Playstation Emulators in 3D
Are there any Playstation emulators that work in Stereo 3D? I'm particularly interested in PS One (PS1 / PSX) at the moment, but feel free to share if you've got a PS2 emulator working as well.

Thanks!
Are there any Playstation emulators that work in Stereo 3D? I'm particularly interested in PS One (PS1 / PSX) at the moment, but feel free to share if you've got a PS2 emulator working as well.



Thanks!

#1
Posted 04/18/2008 07:07 AM   
Many emulators are able to use different plugins for graphics, sounds, inputs etc. If an emulator doesn't work with one special graphic plugin you could try another one. I once was able to run mario64 (either project64 or nemu64) in 3d (blocky with artifacts and textures "hanging around"). Can't remember which graphic-driver/plugin combo i used since i'm not able to do the same today. :(

For psx-games i suggest using epsxe and with that try different graphic plugins. Who knows, maybe you hit black gold. ;)

So far i don't know any good ps2 emu that runs commercial games yet.

cheers
Many emulators are able to use different plugins for graphics, sounds, inputs etc. If an emulator doesn't work with one special graphic plugin you could try another one. I once was able to run mario64 (either project64 or nemu64) in 3d (blocky with artifacts and textures "hanging around"). Can't remember which graphic-driver/plugin combo i used since i'm not able to do the same today. :(



For psx-games i suggest using epsxe and with that try different graphic plugins. Who knows, maybe you hit black gold. ;)



So far i don't know any good ps2 emu that runs commercial games yet.



cheers

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#2
Posted 04/19/2008 10:44 AM   
I played a little Final Fantasy X on PCSX2 on my Core 2 E6600. It was playable, but I doupt that's true for all games.

Someone made a video toturial for using that emu on [url="http://www.youtube.com/watch?v=eqXp65lW-SE"]youtube[/url].

[url="http://www.youtube.com/watch?v=H1lX6IiryOM&feature=related"]Here's[/url] a video of someone playing FFX.
I played a little Final Fantasy X on PCSX2 on my Core 2 E6600. It was playable, but I doupt that's true for all games.



Someone made a video toturial for using that emu on rel="nofollow" target = "_blank">youtube.



rel="nofollow" target = "_blank">Here's a video of someone playing FFX.

#3
Posted 04/19/2008 12:05 PM   
[quote name='anss123' date='Apr 19 2008, 04:05 AM']I played a little Final Fantasy X on PCSX2 on my Core 2 E6600. It was playable, but I doupt that's true for all games.

Someone made a video toturial for using that emu on [url="http://www.youtube.com/watch?v=eqXp65lW-SE"]youtube[/url].

[url="http://www.youtube.com/watch?v=H1lX6IiryOM&feature=related"]Here's[/url] a video of someone playing FFX.
[right][snapback]364842[/snapback][/right]
[/quote]
PCSX2 is a Playstation [u][b]2[/b][/u] emulator, Subwoofa was asking about Playstation [u][b]1[/b][/u] emulators.

AFAIK, Bleem is the only PS1 emulator which renders scenes in a stereoscopy-friendly manner. I know for sure that ePSXe does NOT work in stereoscopy.
[quote name='anss123' date='Apr 19 2008, 04:05 AM']I played a little Final Fantasy X on PCSX2 on my Core 2 E6600. It was playable, but I doupt that's true for all games.



Someone made a video toturial for using that emu on rel="nofollow" target = "_blank">youtube.



rel="nofollow" target = "_blank">Here's a video of someone playing FFX.

[snapback]364842[/snapback]




PCSX2 is a Playstation 2 emulator, Subwoofa was asking about Playstation 1 emulators.



AFAIK, Bleem is the only PS1 emulator which renders scenes in a stereoscopy-friendly manner. I know for sure that ePSXe does NOT work in stereoscopy.

#4
Posted 04/22/2008 02:48 PM   
[quote name='Devil Master' date='Apr 22 2008, 07:48 AM']PCSX2 is a Playstation [u][b]2[/b][/u] emulator, Subwoofa was asking about Playstation [u][b]1[/b][/u] emulators.

AFAIK, Bleem is the only PS1 emulator which renders scenes in a stereoscopy-friendly manner. I know for sure that ePSXe does NOT work in stereoscopy.
[right][snapback]366725[/snapback][/right]
[/quote]
Yes, thanks! I might try bleem, but first, how you know [i]for sure[/i] that ePSXe doesn't work in stereo? There are [i]a lot[/i] of graphics plugins and configurations to try, and so I was going to try to find the holy grail as Likay suggested. What is the reason my quest is so hopeless?
[quote name='Devil Master' date='Apr 22 2008, 07:48 AM']PCSX2 is a Playstation 2 emulator, Subwoofa was asking about Playstation 1 emulators.



AFAIK, Bleem is the only PS1 emulator which renders scenes in a stereoscopy-friendly manner. I know for sure that ePSXe does NOT work in stereoscopy.

[snapback]366725[/snapback]




Yes, thanks! I might try bleem, but first, how you know for sure that ePSXe doesn't work in stereo? There are a lot of graphics plugins and configurations to try, and so I was going to try to find the holy grail as Likay suggested. What is the reason my quest is so hopeless?

#5
Posted 04/22/2008 06:15 PM   
[quote name='subwoofa' date='Apr 22 2008, 10:15 AM']Yes, thanks!  I might try bleem, but first, how you know [i]for sure[/i] that ePSXe doesn't work in stereo?
[right][snapback]366811[/snapback][/right]
[/quote]
I tested the following plugins with ePSXe:

Pete's OpenGL2 driver 2.8
Pete's OpenGL driver 1.76
Pete's Direct3D driver 1.76
Pete's DX6 Direct3D driver 1.76
Segu Direct3D Driver 1.3
Tratax 3DFX Glide Renderer 1.8 (with dgVoodoo wrapper)

and none of them gives a stereoscopic effect.

I mailed Pete Bernert about this, and he says the video plugin receives already transformed coordinates from the ePSXe executable, so it does not process any information about depth.
[quote name='subwoofa' date='Apr 22 2008, 10:15 AM']Yes, thanks!  I might try bleem, but first, how you know for sure that ePSXe doesn't work in stereo?

[snapback]366811[/snapback]




I tested the following plugins with ePSXe:



Pete's OpenGL2 driver 2.8

Pete's OpenGL driver 1.76

Pete's Direct3D driver 1.76

Pete's DX6 Direct3D driver 1.76

Segu Direct3D Driver 1.3

Tratax 3DFX Glide Renderer 1.8 (with dgVoodoo wrapper)



and none of them gives a stereoscopic effect.



I mailed Pete Bernert about this, and he says the video plugin receives already transformed coordinates from the ePSXe executable, so it does not process any information about depth.

#6
Posted 04/22/2008 07:34 PM   
[quote name='Devil Master' date='Apr 22 2008, 12:34 PM']I mailed Pete Bernert about this, and he says the video plugin receives already transformed coordinates from the ePSXe executable, so it does not process any information about depth.
[right][snapback]366847[/snapback][/right]
[/quote]
Bummer! Thanks, though. After some more research I saw some posts at [url="http://www.razyboard.com/system/morethread-floating-point-request-pete_bernert-41709-852837-0.html"]Pete's Messageboard Forum[/url] that suggest this as well.

I might be wrong but this seems to be the standard of most PSX emulators, where the GPU (plugin) is not receiving true 3D data. I suppose this reflects the limitations of the original GPU, and to date it appears that the psx emu community has concluded that the benefits do warrant the changes in emulator code.
[quote name='Devil Master' date='Apr 22 2008, 12:34 PM']I mailed Pete Bernert about this, and he says the video plugin receives already transformed coordinates from the ePSXe executable, so it does not process any information about depth.

[snapback]366847[/snapback]




Bummer! Thanks, though. After some more research I saw some posts at Pete's Messageboard Forum that suggest this as well.



I might be wrong but this seems to be the standard of most PSX emulators, where the GPU (plugin) is not receiving true 3D data. I suppose this reflects the limitations of the original GPU, and to date it appears that the psx emu community has concluded that the benefits do warrant the changes in emulator code.

#7
Posted 04/22/2008 08:53 PM   
ok sorry this is 8 years late lolz... first: he did not ask about pcsx2.exe with the gs3dx video plugin--which is how you run ps2 games in 3d. next: yes, actually it is possible to get depth in epsxe.exe ... you MUST use the plugin PEOPS opengl 1.78. you MUST enter the video plugin configuration in epsxe and click a setting called "mask bit" as checked, or 3d will not work at all. you MUST use tridef.exe ... and a opengl to d3d converter called gldirect. you place the gldirect files into the same directory as epsxe.exe THEN: create a profile for epsxe in tridef. THEN configure it with a "generic profile". now, assuming that tridef.exe is working normal for 3d (I had to click 'tools' > 'display settings' in tridef and change display type to 'standard display types' > 'line interlaced reverse' ... now that tridef.exe works we are ready to configure some in game settings to fine tune this epsxe profile. Launch epsxe from tridef, run an iso, (a good game to test this with is final fantasy tactics during a battle) after it starts running and the tridef info text goes away you can press alt+shift+v once or twice to be sure that power 3d mode is ON. THEN press the 0 key on the number pad to bring up the in game tridef options. using the arrow keys on the number pad (i.e. 8/up, 4/left, 6/right, 2/down, and the 5 button to confirm these menu items) navigate to the item in this menu called: profile > power3d settings > gui detection > NONE. finally you will see depth. exit all the menus. press 0 again for main menu, check to be sure that the settings for 'performance' > quality: HIGH. exit menus, back to main menu, go to 'output' > shift one eye: ON & dominant eye: RIGHT. everything will look as good as possible then for this configuration. and finally, still under output: be sure that 'soft interlacing' is on. it will filter it a bit w/ practically no slowdown (similar to the 'screen smoothing' option in the video plugin options which will be broken and make everything dark grey instead of blurring/smoothing as it normally does. disable that espxe plugin setting and use soft interlacing from the tridef menu instead). GOOD LUCK. sadly none of these solutions involve NVidia's 3dtvplay, 3dvision, or whatever you want to call it. for pcsx2.exe that gs3dx plugin is basically like its own 3d middleware for that ps2 emulator only (with it's own hotkey controls for convergence etc) ... epsxe however requires the opengl to direct3d converter, and tridef. I have tried using NVidia inspector to get some 3d going in both of these emulators, if anyone has any better solutions please share. THANK YOU <3
ok sorry this is 8 years late lolz...

first: he did not ask about pcsx2.exe with the gs3dx video plugin--which is how you run ps2 games in 3d.

next: yes, actually it is possible to get depth in epsxe.exe ... you MUST use the plugin PEOPS opengl 1.78. you MUST enter the video plugin configuration in epsxe and click a setting called "mask bit" as checked, or 3d will not work at all. you MUST use tridef.exe ... and a opengl to d3d converter called gldirect. you place the gldirect files into the same directory as epsxe.exe THEN: create a profile for epsxe in tridef. THEN configure it with a "generic profile". now, assuming that tridef.exe is working normal for 3d (I had to click 'tools' > 'display settings' in tridef and change display type to 'standard display types' > 'line interlaced reverse' ... now that tridef.exe works we are ready to configure some in game settings to fine tune this epsxe profile. Launch epsxe from tridef, run an iso, (a good game to test this with is final fantasy tactics during a battle) after it starts running and the tridef info text goes away you can press alt+shift+v once or twice to be sure that power 3d mode is ON. THEN press the 0 key on the number pad to bring up the in game tridef options. using the arrow keys on the number pad (i.e. 8/up, 4/left, 6/right, 2/down, and the 5 button to confirm these menu items) navigate to the item in this menu called: profile > power3d settings > gui detection > NONE. finally you will see depth. exit all the menus. press 0 again for main menu, check to be sure that the settings for 'performance' > quality: HIGH. exit menus, back to main menu, go to 'output' > shift one eye: ON & dominant eye: RIGHT. everything will look as good as possible then for this configuration. and finally, still under output: be sure that 'soft interlacing' is on. it will filter it a bit w/ practically no slowdown (similar to the 'screen smoothing' option in the video plugin options which will be broken and make everything dark grey instead of blurring/smoothing as it normally does. disable that espxe plugin setting and use soft interlacing from the tridef menu instead).

GOOD LUCK. sadly none of these solutions involve NVidia's 3dtvplay, 3dvision, or whatever you want to call it. for pcsx2.exe that gs3dx plugin is basically like its own 3d middleware for that ps2 emulator only (with it's own hotkey controls for convergence etc) ... epsxe however requires the opengl to direct3d converter, and tridef. I have tried using NVidia inspector to get some 3d going in both of these emulators, if anyone has any better solutions please share. THANK YOU <3

#8
Posted 07/20/2014 03:32 PM   
Scroll To Top