what I see on most LCD:

http://images.anandtech.com/reviews/monito...onsetime-sm.jpg



See the plants on the background. Game ruined!

http://img.photobucket.com/albums/v722/wtf...ag-DSCF6223.jpg



please, do NOT answer about response times published by LCD vendors, most of them are lies, and most users do not see the ghost until they ahve already payed for the monitor.



this is an overlooked, common problem, and needs a solution.

#1
Posted 06/18/2009 12:52 AM   
[quote name='marraco' post='553934' date='Jun 17 2009, 09:52 PM']Probably Nvidia developers have really high quality monitors, bu I have found that a lot (almost all I had seen) new LCD monitors suffer from Ghosting.

Even when vendors promises 5 ms "response time", images rest a lot of time on LCD screens, and fast framerating games show 2 or more frames superposing.

for that reason, they are exhibited with static, or slow motion images.

It renders games blurred (i don't mean intentionally blurred with blur effect).

a solution would be a driver calibration tool to measure the amount of blurring, and substract from each new rendered frame, a dimmed percentage of the former frame (the dimming percentage should be interpolated from a curve in function of the time lag since the latest frame). Even some CRT monitors in sale today would benefit from it, is easy to program, and a really quality enhancer who AMD does not have.

here is an article showing the problem:
[url="http://www.anandtech.com/displays/showdoc.aspx?i=3584&p=4#comments"]http://www.anandtech.com/displays/showdoc....mp;p=4#comments[/url]

and this ghosting is exactly what I see on most LCD:
[url="http://images.anandtech.com/reviews/monitor/2009/benq-fp241vw/benq-fp241vw-responsetime-sm.jpg"]http://images.anandtech.com/reviews/monito...onsetime-sm.jpg[/url]

please, do NOT answer about response times published by LCD vendors, most of them are lies, and most users do not see the ghost until they ahve already payed for the monitor.

this is an overlooked, common problem, and needs a solution.[/quote]
If you run any lcd at 60hz it will have ghosting despite of its response time. Use 75hz to see its real response time.
[quote name='marraco' post='553934' date='Jun 17 2009, 09:52 PM']Probably Nvidia developers have really high quality monitors, bu I have found that a lot (almost all I had seen) new LCD monitors suffer from Ghosting.



Even when vendors promises 5 ms "response time", images rest a lot of time on LCD screens, and fast framerating games show 2 or more frames superposing.



for that reason, they are exhibited with static, or slow motion images.



It renders games blurred (i don't mean intentionally blurred with blur effect).



a solution would be a driver calibration tool to measure the amount of blurring, and substract from each new rendered frame, a dimmed percentage of the former frame (the dimming percentage should be interpolated from a curve in function of the time lag since the latest frame). Even some CRT monitors in sale today would benefit from it, is easy to program, and a really quality enhancer who AMD does not have.



here is an article showing the problem:

http://www.anandtech.com/displays/showdoc....mp;p=4#comments



and this ghosting is exactly what I see on most LCD:

http://images.anandtech.com/reviews/monito...onsetime-sm.jpg



please, do NOT answer about response times published by LCD vendors, most of them are lies, and most users do not see the ghost until they ahve already payed for the monitor.



this is an overlooked, common problem, and needs a solution.

If you run any lcd at 60hz it will have ghosting despite of its response time. Use 75hz to see its real response time.

#2
Posted 06/18/2009 01:14 AM   
[quote name='filipetolhuizen' post='553940' date='Jun 17 2009, 10:14 PM']If you run any lcd at 60hz it will have ghosting despite of its response time. Use 75hz to see its real response time.[/quote]I had just double checked it on a Samsung SyncMaster 943 NWX. I tried any refresh rate from 59 to 75 hz, and got no enhancement.

I ever setup refresh rates to max, and found the ghosting on almost any LCD.
[quote name='filipetolhuizen' post='553940' date='Jun 17 2009, 10:14 PM']If you run any lcd at 60hz it will have ghosting despite of its response time. Use 75hz to see its real response time.I had just double checked it on a Samsung SyncMaster 943 NWX. I tried any refresh rate from 59 to 75 hz, and got no enhancement.



I ever setup refresh rates to max, and found the ghosting on almost any LCD.

#3
Posted 06/18/2009 01:27 AM   
I got an asnwer from ATI:

[url="http://forums.amd.com/game/messageview.cfm?catid=279&threadid=115161&forumid=11"]http://forums.amd.com/game/messageview.cfm...&forumid=11[/url]

It looks like there is already driver support for it at least for video, but I think that the real important implementation is for games. It can generate buzz.

Sadly, my geforce does not support it.... ¿yet?


I would thank at least a "we will study the factibility" from vidia :(
I got an asnwer from ATI:



http://forums.amd.com/game/messageview.cfm...&forumid=11



It looks like there is already driver support for it at least for video, but I think that the real important implementation is for games. It can generate buzz.



Sadly, my geforce does not support it.... ¿yet?





I would thank at least a "we will study the factibility" from vidia :(

#4
Posted 06/24/2009 02:02 AM   
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